Anchor Feather Token Size and Shape


Rules Questions

Grand Lodge

I have some pressing questions about the Anchor Feather Token:

1) How large is the the Anchor created?

2) How much does the created Anchor weigh?

3) What material is the Anchor created out of?

4) What is the hardness/hit points of the Anchor?

5) How does the Anchor attach itself to the moored craft?

6) Does the Anchor come into existence with a rope/chain to attach itself to a craft?

7) What happens to the Anchor if the moored craft is removed/destroyed?


I'd say all those questions should be answered by the GM.

I can't imagine in what situation you'd need to actually know some of them though. Dropping anchor, or pulling up anchor are story elements, that shouldn't require any kind of check. If the chain or anchor becomes specific to combat situations (like baddies are trying to sunder the chain, etc.) then the GM would have to adjudicate that on the fly.

Here's a page with some specs for various anchors on it.

Grand Lodge

Obviously, I can imagine many situations in which the answers to these questions are quite relevant.


blackbloodtroll wrote:
Obviously, I can imagine many situations in which the answers to these questions are quite relevant.

Totally understandable, and, had I more time, I might endeavor the exercise of answering all the questions. Unfortunately, in present status, I have neither the time necessary, nor access to the resources required to answer the questions with anything other than a "GM should say."

Apologies. :)


It's a magical force effect that keeps the ship moored.
Might be able to be disconnected with a dispel magic but not sure there is a physical anchor.

I'd go with MendedWall's initial suggestion that it's up to the GM.


BltzKrg242 wrote:

It's a magical force effect that keeps the ship moored.

Might be able to be disconnected with a dispel magic but not sure there is a physical anchor.

That makes total sense. The words "creates an anchor" don't mean a physical anchor, they mean an effect that anchors. I guess I always though it really created a physical anchor too.

Thanks for the new perspective BltzKrg242. :)

Grand Lodge

Nothing indicates a "magical force effect".

See here, or here.


Nothing indicates that it creates a physical anchor made out of any specific material either though. If you think of it in the much more figurative sense, like when people say their spouse is their anchor, that keeps them grounded, it could very well mean a magical effect that holds the craft moored for one day. I suppose what it does is really up to the GM though. Since I highly doubt the devs are going to jump in here and give a complete list of specs for it.

Grand Lodge

If you take it that far, then it may only be an enchantment effect.

The craft is moored because everyone believes it is moored.

Are there even stats for Anchors?


blackbloodtroll wrote:

If you take it that far, then it may only be an enchantment effect.

The craft is moored because everyone believes it is moored.

Are there even stats for Anchors?

Well, I don't think it's an illusion, but that doesn't necessarily mean it is an actual physical object either. I couldn't find any stats for an anchor, but there is a spell created by a 3pp publisher of the same name that does pretty much what the token says: Anchor.

You might be able to find stats for a chain, or chains, but I couldn't find anything for an anchor.


What are you trying to do?


This and the Superior version are the closest things to what you want to know.

These questions aren't really covered by the anchor feather token, so this is a GM call scenario.

Grand Lodge

I have come across a fair amount of Anchor Feather Tokens.

In a desert campaign.

I need to know the ins and outs of the item's form and function to utilize them.

The description is quite vague.


Use them with sand skiffs.

Grand Lodge

What about using them as improvised weapons?

Bar a door?

Immobilize a wagon?

Chain a prisoner to?

Use as a target for Polymorph Any Object?

These, and many more, are reasons behind these questions.


Ask your GM. There is no rules guidance for this. Stuff from 3.0 that got carried over is full of situations where the rules don't hold your hand 100% of the time. A lot of the really old spells have this issue as well. So just ask. I searched UE and the vehicles section of the UC for any clues, but the only thing I could find was the bouy.

Grand Lodge

Usually, I am the researcher for obscure rules for each of my DMs.

The first likely response will be "Did you research it?"


blackbloodtroll wrote:

Usually, I am the researcher for obscure rules for each of my DMs.

The first likely response will be "Did you research it?"

Then your answer is yes, and perhaps you can continue by helping the GM stat up the chain and anchor based off of similar items and the object hardness and hp rules.


Well, did you? :)

Grand Lodge

MendedWall12 wrote:
blackbloodtroll wrote:

Usually, I am the researcher for obscure rules for each of my DMs.

The first likely response will be "Did you research it?"

Then your answer is yes, and perhaps you can continue by helping the GM stat up the chain and anchor based off of similar items and the object hardness and hp rules.

Which means I will have to do it all myself.

I wish there was something to base it off of.
Anything to set a comparable size/weight ratio.

Grand Lodge

Any idea where I should start?

Is this a variable size/weight dependent on the craft?

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