Equipping Elementals


Rules Questions


is it possible to equip an elemental familiar with weapons or gear?


Yes but it not profecinet with them.


in pfs all it would get is armor with no proficiency so it takes penalties unless it has no check penalty(eg mithril chain shirt) and a neck slot of some sort.

in a home game i would argue elementals are relatively humanoid in shape and get all the normal item slots, but once again no armor or weapon proficiencies, so they would have penalties with use.


Outsiders wrote:

An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence.

An outsider has the following features.

d10 Hit Dice.
Base attack bonus equal to total Hit Dice (fast progression).
Two good saving throws, usually Reflex and Will.
Skill points equal to 6 + Int modifier (minimum 1) per Hit Die. The following are class skills for outsiders: Bluff, Craft, Knowledge (planes), Perception, Sense Motive, and Stealth. Due to their varied nature, outsiders also receive 4 additional class skills determined by the creature's theme.
Traits: An outsider possesses the following traits (unless otherwise noted in a creature's entry).

Darkvision 60 feet.
Unlike most living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don't work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.
Proficient with all simple and martial weapons and any weapons mentioned in its entry.
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Outsiders not indicated as wearing armor are not proficient with armor. Outsiders are proficient with shields if they are proficient with any form of armor.
Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Native outsiders breathe, eat, and sleep.

Unless there's something specific about the elemental familiar then it follows that:

Elementals are outsiders, therefore they are proficient with all simple and martial weapons. There is no mention of armour in their entry, therefore they are not proficient with any armour.

I can't remember the PFS ruling on slots for companions but I think they get neck slots and maybe one other?


As an Improved Familiar the elemental should be able to use whatever slots seem reasonable, which might depend on the type of elemental. The biggest question likely to come up is whether an earth elemental can use earth glide while carrying items.

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