| Third Mind |
Alright, so a few days ago we did our first session of Kingmaker, didn't get all that far in 6-8 hours (heavy role-players and over strategy) but the DM left off with my character being surprise attacked by a trapdoor spider.
I am playing a wizard in the game and obviously don't have much HP (didn't take the toughness feat yet). Now, I understand that I may or even probably won't die, but I'd still like to have a back up character for my good ole wizard.
I've decided upon a Half Elf Synthesist Summoner, however I am new to synthesist summoners in general and am looking for some advice.
I know I want to go Bipedal (for a general concept look I have in mind) and that the Eidilon boosts physical attributes.
What I'm looking for advice on are feats for the half elf, attributes for the half elf and maybe suggestions on evolutions for a level 1 synth.
What I have thus far stat wise.
STR: 9
DEX: 9
CON: 12
INT: 14
WIS: 14
CHA: 18 (+2 Racial Bonus)
As you can see I don't like to dump stat too much, not really my style. Feat wise I was thinking Toughness and something else; perhaps Improved Unarmed Strike or something.
Evolution wise I'm thinking Improved Natural Armor, Claws and Improved Damage (Claws).
20 point build, level 1, all paizo made books.
If it helps, the concept I have in mind is like a large clawed rock golem thing of sorts. Building up to the large bit of course.
Also any tips would be great. Couldn't find any solid guides made especially for synth summoners. I know there's one for normal summoners but I wasn't sure if that would help.
Any help or suggestions would be greatly appreciated. Thanks in advance.
| Javaed |
You could optimize your stats a bit more, but they're fine. If you won't want to have dump stats, cut your Cha down to 17 and pump up your Str & Dex some more.
As to how to build your character, you have a few options. I would suggest you swap your half-elf skill focus for a nice weapon proficiency, I'm a fan of the Great Sword.
I would pick a Quadraped base form so that you can qualify for Pounce. You can always describe away the extra legs later if they bother you. You won't have the Strength or attack bonus to justify Power Attack yet, so grab Arcane Strike. For your spells, Enlarge Person and Mage Armor.
You're stats when fused will be:
Str: 14 Dex: 14 Con: 13 Int: 14 Wis: 14 Cha: 17
Mage armor will bump your AC up to 20 for most of your first adventure. When you hit your first boss, Enlarge Person will drop your AC to 18 but you'll be a large critter smashing things with a Great Sword. How does Arcane Striking for 3D6+5 sound?
As you level, keep grabbing Imp Natural Armor and pump up your Strength with your evolution points. Make sure to grab the Pounce Evolution when you qualify for it. Take Power Attack at level 3, and after that you're free to grab the feats you want. Your Strength score will keep skyrocketing, and you'll be casting plenty of buffing spells on yourself, so you should be hitting with that Great Sword pretty often.
Don't neglect your natural attacks completely by the way. They'll hit at -5, but you can wind up with a lot of extra attacks and you always hit a 20. By Level 9, if you have at least 3 natural attacks they'll only be -2 from your highest attack modifier, so they'll actually hit pretty often. Make sure you increase your size to Large at this point (Enlarge Person will make you Huge).
Basically you're going to wind up being a gigantic beast smashing everything in site. It'll be fun =)
| Bertious |
You could optimize your stats a bit more, but they're fine. If you won't want to have dump stats, cut your Cha down to 17 and pump up your Str & Dex some more.
As to how to build your character, you have a few options. I would suggest you swap your half-elf skill focus for a nice weapon proficiency, I'm a fan of the Great Sword.
I would pick a Quadraped base form so that you can qualify for Pounce. You can always describe away the extra legs later if they bother you. You won't have the Strength or attack bonus to justify Power Attack yet, so grab Arcane Strike. For your spells, Enlarge Person and Mage Armor.
You're stats when fused will be:
Str: 14 Dex: 14 Con: 13 Int: 14 Wis: 14 Cha: 17
Mage armor will bump your AC up to 20 for most of your first adventure. When you hit your first boss, Enlarge Person will drop your AC to 18 but you'll be a large critter smashing things with a Great Sword. How does Arcane Striking for 3D6+5 sound?
