Alara Bayraktar
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Hello all,
I'm sorry if there is a similar thread that might answer my question, but all the threads I could find were about "GM credit". Mine is a little different.
Our GM wants to play Dalsine Affair which is for level 1-7s. If we choose subtier 3-4 (our level average),
1) Can level 5 and 6's take xp/rewards?
1) Can level 1 and 2's take xp/rewards? Or they will take the xp when they reach level 3? (When they play the game that will make their characters level 3 after the end of game, they will be having 7 xps instead of 6. That's what I mean.)
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Level 5, 6, and 7 PCs can 'play down', the impact is that they only get the gold for subtier 3-4, and the subtier 6-7 items on the chronicle sheet will be crossed out.
Level 1 and 2 PCs can 'play up', they get the full rewards for subtier 3-4 immediately. Alternatively, those players can play a level 4 pregen, get a chronicle sheet, and hold it to apply to a lower level PC (such as the aforementioned level 1 and 2s) as soon as it reaches 4th level.
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Alright, so level 1-7s can play any subtier and get the rewards of that subtier if they can complete the quest. Thanks for the clarification, Paz. :)
They can't play any subtier by choice, you have to work out what's allowed based on the levels of the party. Read 'Tiers and Subtiers' and 'Determining Subtiers' on page 32 of the Guide to PFS Organised Play.
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It is possible for a level 1–7 character to play sub-tier 3-4. However, in my experience, it's not very satisfying to play with that much of a level spread. The low level characters will have a hard time keeping up—and surviving, while the high level characters won't have much of a challenge.
It's better for the players with high level characters to create new first–level characters and play the low tier. An alternative (as Paz mentioned above) is to play a pre–gen. Keep in mind that you only have one chance to play any given scenario, so if you use a pre-gen, you will never be able to play that one with your own character.
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TetsujinOni wrote:Also... spank this GM for wanting to run Dalsine for a huge level spread table like that.Agreed. This adventure has a reputation for being among the most deadly in Pathfinder Society history. Consider yourself warned.
Given everything, he would be using his highest level spell for that first, no concentration check needed cast, not a spell he could cast easily in combat. So Frigid Touch, rather than Shocking Grasp for his first spell/attack.
Much less deadly, much less likely to cause a fatality, while still having a good chance to take out his first target.
Also, if it is a surprise round, then he only gets one action, not a full attack action to use spellstrike. At best, cast, 5' step and make the attack.
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Fromper wrote:** spoiler omitted **TetsujinOni wrote:Also... spank this GM for wanting to run Dalsine for a huge level spread table like that.Agreed. This adventure has a reputation for being among the most deadly in Pathfinder Society history. Consider yourself warned.
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All the good stuff is behind spoilers. Sorry players!
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Major/Minor Image should be better in all regards than Silent Image. Listening or feeling thermal effects passively shouldn't be considered interacting with.
That sound is an interaction and thus everyone in the room gets a will savemakes no sense to me, but
In our party the Paladin tried to have a conversation with the illusion on the 1st round, made their save
does.
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I agree ... Active Interaction = Save
Not Passive
in another Scenario I had the entire Group believing that a flaming Sphere was an illusion ... when it was actually Real (I had ppl trying to comit suicide by touching it ect) it didnt help that there was a tiefling w/ Fire resistance
it was funny as hell
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http://paizo.com/threads/gbiipjeh/favorites?Clarifying-the-Playing-Up-Rule
I think this answers your question, it seems to be broken down really well. Since it's a 4 star GM who made the post I would say that you should follow those guidelines unless you see something from an official Paizo staff member to the contrary.
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kinevon wrote:** spoiler omitted **Fromper wrote:** spoiler omitted **TetsujinOni wrote:Also... spank this GM for wanting to run Dalsine for a huge level spread table like that.Agreed. This adventure has a reputation for being among the most deadly in Pathfinder Society history. Consider yourself warned.
So, no precast touch attack spell, no movement. He starts at location C, and can only do a 5' step and use Spell Combat to get his Shocking Grasp or Frigid Touch off.
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** spoiler omitted **
He could move, but then he has to make an active stealth check, and he doesn't know if the party has some idiot cleric with a perception high enough to hear him if he only has the +20 instead of the +40 from not moving.
Also, do you want to play him by his tactics, as written and PFS rules require, or do you want to use your own tactics?
