| sunbeam |
Most of my characters are travelers, but some have actual homes to return to (hopefully) some day. I have had only one character who was homeless. I played a mongrelfolk rogue whose dwelling was a crate in an alley. When we booked passage on a ship, he drug the crate on board.
You know with magic you could literally live in a portable hole if you didn't have to worry about someone rolling it up on you.
I don't think I've ever seen an item that cast Magnificent Mansion, but I've always thought it would be neat. Maybe a key or something that opens up a portal to a permanent Magnificent Mansion.
| Adamantine Dragon |
The vast majority of my spellcasting characters start their adventuring career after completing their studies. A common trope is they are on their way home from wizard school and meet up in a tavern with some other adventurers.
Many of my martial characters typically have some job such as a local militia member or a sheriff's deputy.
The only "homeless" character I can remember ever starting an adventure with was my 4e ranger who started his adventuring career after escaping from slavers who had killed his parents and captured him as a child.
Stockvillain
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Hobo With A Shortsword . . . er, Shotgun.
It largely depends on the nature of the campaign. In RotRL, my Oracle was a Sandpoint native. In Serpent's Skull, my Wizard was a scholar on his first trip out of Kyonin.
I've not had the chance to play in a game where I get to establish a base of operations, but I pitch the concept nearly every time someone talks about starting up a game. Would've had one in Serpent's Skull, but we never got past the
| Harrison |
I don't think I've made a single character of mine homeless. They have homes that may not be oft mentioned, but they do indeed exist and are places where the character can return to someday; only one of them is in a position where that may not be fully possible (being kidnapped by slavers and shipped to a remote island).