
Pendin Fust |

Embok's right, it still counts as the same round for that extra move action. A lot of these Mythic abilities add an extra something to the round. It's not really going to matter, since the wolves are likely going to stay in the same area if there's something for them to bite at :) They are animals after all.
EDIT
And Charles does not gain the benefit of Advance since he wasn't within 30 ft.

Silas Stoneborn |
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Filled with artichoke-y rage, Silas leaps forward at Marigold's cry, rounding the corner and quickly taking stock. Map marker Silas*
Sadly, his stubby little legs don't allow him to reach the werewolf immediately, so Silas moves into position, preparing a charge for his next opportunity. Double move, standard map marker

Charles Trope |

Round 2
Charles quickly steps towards the werewolf and uses a mythic point to perform a sudden attack at him, followed by his normal attack.
He makes a 5-foot step to J-14 so that Silas has a clear line to charge if he wants to.
Sudden attack (power attack) Roll 1 1d20 + 8 ⇒ (5) + 8 = 13
Sudden attack (power attack) Roll 2 1d20 + 8 ⇒ (13) + 8 = 21
Damage 2d6 + 10 ⇒ (1, 6) + 10 = 17
Sudden attack ignores any DR
I spend a hero point to ad +4 to my roll, which makes it a 25. Do i hit with that?
Power attack 1d20 + 7 ⇒ (2) + 7 = 9
Damage 2d6 + 10 ⇒ (1, 2) + 10 = 13

Pendin Fust |

Charles' greatswords comes howling through the air at the werewolf, only slices a couple of hairs off, barely missing. The attack is swift and surprising.
His follow-up attack, although given a mighty swing, flies far off course, not coming close to the werewolf.
Hint...you were close, but you all will need GREAT rolls or flanking or something of that nature to hit him.

Lord Embok |

Time to get cheesy.
Embok expends a mythic point to let out a swift surprise strike at the wolf directly in front of him.
Attack: 1d20 + 6 ⇒ (17) + 6 = 23 vs. flat-footed.
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Sneak Attack: 1d6 ⇒ 4
He then gets ready to defend himself from their attacks, using total defense.
20 AC until my next turn.

Pendin Fust |

Charles, I've never used Hero Points before, so I'm not overly familiar with them. And, unfortunately for players, Sudden Attack is a Swift Action, spending a Mythic Power use is an Immediate Action, you can't do both in the same round. I'll let you use the hero point but you'll have to explain it to me when you use it.
Embok..Total Defense isn't cheesy!! :)
Embok's attack, coming out of nowhere, scores a deep gouge in the side of the wolf. The flick of his wrist as the weapon comes out of the wolf adds to the injury making it squeal in pain.
Tooth growl's loudly at the sound of the wolf's pain, and lashes out suddenly with a bite at Charles as he charges towards the mouth of the cave...
Mythic Point for Fleet Charge (as per Champion) 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Luckily for Charles, the sound of the pain throws off the werewolf's aim. His charge lands him next to the holy man, whom he bites at as well.
Bite 1d20 + 2 ⇒ (19) + 2 = 21
Damage 1d6 + 2 ⇒ (3) + 2 = 5
Free Trip attempt 1d20 + 6 ⇒ (5) + 6 = 11
Thomas, give me a fort save DC 15 or Curse of Lycanthropy.
And Thomas is up...hope you're not a werewolf now :(

Charles Trope |

Ok, long story short, i can spend a hero point to ad a+8 to a die roll i haven't rolled yet, or a +4 to a die roll i have already rolled. As far as i know, it's not an action to do so.
Here is the link, just scroll down a little
The roll is now 25, damage stays 17

Pendin Fust |

Thanks Hama. Hmmm. I'm not going to allow this, since the Playtest will likely NORMALLY use the APG but we wanted Core for this playtest. Hero Points and Mythic Power...might be a little more powerful than the devs anticipated...potential +14 to any one roll at Tier 1.
My first reaction, Mari, is to say that we did want Core only. I am going to raise the question to the devs if spending a Mythic Power and a Hero Point is possible or stacks. I think it makes a fairly interesting question.

Pendin Fust |

Soooo...Thomas. You've got Curse of Lycanthropy now. Check this:
Onset the next full moon; Frequency on the night of every full moon or whenever the target is injured
Effect target transforms into a wolf under the GM's control until the next morning
Bolding is mine...and it just so happens to be a full moon night :)
Just kidding, I won't make you do that for this fight! But you did miss with your attack.
Thomas' shout to the werewolf seems to fuel his attack, but, again, the strike misses with the barest of margins.
The wolves, back near the tunnel bite at Embok...
This happens before the Sleep spell goes off. But they will be asleep right before Mari's turn.
Bite 1d20 + 1 ⇒ (9) + 1 = 10
Bite 1d20 + 1 ⇒ (18) + 1 = 19
Which both come short, but Embok can feel spittle from one of the wolves bites, so close was it to closing around his arm.
Elyza, Marigold, and Silas you're up.

