
Pendin Fust |

I toyed around with leveling up, mainly because I want to throw some higher CR creature(s) at you :) Sure, level up to level 2, still Tier 1.
We can assume this combat is over, as the Zombie, if still un-alive, just attack the closest person, probably miss, and will definitely be brought down this round. But please, everyone, feel free to roll it out :)

Pendin Fust |

Yep. Assume you've been able to get to a town (not big enough to buy anything above +1) and you've been shopping with standard lvl 2 wealth (minus whatever you spent at lvl 1, plus whatever you had left over). The next encounter will be against 1 Mythic creature CR2/MT1, and 2 other CR 1 creatures, so slightly above APL but not quite +1 above. All spells and mythic powers are recharged. There'll be a bit of a lead up so you can all get your marching order and stealth/perception/detect etc.

Pendin Fust |

Link for next combat scenario. A3-A4 is an entrance. Description will come after I get confirmation from the Silas and Thomas if they wanna kill the zombie :)[/ooc]

Pendin Fust |

Link for next combat scenario. A3-A4 is an entrance. Description will come after I get confirmation from the Silas and Thomas if they wanna kill the zombie :)

Lord Embok |

You might want to make things a bit more difficult than that. A larger than average party with full powers against a barely above average encounter? Also can't say I agree with recovering all powers. Resources are meant to be something you actually have to consider, but if we're only doing one encounter a level then we'll be spamming mythic points left and right. It won't be representative of actual play.
...but that's just my opinion. You're the DM.

Pendin Fust |

@Embok, for the 2nd scenario, its a CR2/Tier 1 with 2 CR1 mooks, and I wanted to test out how fully operative Level 1/Tier 1 group handles the challenge. I don't want to say trust me, but adding the Mythic Tier 1 to this monster gives it a lot of options. It could be even worse if I gave it Dual Path, but I didn't want to be that harsh...yet :)
On the following scenarios I will be throwing different variables in, such as not having rested, favored terrains, and things of that nature. This is slowly going to morph into a mini story.
Also, if Silas doesn't pass, I'll just rule that you two did whatever you do at the same time, making it a nice cinematic.

Pendin Fust |

Assuming Silas passes so we can get on to the next scenario.
The cleric's attack splatters the head of the remaining zombie, shoving it's spine several inches down and out of its backside. The newly (re)dead body collapses on the spot.
And now the lead up to the 2nd scenario...
You are traveling along a winding road, towards a rumor of a keep housing an evil that is feared across the hamlets and towns you've seen. Night time is a cause for shuttered windows and bolted doors, and mother's threaten to send their children to the Keep of Urstig if they misbehave. Tales of abduction, one or two drunks at first, but increasingly more from respected members of society.
The path ahead of you runs into a cave shrouded by overgrowth. You think you hear a whispered calling, promising treasure.
Roll perception and stealth.
Set yourselves up in a marching order on the map.
***EDIT***
Spreadsheet should now be editable by you all.
1d20 + 8 ⇒ (16) + 8 = 24
1d20 + 6 ⇒ (14) + 6 = 20
1d20 + 8 ⇒ (20) + 8 = 28
1d20 + 6 ⇒ (17) + 6 = 23
1d20 + 4 ⇒ (19) + 4 = 23

Pendin Fust |

Embok, go ahead and update to Masterwork.
Sorry, rolled a 23 on perception...noone's likely to sneak in.
You notice there is a figure leaning non-chalantly on a big stone table looking thing. He is very muscular and lean. He has wild hair and is bare chested, although it is hard to tell at first with all the hair on his body.
Knowledge Nature, Arcana, Religion, and Local is a DC 10. Untrained is a DC 15 to identify.

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When the cave entrance is found, Eliza readies herself by casting Mage Armor before approaching. Not being a graceful one, she will be staying back with Tom until a foe can be found.
Perception: 1d20 + 8 ⇒ (3) + 8 = 11
Stealth: 1d20 + 2 ⇒ (7) + 2 = 9
Once she gets up to the corner: Kn Nature: 1d20 + 8 ⇒ (8) + 8 = 16, Kn Arcana: 1d20 + 8 ⇒ (20) + 8 = 28, Kn Religion: 1d20 + 8 ⇒ (6) + 8 = 14, Kn Local 1d20 + 8 ⇒ (9) + 8 = 17
AC 16, HP 9+1d6 ⇒ 2

Pendin Fust |

I think we have just Silas left to place himself.

