Vagrant Adventurers


Pathfinder First Edition General Discussion


Just curious how many adventurers start off homeless. It seems to be a very common theme. Even I often start off games pretty homeless because lack of funds, and no actual need for a home (though I like to have it in my background where I came from if the GM allows).


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Being a murderhobo is a long, hallowed d&d tradition.

The Exchange

Pathfinder Starfinder Roleplaying Game Subscriber

A lot of my PC's start as 'between' homes. But I have had interesting sessions where the PC's owned property. It really works in a game based around sandpoint.


My characters typically start as homeless outcasts. My current one does have something of a home in some ruins, but it's really just more of a long-term camp.


I usually have my PC as having a home far away from where he's adventuring. Makes sense. Don't want those hobgoblins your butchered to get uppity and go kidnap your family.


Of course they are homeless. All PCs are Murder Hobos ;)


Most of my characters are travelers, but some have actual homes to return to (hopefully) some day. I have had only one character who was homeless. I played a mongrelfolk rogue whose dwelling was a crate in an alley. When we booked passage on a ship, he drug the crate on board.


Ciaran Barnes wrote:
Most of my characters are travelers, but some have actual homes to return to (hopefully) some day. I have had only one character who was homeless. I played a mongrelfolk rogue whose dwelling was a crate in an alley. When we booked passage on a ship, he drug the crate on board.

You know with magic you could literally live in a portable hole if you didn't have to worry about someone rolling it up on you.

I don't think I've ever seen an item that cast Magnificent Mansion, but I've always thought it would be neat. Maybe a key or something that opens up a portal to a permanent Magnificent Mansion.


The vast majority of my spellcasting characters start their adventuring career after completing their studies. A common trope is they are on their way home from wizard school and meet up in a tavern with some other adventurers.

Many of my martial characters typically have some job such as a local militia member or a sheriff's deputy.

The only "homeless" character I can remember ever starting an adventure with was my 4e ranger who started his adventuring career after escaping from slavers who had killed his parents and captured him as a child.

Lantern Lodge

Pathfinder Adventure, Rulebook Subscriber

Hobo With A Shortsword . . . er, Shotgun.

It largely depends on the nature of the campaign. In RotRL, my Oracle was a Sandpoint native. In Serpent's Skull, my Wizard was a scholar on his first trip out of Kyonin.

I've not had the chance to play in a game where I get to establish a base of operations, but I pitch the concept nearly every time someone talks about starting up a game. Would've had one in Serpent's Skull, but we never got past the

Spoiler:
salt mine
. I did get the deed to the place, though.


I don't think I've made a single character of mine homeless. They have homes that may not be oft mentioned, but they do indeed exist and are places where the character can return to someday; only one of them is in a position where that may not be fully possible (being kidnapped by slavers and shipped to a remote island).

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