Handle Animal and "take 20"


Rules Questions

The Exchange

Simple question - Can you "take 20" on a roll to train your animal companion (tricks)?

I'm not seeing where this is not possible and considering there is an infinite time between chronicles, surely the whole idea of "doing it until you get it right" would very much be applicable to teaching new tricks.

It's not like there is a "penalty for failure" and the animal bites your nuts off if you fail.

Would be kinda funny though ;)


Yes, it's possible, but you need 20 weeks to teach a trick...

PRD
"Taking 20 takes 20 times as long as making a single check would take..."

In this case, you need 1 week to teach 1 tricks, so take 20 means you take 20 times 1 week = 20 weeks.


training yes - rearing (is that the word?) no.


Yes, you can Take 20 when teaching an animal.

Problem is, it's going to take quite a while if you go down that road.

The Exchange

Considering there is an unlimited time between scenarios - the time factor doesn't really come into it at all.

It makes sense otherwise low level druids will have a very hard time teaching their animals anything for a few levels.


Bloodlust wrote:

Considering there is an unlimited time between scenarios - the time factor doesn't really come into it at all.

It makes sense otherwise low level druids will have a very hard time teaching their animals anything for a few levels.

When you are in a campaign, time may be a problem.

You may take 10 however. And handle animal is skill class for druid, and they have
PRD "A druid or ranger gains a +4 circumstance bonus on Handle Animal checks involving an animal companion."
...and some free tricks.
So a druid 1 with 1 rank in Handle animal has +8 to this skill (without bonus Cha) for his animal companion.

The Exchange

...and many DC's for Handle Animal tricks are DC20. Meaning they will fail more than half the time.

Yes, with campaigns aside, I don't see any reason by the rules that you can't "take 20" when teaching an animal a trick. Not only that but I think by the definition of "take 20" this use is very much in spirit with that.

Grand Lodge

then buy a Masterwork briddle (MW tool ? for handle skill) to get +2
or have 14 charisma, and in both case, take 10.

or skill focus, or the other one that gives +2/+2 :)


Bloodlust wrote:
It makes sense otherwise low level druids will have a very hard time teaching their animals anything for a few levels.

So junior druids are worse at teaching tricks than senior druids. I don't see that as a problem.

Animal companions with Int 2 will already have 6 tricks by default, so this is unlikely to be an issue anyway.

The Exchange

Animal companions do NOT come with tricks to begin with. You must train them - only one per scenario (or a package). None come, "pre-trained".


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Bloodlust wrote:
Animal companions do NOT come with tricks to begin with. You must train them - only one per scenario (or a package). None come, "pre-trained".

PFS FAQ:

"The first time a character with levels in druid, ranger, or any other class that grants an animal companion gains an animal companion, the animal enters play knowing its maximum number of tricks as dictated by the animal companion's Intelligence and the character's effective druid level."

The Exchange

Ah, thank you Grick :)


Check out the full FAQ section on Animal Companions. There's some really useful information (Grick posted the link).


But only valid for PFSociety

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