As you level, keep grabbing Imp Natural Armor and pump up your Strength with your evolution points. Make sure to grab the Pounce Evolution when you qualify for it. Take Power Attack at level 3, and after that you're free to grab the feats you want. Your Strength score will keep skyrocketing, and you'll be casting plenty of buffing spells on yourself, so you should be hitting with that Great Sword pretty often.
Don't neglect your natural attacks completely by the way. They'll hit at -5, but you can wind up with a lot of extra attacks and you always hit a 20. By Level 9, if you have at least 3 natural attacks they'll only be -2 from your highest attack modifier, so they'll actually hit pretty often. Make sure you increase your size to Large at this point (Enlarge Person will make you Huge).
Basically you're going to wind up being a gigantic beast smashing everything in site. It'll be fun =)
I may be wrong about this but i think he'll need the Limbs(Arms) Evolution if he wants to use the sword and/or be able to cast spells
| Katz |
Looking in Ultimate Magic (http://paizo.com/pathfinderRPG/prd/ultimateMagic/spellcastingClassOptions/ summoner.html) and Advanced Races (http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/coreRaces/halfElves.h tml) a synthesist could dual-archetype with Wild Caller to gain even more Evolution Point bonuses, at the cost of not having access to certain evolutions; however, worth a look, to see if it's worth it for you. Although,Wild Caller modifies the Eidolon ability, as does Synthesist; your DM might rule that both can't be used. Unless I missed something major, though, that should be the only issue with taking both.
| Overcast |
You're definitely going the right route with natural attacks over weapons; weapons are far too pricey to synthesize into your build when it comes to spending your evolution points. Build towards additional limb and claw attacks; don't neglect a bite attack, and getting energy damage on your natural attacks is a thing of beauty as well (though I don't know if you can get that at 1st level). As you go up in levels, always remember that you have evolution surge as a spell to increase your power when fused. Personally, I don't think increases to armor are worth it with the build, I would go heavily into Constitution for increased hp, since you have a lot of tricks to play by being able to shift damage around from your eidolon to you. If your DM lets you take monster feats, Multiattack is the way to go.
Because you're going bipedal, you won't get pounce, which does hurt your build a bit, but you can make up for it by focusing on reach.
DaWay
|
You have to go bipedal as a synthesist, so you won't ever get pounce. As far as stats go you will have the synthesist physical stats when fused and retain your mental ones. You won't get your eidolon skills or feats. So you have to build yourself to your synthesist build.
On a side note you cannot go wrong with the dimensional dervish feat tree once you gain that dimensional step ability.
| Javaed |
DaWay, I haven't seen the requirement that a synthesis's eidelon had to be a biped, would you be able to point that out to me?
I also have to disagree with the idea that you should go natural attacks only. It's an expensive feat investment or EP investment for a normal eidelon, but as a Synthesis you should be able to use the Summoner's proficiency with weapons. Since the OP is going w/ a Half-Elf, he can choose a really nice weapon for free.
| Third Mind |
Wow, thanks for all of the advice. I suppose I'm not against a quadruped build, though wouldn't that mean my character would be crawling around on his hands and knees most of the time? Or I could flavor it in some other way.
The main reason I was thinking bipedal was more for the concept and I like the higher strength and thus a touch more base damage do to strength bonus. But mostly for the concept.
Though looking at it now, I may go pounce kill mode, it seems like it could be fun and useful.
| Dragonamedrake |
Nothing says you cant have a Quadruped with extra limbs ... with claws... lots and lots of claws.
Seriously though. Other than the two sets you use to run on, the limbs can have aposable thumbs and still manipulate things... just have claws.
Think Centaur, but with a Cat body and a Cat humanoid top... with 2 sets of clawed arms... thats 6 claw attacks and a Bite... your max of 7 attacks right there. Pounce is too good to give up. And your Str will get rediculous regardless.