The Courtier - Rogue Archetype


Homebrew and House Rules


So as some of you may already know, I'm working on a Courtier base class but I've come up with a Rogue archetype I may use in the meantime and was wondering what the community thought.

Courtier Rogue

Skills: A courtier adds Knowledge (history) and Knowledge (nobility) to her list of class skills and removes Knowledge (dungeoneering) from her list of class skills.

Power of Persuasion: A courtier is able to influence those around her in ways others cannot. When she uses the Diplomacy skill to shift a creature's attitude, the targets attitude may shift up to three steps higher rather than just two. In addition, a courtier may use the Diplomacy skill to change a NPC's attitude about a character other than herself; when doing so, the DC of the check is increased by 5. This ability replaces Trapfinding.

Poison Use At 3rd level, a courtier is trained in the use of poison and can never accidentally poison herself. This ability replaces Trap Sense.

Cult of Personality: At 4th level, 1/day, if a courtier is in an area with creature's of her alignment she may make a Diplomacy check with a DC of 10 + 1/2 the creature's hit dice + the creature's Charisma modifier. If successful, she gains a cohort, as per the leadership feat, for a number of hours equal to her Rogue level or until the cohort is dismissed, whichever is less. This ability replaces Uncanny Dodge.

Great Leader: At 8th level, a couriter gains the leadership feat. If she already possesses the leadership feat she receives a +2 bonus to her leadership score and her cohort may be up to 1 experience level behind her (instead of 2). Regardless of whether the courtier has the leadership feat, cohorts gained through the Cult of Personality ability may only be up to 2 experience levels behind the couriter. This ability replaces Improved Uncanny Dodge.


Bump

Dark Archive

This looks interesting


Works, I suppose. I would replace Poison Use for Teamwork Feat sharing but that's me!


Power of persuasion
Sounds better than it actually is. Because of the high DCs, the first part is almost useless at 1st level.

Cult of personality
I like the general idea, but uou need to work on the clarity.

Great leader
I think you can devise a better class feature than just handing out a feat that is saddled with contention.


Quote:

Power of persuasion

Sounds better than it actually is. Because of the high DCs, the first part is almost useless at 1st level.

Raising it by just 2 rather than 5 may be a good option. Still a higher DC, still affects you at the low levels; still possible.

This is from 2012, eh? Pretty old. Interesting idea though.

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