
Felgoroth |

So as some of you may already know, I'm working on a Courtier base class but I've come up with a Rogue archetype I may use in the meantime and was wondering what the community thought.
Courtier Rogue
Skills: A courtier adds Knowledge (history) and Knowledge (nobility) to her list of class skills and removes Knowledge (dungeoneering) from her list of class skills.
Power of Persuasion: A courtier is able to influence those around her in ways others cannot. When she uses the Diplomacy skill to shift a creature's attitude, the targets attitude may shift up to three steps higher rather than just two. In addition, a courtier may use the Diplomacy skill to change a NPC's attitude about a character other than herself; when doing so, the DC of the check is increased by 5. This ability replaces Trapfinding.
Poison Use At 3rd level, a courtier is trained in the use of poison and can never accidentally poison herself. This ability replaces Trap Sense.
Cult of Personality: At 4th level, 1/day, if a courtier is in an area with creature's of her alignment she may make a Diplomacy check with a DC of 10 + 1/2 the creature's hit dice + the creature's Charisma modifier. If successful, she gains a cohort, as per the leadership feat, for a number of hours equal to her Rogue level or until the cohort is dismissed, whichever is less. This ability replaces Uncanny Dodge.
Great Leader: At 8th level, a couriter gains the leadership feat. If she already possesses the leadership feat she receives a +2 bonus to her leadership score and her cohort may be up to 1 experience level behind her (instead of 2). Regardless of whether the courtier has the leadership feat, cohorts gained through the Cult of Personality ability may only be up to 2 experience levels behind the couriter. This ability replaces Improved Uncanny Dodge.

Ciaran Barnes |

Power of persuasion
Sounds better than it actually is. Because of the high DCs, the first part is almost useless at 1st level.
Cult of personality
I like the general idea, but uou need to work on the clarity.
Great leader
I think you can devise a better class feature than just handing out a feat that is saddled with contention.

Inlaa |

Power of persuasion
Sounds better than it actually is. Because of the high DCs, the first part is almost useless at 1st level.
Raising it by just 2 rather than 5 may be a good option. Still a higher DC, still affects you at the low levels; still possible.
This is from 2012, eh? Pretty old. Interesting idea though.