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Elyza drops her bow, draws her longsword and tries to go toe to toe with this horrific beast. Swinging her longsword, 1d20 + 11 ⇒ (15) + 11 = 26, damage1d8 + 2d6 + 5 ⇒ (4) + (1, 5) + 5 = 15, she slices heavily into the werewolf with the temporarily enchanted blade.
Edit: Add 1 more damage for Dirty Fighter flanking trait
Damamge: d8 sword + 3 STR + 2 AS + 2d6 bane
free: drop bow, move: draw longsword, std: attack
AC: 16, HP: 11, MP: 2 of 5 per day used, Mythic Acane Strike 8 rounds left

Pendin Fust |

Whew!! That's a hell of an attack bonus! And it hits!!
The longsword flashes with arcane energy and slices into the beastman's hide. It howls in rage, but on second glance, the cut isn't so deep as it appeared.
Yeah, but it was still too far away to charge. It took me a move plus a double move just to get to where I am. Dwarves are slow.
Hah! Even dwarven monks!

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Yeah, I could have stepped to the side and color sprayed it, but mundane save or suck would not test combat. So, I am doing the things a mage shouldn't do, and surprisingly well. I am afraid of what the magus class could do at this point with this style.
Edit: Forgot the Dirty Fighter flanking damage trait bonus of +1

Marigold Malachite |

After the puppies fall asleep, Mari peers crosswise at the werewolf, and all she can do is giggle at the thought that he smells like a wet dog. Wanting to share the humor, she yells it over to the creature.
Cast Hideous Laughter, target the werewolf, save DC 15
She'll then move up close and personal, drawing her mighty rapier.
Move to L7 to set up flanking for Silas

Charles Trope |

Charles charges the werewolf to L-9 and attacks, after which he spends another mythic power to do another sudden attack.
Power Attack 1d20 + 9 ⇒ (9) + 9 = 18
Damage 2d6 + 10 ⇒ (5, 1) + 10 = 16
Sudden Power Attack 1d20 + 8 ⇒ (9) + 8 = 17
Damage 2d6 + 10 ⇒ (4, 2) + 10 = 16
Ignores DR
While attacking, he looks at Thomas and asks "Are you all right?"
Shouldn't have looked elsewhere

Pendin Fust |

Charles, still misses even while prone, although did you add in +2 for flanking
Embok, he doesn't even survive the damage, plus you get critical hit damage. No fort save this wolf will roll can make the DC.
As Embok's blade slips between the ribs of the sleeping wolf, a slight whimper escapes with it's last breath. No apparent pain is seen on the beast, but the death rattle echoes loudly in Embok's ears.
Meanwhile, Tooth attempts to stop laughing...
Will1d20 + 4 ⇒ (5) + 4 = 9
And can't stop himself. With a huge indrawn breath, he laughs even harder than before, tears trickling down his hairy cheeks from the force of the laughter.
Does the effect end at the beginning of next round, or the round after?
Thomas, you're up!

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Marigold gets two full rounds of actions, and then after her actions in her second round, the werewolf recovers. (unless he makes his save early.)
AFK for turkey day, so after Thomas and the sleeping wolf get their turns, Elyza goes...
With no intention of letting the werewolf get back to his feet, Elyza strikes again 1d20 + 15 ⇒ (10) + 15 = 25, Mythic Power if needed1d6 ⇒ 2 damage 1d8 + 2d6 + 6 ⇒ (4) + (1, 6) + 6 = 17, again slicing deep into the shapechanger.
Damamge: d8 sword + 3 STR + 2 AS + 2d6 bane + 1 Dirty Fighting
Actions: std: attack, swift MP spent if needed to ensure strike hits
AC: 16, HP: 11, MP: 2 of 5 per day used, maybe 3; Mythic Acane Strike 7 rounds left

Marigold Malachite |

Mari marvels at the toughness of the werewolf. Calling out, "Switch to Battle Plan Flounder!", she channels her mythic power to assist her teammates.
Mythic Rally (until my next turn, everyone except Embok gets a d20 reroll), and begin bardic performance (everyone who can hear me gets +1 to hit and damage)

Pendin Fust |

Charles hits in that case, Elyza hits, and Thomas hits...
Charles, with two mighty swings, slices deeply into the werewolf, the first strike seemingly inconsequential, but the second planting itself firmly inside the beast. Elyza follows with a flashing swing into the creatures' shoulder, arcane energy sizzling and popping. Thomas' swing from the hip carves into the other shoulder.
The beast whimpers and howls in pain, amidst the laughter.
He's in his negatives, not dead yet but staggered. Silas, then Charles, and then Embok are up.

Charles Trope |

"Let's finish this beast shall we?" grunts Charles swinging his greatsword at the monster, trying to impale it on the blade.
Power Attack 1d20 + 7 + 1 + 2 ⇒ (13) + 7 + 1 + 2 = 23
Damage 2d6 + 11 ⇒ (1, 5) + 11 = 17
Silas, you should re-roll one of those attacks, because of Marigold's ability
Do i hit, or do i need to re-roll also?

Pendin Fust |

No apoligies necessary Hama or Mari! I was going to remind as well about the pluses. Mari, it's definitely an effective combo! Don't be sorry for playing effectively. I raised a new thread with the CR equivalency the playtest suggests. I think it's a bit weak for even a challenge. How would you guys feel about the next encounter being APL+1+1 +2 for the non-mythic encounter (+1 for a 6th member and +1 for Mythic Tier 1 and +2 to make it a difficult encounter). The encounter after that will be a "difficult" mythic encounter of APL+1+1+2.
If those two go too easy...I'm going full on APL+1+1+5.