Pendin Fust |

Hope you're feeling better Silas...I've had that particular malady 3 times...never fun. Yep, level 2 Tier 1, standard wealth by level for level 2, minus whatever you spent on level 1, feel free to update items/armors/weapons as if you've been to a small town (nothing over +1).
Whaaat....it wasn't a particularly evil laugh :)

Pendin Fust |

As Charles and Embok try to sneak in the cave, you hear a deep rumble of a laugh, "Heheheh. You all may as well come in, I know you're there. Tooth's dinner was promised by Master, and Tooth is hungry!"
As he finishes this statement, his head phases slightly out of reality and a gross representation of a wolf's head replaces it. His body becomes more heavily muscled, and talons spring from his finger tips. The last sound is a snarl that could have been a laugh, if he still had a human head.
Roll Init
1d20 + 5 ⇒ (12) + 5 = 17
1d20 + 2 ⇒ (16) + 2 = 18

Lord Embok |

I'm not sure exactly where I saw the tailed creature, and I don't know exactly where I can hide behind, so I'll just say what I want to do and you can put me wherever is appropriate.
Embok assumes the werewolf just heard Charles or some of the others, and that he's still safely hidden. He tries to sneak closer to where he saw something moving, and will stop if he gets sight of it.
Don't know if you want me to roll stealth/perception again or if I just use the same values, so feel free to ignore this if it's not necessary.
Perception: 1d20 + 8 ⇒ (19) + 8 = 27
Stealth: 1d20 + 8 ⇒ (20) + 8 = 28

Pendin Fust |

OK :) Cool.
As Embok creeps as silent as nightfall towards the undergrowth near the mouth of cave, he notices 2 yellow eyes staring out at him. He hears a low growl...
In the cave, Tooth gives a howl and bites at Charles...
Bite1d20 + 1 ⇒ (11) + 1 = 12
Damage1d6 + 1 ⇒ (3) + 1 = 4
And growls in frustration as his snapping jaws fail to close on his target. He takes a short step, and starts advancing towards the rest of the group.
5-foot step away and up to his current position on the map. Thomas, you're turn!

Pendin Fust |

Thomas, you see a cave, seemingly natural, with a ceiling roughly thirty feet up. The whole cave is dimly lit by candles on the walls in sconces. Boxes and crates are stacked along the walls, indicating it is almost like a storehouse. Furs and pelts line the floor of the cave. Down where Charles is engaged with the werewolf, you see a large table or alter with a heavy stone top. Splayed out on top of it is the remains of a kobold, the coloring and face remarkably similar to the one who fled the battle you just had recently.
As Embok is peering closer into the overgrowth, two wolves rush out on either side of the path and attack...
Bite 1d20 + 2 ⇒ (6) + 2 = 8
Damage 1d6 + 1 ⇒ (5) + 1 = 6
Bite 1d20 + 2 ⇒ (13) + 2 = 15
Damage 1d6 + 1 ⇒ (6) + 1 = 7
Both of which fail to find their mark.
Elyza, Marigold, then Silas

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Elyza draws her bow as she moves in to see the hairy beast, infuses it with some arcane energy to deal with the threat and lets an arrow fly. Two more wolves come in from behind before she can turn her shot. To hit: 1d20 + 6 ⇒ (9) + 6 = 15 +1 bless, damage:1d8 + 2d6 ⇒ (2) + (1, 1) = 4
16 to hit, forgot bless before rolling. (1 bab, 2 dex, 2 bane, 1 arcane strike, 1 bless) Probably still not enough, but swift/immediate action spent already.
I had already rolled before the extra wolves came in.
AC 16, HP 11

Marigold Malachite |

Mari peers behind her, spying the wolves. Singing a quick lullaby, she tries to will the wolves to go to sleep.
Sleep spell, should catch both wolves, save DC 15
Turning before ensuring that her magic functioned, Marigold yells out "Battle Plan Artichoke!"
Spend a Mythic point as a swift action - everyone except Charles can take an extra move action on my turn
She'll then move quickly into the room.