His tactics never mention moving, just buffing. If the author wanted him to move, he would have added in the pre-combat tactics, "Chalfon moves closer to the PC meeting X condition, whether X is the one in no armor, or the one in the heaviest metal armor.
To be honest, as a GM, I think Chalfon already gets an overwhelming advantage, as evidenced by all the "Chalfon killed my PC/party" posts. He gets an attack against the flatfooted AC of what is likely to either be the biggest threat to him, or the squishiest member of the party.
With the AoO-free cast, he should run with his highest level attack spell, and save the SHocking Grasps for when he has to make concentration checks with them, which he can make, where he can fail with that second level spell.
Oh, well, at least he isn't doing Intensified Shocking Grasps, with a Keen scimitar.
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Mergy wrote:** spoiler omitted **kinevon wrote:** spoiler omitted **Fromper wrote:** spoiler omitted **TetsujinOni wrote:Also... spank this GM for wanting to run Dalsine for a huge level spread table like that.Agreed. This adventure has a reputation for being among the most deadly in Pathfinder Society history. Consider yourself warned.
1st round: cast first buff spell.
2nd round: cast second buff spell.
3rd round: cast shocking grasp, move up to target and deliver as free action.
The delivery is the surprise round. There is no reason for him to be limited in his own actions just because his enemies are surprised. That's just weird quirks of initiative. Yes, the illusion disappears just as he attacks, and it becomes a lot more foreboding that way.
EDIT: Also, do you mean to tell me that when the tactics don't specifically say an enemy moves around, you don't move them?
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kinevon wrote:** spoiler omitted **Mergy wrote:** spoiler omitted **kinevon wrote:** spoiler omitted **Fromper wrote:** spoiler omitted **TetsujinOni wrote:Also... spank this GM for wanting to run Dalsine for a huge level spread table like that.Agreed. This adventure has a reputation for being among the most deadly in Pathfinder Society history. Consider yourself warned.
Moving during pre-combat tactics? Seldom, unless there is a specific reason to move the enemy, he must be where he wants to be...
I will do some repositioning, but that is frequently where the enemies start out both hidden and without an actual map placement, like the last two War Hounds in Silent Tide.
Really, why make an already extremely deadly encounter worse than the written tactics support?
Given what is already happening, someone is almost guaranteed to be within a 5' step of him, and his invisibility doesn't end until he actually gets that attack in.
Alara Bayraktar
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I've just seen the comments above! :)
We've played Dalsine Affair and I think it was a smooth run. I don't know if GM has forgotten somethings or not, but he was trying his best, so I don't think that he missed anything important while he was GM'ing.
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What matters is the subtier which was played (and that is based on the average level of the party). If your character's level is within the level range of the subtier you played in, you earn that subtier's gold. If your character is not in that subtier, you earn "out of subtier" gold, which is the average of the gold amounts from the subtier that you actually played and the other subtier.
An example.
A particular Tier 1-7 scenario has the three subtiers and their max gold rewards:
1-2 501 gp
3-4 1,250 gp
6-7 3,253 gp
We will assume that the group played in the 3-4 subtier, and the characters succeeded at all of the challenges in the scenario.
All of the characters, regardless of level, earn access to the subtier 1-2 and subtier 3-4 items and boons on the chronicle sheet. The subtier 6-7 items and boons are crossed off the sheet.
The 3rd- and 4th-level characters earn 1,250 gp.
The 1st- and 2nd-level characters earn the average of 501 gp and 1,250 gp.
(501 + 1,250)/2 = 875.5 gp.
The 5th-, 6th-, and 7th-level characters earn the average of 1,250 gp and 3,253 gp.
(1,250 + 3,253)/2 = 2,251 gp.
I hope that helps.
Edit: This is all outlined in the Guide to Pathfinder Society Organized Play, on page 35, in the section titled Filling Out a Chronicle Sheet.
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I`m realy sorry for necroposting, but my question is same, but applied to today - do i get 3-4 tier gold if i played 3 level character?
If you played at subtier 3-4, your 3rd-level PC gets subtier 3-4 gold. If you played at another subtier, called 'out of subtier', you get the average of that subtier and subtier 3-4 (as worked out by the Fox's method above). So if you played subtier 1-2 you'll get less gold; if you played subtier 6-7 you'll get more.