Rise of the Runelords Solo Campaign


Advice


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So...yeah, what should I do to make this appropriate for a solo rogue? She's not opposed to having the occasion DMPC travel with her, but I usually leave the big stuff up to her. Your thoughts?


You could try the Mythic playtest rules on her.


At very least. And Gestalt. Its still going to need a hefty revamping of encounters, or addition of support NPCs.


Hmm, It really depends on the build...

In the scenario of 1-2 players I normally allow them to either run 2 characters or even a full party.

You might give them the Leadership feat for Free.

Gestalt still suffers from the Weakness of Action Economy.

Now a Gestalt Rogue/Fighter(Mobile Fighter) wouldn't do to bad...


I don't think Rogue is your best option! They suck with a party, but without one...oh man!

If you don't mind granting sneak attack damage all the time, or maybe on anything that has already taken damage...hmmm.

Get some more players?!!


@Dabnabit: Maybe you should get more experience before speaking stuff such as that.

Rogues require almost as much system mastery as a Monk. Just because you can't make them work doesn't mean they suck.
They probably can't get anymore players do to circumstances.

On-Topic: Maybe let them use the 5d6 drop lowest 2 method.


hey Luna,

Have you allready started the campaign? What are your impressions?

I'm also preparing myself to DM a solo-campaign with the "RotR-adventure path". If all goes well, we'll start in a week or 2.

My plan is to let the player multiclass en give her 1 or 2 NPC sidekicks...

hope to hear more from you, how you're doing ;-)

best regards,
Johan


Hand her the NPC Codex, and recommend she play the Cutpurse on page 144. When she's inevitably killed, she has a whole book of pre-gens to choose from as replacements. This works no matter how many times she gets killed.

Seriously, APs are not written to be survivable, or their goals achievable, by a single character.


If you can only give 1 sidekick for the rogue, I recommend an arcane duelist bard. It can help with the fighting, pwn mages, give morale bonuses, stay stealthy with her, buff, handle social encounters, and possesses such a broad array of skills and low level buffs that it can get a clw wand and pretty much back up heal in between encounters. The vanish/invisibility help and the flanking will pretty much guarantee sneak attack opportunities.

Another more expendable method is the use of 25 gp or 100 gp guard dogs or riding dogs respectively, to handle tracking tasks, alert to ambush when asleep, and serve as flanking buddies for the sneak attack. Granted they will be dying a lot, but it's a good low-level boon.


As someone who's running through RoTR with a full party, about halfway through, a solo rogue will need a lot of changes from the campaign. We've been on the ropes a few times when we have the baddy outnumbered substantially, and we're pretty combat heavy (not a single caster, arcane or divine in the mix) and have a healthy compliment of optimization at work.

The rogue should be able to handle the social situations (I'm presuming she didn't dump Intelligence and isn't putting all her ranks into something like climb), which you could allow to circumvent some of the combat encounters.

All in all, I think Gestault and being very generous with her attributes would be required. Fortunately, she won't have to split the loot so she can save up to buy those Brilliant Energy Vorpal Shortswords nice and quick!


Hmm. You're going to have to keep the rogue on that line of "nigh impossible" to hit. You'll need to get hits in occasionally to keep it challenging but not so high you can't hit without a 20. Speaking of, what are you going to let them do when you get critted? See the spoiler for an example of what I mean.

Spoiler:
In book 2 or 3 my party got ambushed by a lone ogre that critted (wasn't a coup de grace probably out of GM niceness) a sleeping character for over 100 damage which killed the character who only survived by hero points.


The "other" group of heroes from the first chapter might be a great recurring group to have shadow her, with either her arriving at various events just a few turns behind them, or a turn or so before them.


Luna_Silvertear wrote:
So...yeah, what should I do to make this appropriate for a solo rogue? She's not opposed to having the occasion DMPC travel with her, but I usually leave the big stuff up to her. Your thoughts?

I wouldn't add Gestalt, or multiple PCs, or make any other major changes to the basic structure of the game.

Instead, I'd make sure the character is a reasonably powerful example of her type - Perhaps 25 point-buy and one level higher than expected by the AP. Then, I'd simply adjust the fights to fit her power level.


Gestalt Oath of Vengance Pally/Warrior of Light and Battle Oracle...
25 point buy.. Aassimar Angel Blooded..

Fey Foundling
Power Attack
Greater Mercy
Lots of Extra Lohs
Crit Focus
Stag Critical

Liberty's Edge

They will not clear the end of book 2 without GM fudging. Up until that point, there will be several extremely difficult situations. I ran a party of 5 through the end of book 2 and they didn't have a heavy meat shield and would have totally wiped if I had not done some house-ruling. They had no way to hurt the adversary.

Silver Crusade RPG Superstar 2014 Top 16

I was going to recommend the Paladin/Cleric as a gestalt option, but I see the Paladin/Oracle suggestion above, which is also a good choice.

There are going to be some TOUGH fights in this, which this character may have difficulty with, fights where the enemy is Neutral, so the Paladin's chief offensive trick will be blunted.


As a solo Rogue, I wonder how many fights can be bypassed or otherwise avoided.


I think it can be done, but you'll need to make some significant changes to the AP in order to let a single rogue PC be successful.

Giving the PC a few mythic levels might be a good idea. The character should definitely max out Use Magic Device. Instead of slugfests, make more of the encounters about infiltrating and/or silently taking out a few key bad guys. For example...

Spoiler:
When running the "Retaking Rannick" section of Hook Mountain Massacre, you could give the PC hints that the Kreeg Ogres are only united because of fear of Jaagrath Kreeg's wrath. If the PC can sneak into the fort and slay Jaagrath Kreeg, the other ogres would run away from the sight of the ogre's severed head.

...and other adjustments as you see fit.

So, bottom line, you can do it, but you'll need to do a lot of extra work as a GM to make it both challenging and doable.

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