
GM Kyle |
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So, I read this suggestion for the moment of Ascension and giggled.
Passed On: The character is present at the death of
a powerful, or perhaps even mythic, creature. In its
final moments, it passes on its power to the character,
granting mythic abilities. Alternatively, it may not be
given voluntarily, but instead taken upon the death of
the mythic character. This might even be the way that all
mythic power is gained in a campaign.
This reminds me of slaying dragons in Skyrim and sets up that sort of campaign if you're interested. Skyrim aside, dragons are traditional and are supposed to the smartest, most powerful creatures in most settings so I could easily see using this as a means of gaining Mythic ability.

Odraude |
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The way I want to introduce Mythic Adventures is having the players able to go to a plane I made called Reverie, the plane of dreams and nicknamed the Ghost of Creation. Upon this plane of existence lies the patchwork corpse of countless deities and demigods and other great cosmic powers that have all died over the countless eons. Unable to truly pass on like mortals can, they have all formed together in a single, schizophrenic entity that echoes the same divine powers of creation, but only in this plane of dreams that mortals can tap by sleep. Explains the strangeness of dreams and how the laws of dreams are so incredibly different.
When the players access this realm via special gates in dungeons, they can perform some great mission in the realm of Reverie and retain the powers of divinity when they wake up. Eventually, it'll end with them fighting a powerful dream entity not unlike something you'd see in Lovecraft's Dreamlands. That'll be very interesting.

Starsunder |
Starsunder wrote:I have run a Super Mario World campaign. :)Odraude wrote:Megaman: The Pathfinder RPG :)Believe it or not I've actually given thought to making a Megaman campaign. Lol.
That's awesome. How was it?
Also, tomorrow I'm starting my Castlevania campaign! Which is also going to be a test bed for the mythic rules.

Cthulhudrew |

Alternatively, Highlander. There's a long and varied tradition of this sort of thing.
Woohoo! The Jackpot shall be mine!!!

Sandbox |

i kind of like the idea of the JetLi movie The One...based on a paralel multiverse cosmology...
there is a set max number of mythic people/monsters (or just a set number of mythic tiers available) in the universe.
Maybe your party of 4 is fated to be present at the expiration of a mythic(tier 4) Good person who was mortally wounded in combat with a mythic bad guy. He managed to escape away from his foe and now he dies and passes on his power to you (1 tier for each party member, conserving the total Number of tiers in the universe). Tiers could be given away benevolently... maybe someone finally wants to die and rest...or be reunited with a lost love in the afterlife...they are weary from endless battle to protect ungrateful nonmythic society...
Conversely you could slay a mythic monster or person and Take their tiers.
but always conserving the absolute Number of Tiers, odd numbers of tiers being awarded by a judicious DM based on Roleplaying and Damage Dealt etc... that way the fighter who lands the killing blow doesn't always gain the extra tier...maybe the bard roleplayed some sort of treachery that ultimately led to the mythic's downfall...
...if a wizard/cleric uses Bound Servants/Called Allies to aid in battle, they too may gain a tier...

judas 147 |

So, I read this suggestion for the moment of Ascension and giggled.
Passed On: The character is present at the death of
a powerful, or perhaps even mythic, creature. In its
final moments, it passes on its power to the character,
granting mythic abilities. Alternatively, it may not be
given voluntarily, but instead taken upon the death of
the mythic character. This might even be the way that all
mythic power is gained in a campaign.This reminds me of slaying dragons in Skyrim and sets up that sort of campaign if you're interested. Skyrim aside, dragons are traditional and are supposed to the smartest, most powerful creatures in most settings so I could easily see using this as a means of gaining Mythic ability.
then highlander arrives with that Queen awesome song:
"and here we are..."
at the end only be one!!
i was thinking the same at all. but remember the mythic can be undone, when the tasks succeeded, theres no way to keep that power.

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But. But. There are few dragons in Skyrim. Most of the ones you fight against in the field are wyverns (they have two limbs and two wings rather than the dragon of awesome four limbs and two wings.)
Skyrim dragons aren't Pathfinder dragons. They were designed differently. They are dragons all right.