Please review my Duelist, suggestions welcome, PF only. (Level 12)


Advice


Race: Wayang (+2 Dex, +2 Int, -2 Wis)
Small size
20ft speed
+2 Perception, Stealth
Darkvision 60
1/Day: Reverse effects of positive and negative energy for 1 min
1/Day: Invisibility for 5 Rounds

Classes: Weapon Master Fighter 3, Rogue 4, Duelist 5

Stats: (20 point buy)
STR: 9
DEX: 16+2Racial+3Leveling=21 (25 with belt)
CON: 14
INT: 16+2Racial=18 (22 With Headband)
WIS 10-2Racial=8
CHA:7

Saves:
FORT: 12 = 6(Base)+2(CON)+4(Cloak)
REFLEX: 21 = 8(Base)+7(DEX)+4(Cloak)+2(Grace)
WILL: 8 = 4(Base)-1(WIS)+4(Cloak)+1(Trait)

Feats:
1-Dodge
1(Fighter)-Weapon Finesse
2(Fighter)-Mobility
3-Dervish Dance
5-Improved initiative
7-Fencing stance (+2 AC when wielding only 1 weapon and a free hand)
9-Weapon Focus (Scimitar)
11-Toughness

Traits: +2 Initiative, +1 Will

Class Features:

Fighter:
+1 CMD vs Disarm, sunder, Weapon-related Saves
Weapon Training (Scimitar) +1

Rogue:
2d6 Sneak Attack
Trapfinding
Trap sense +1
Evasion
Uncanny Dodge
TALENTS: Resiliency, Combat Trick--> Improved Critical (Scimitar)

Duelist:
Canny Defence
Improved Reaction +2
Enhanced Mobility
Grace
Precise Strike (+5)
Parry
Combat Reflexes
Riposte

Combat:
+3 Scimitar +26/21/16 15-20 Crit x2 for d4+18+2d6SA
(26 to hit=11BAB+7DEX+3Weapon+3Weapon Training+1Weapon Focus+1Size)
(18 dmg = 7Dex+3Weapon +5 Duelist +3 Weapon Training)

AC: 33(41vs AoO) = 10+4Bracers+(7+5)Dex+1 size+1Amulet of Natural Armor+2 Ring of Protection+1Dodge+2 Fencing stance
Flat footed (Uncanny Dodge): 18 = 10+4Bracers+1Size+1Amulet+2Ring
Touch:28 = 10+(7+5) Dex+1Size+2Ring+1Dodge+2Stance

Skills:

Maxed: (12 Ranks)
Acrobatics
Appraise
Climb
Disable Device
Escape Artist
Dungeoneering
Local
Perception
Stealth

Others (2 ranks)
Engineering
Dance
Other
Swim

Gear:
+3 Scimitar
+4 Bracers of Armor
+4 Belt of DEx
+4 Headband of INT
Gloves of Duelling
+4 Cloak of Resistance
+1 Amulet of Natural Armor
+2 Ring of Protection
1x CMW potion
2x CLW potion


I can not find this Fencing stance, can you point out in what book that feat is?


And, why bracer of armor? canny defense work with light armor.

Grand Lodge

Why Rogue?

Urban Ranger is much better.


Fencing stance is from The Complete Advanced Feats
http://paizo.com/products/btpy8l4x?The-Complete-Advanced-Feats

Originally I had Mithril chain shirt on there, but as the Int goes with Dex BEFORE max dex is applied, I was gonna get only +8 dex to AC, and even with a +3 Mithril Chain shirt, that was 15 total.

With +4 Bracers I get all +12 of my (Dex+Int) in Dex bonus for +16, and as i increase my dex and int items, and get another point of dex at lvl 16, my AC will go up, whereas it wouldn't in armor.


SkyHaussmann wrote:

Fencing stance is from The Complete Advanced Feats

http://paizo.com/products/btpy8l4x?The-Complete-Advanced-Feats

Originally I had Mithril chain shirt on there, but as the Int goes with Dex BEFORE max dex is applied, I was gonna get only +8 dex to AC, and even with a +3 Mithril Chain shirt, that was 15 total.

With +4 Bracers I get all +12 of my (Dex+Int) in Dex bonus for +16, and as i increase my dex and int items, and get another point of dex at lvl 16, my AC will go up, whereas it wouldn't in armor.

then a +4 haramaki would give you an extra 1 point to AC.

Grand Lodge

So, you are allowed 3rd party stuff?

That kind of goes against the title.


blackbloodtroll wrote:

Why Rogue?

Urban Ranger is much better.

Hmm interesting Idea, had not looked at that.

I could get into Duelist with 3 levels of Ranger instead of 4 rogue,
Loses: 2d6 Sneak attack, 10 Skill ranks, Resiliency, Improved Critical, Evasion, Uncanny dodge, and Trap Sense, -1 Reflex
Gains: Charge in difficult terrain, +1 AC, +1 dmg, +1bab, from extra duelist level; Favored enemy, track, combat feat (Probably Cleave), +2 Fort, Favored Community (negligible)

I'll have to think on this


blackbloodtroll wrote:

So, you are allowed 3rd party stuff?

That kind of goes against the title.

We're Not allowed 3.5 Stuff

Stuff made for pathfinder, like the Advanced feats, psionics, etc but not by paizo are subject to DM approval, and ours lets it in if it's reasonable.

Grand Lodge

SkyHaussmann wrote:
blackbloodtroll wrote:

So, you are allowed 3rd party stuff?

That kind of goes against the title.

We're Not allowed 3.5 Stuff

Stuff made for pathfinder, like the Advanced feats, psionics, etc but not by paizo are subject to DM approval, and ours lets it in if it's reasonable.

Okay.

It still changes the advice parameters.

Anyways, Urban Barbarian is much better for this.

No need to set up sneak attack, just constant boosts to hit and damage.


Nicos wrote:
SkyHaussmann wrote:

Fencing stance is from The Complete Advanced Feats

http://paizo.com/products/btpy8l4x?The-Complete-Advanced-Feats

Originally I had Mithril chain shirt on there, but as the Int goes with Dex BEFORE max dex is applied, I was gonna get only +8 dex to AC, and even with a +3 Mithril Chain shirt, that was 15 total.

With +4 Bracers I get all +12 of my (Dex+Int) in Dex bonus for +16, and as i increase my dex and int items, and get another point of dex at lvl 16, my AC will go up, whereas it wouldn't in armor.

then a +4 haramaki would give you an extra 1 point to AC.

Oooooo Good Spotting! Forgot to look in Eastern Armors.

Thanks much!


SkyHaussmann wrote:
blackbloodtroll wrote:

Why Rogue?

Urban Ranger is much better.

Hmm interesting Idea, had not looked at that.

I could get into Duelist with 3 levels of Ranger instead of 4 rogue,
Loses: 2d6 Sneak attack, 10 Skill ranks, Resiliency, Improved Critical, Evasion, Uncanny dodge, and Trap Sense, -1 Reflex
Gains: Charge in difficult terrain, +1 AC, +1 dmg, +1bab, from extra duelist level; Favored enemy, track, combat feat (Probably Cleave), +2 Fort, Favored Community (negligible)

I'll have to think on this

As you state it rogue levels would be bettet because improved critical(much better than cleave), but Why rogue/ranger and not all levels in weapon master?


Would get to add two more fighter bonus feats, one more point of weapon training, and the crit reroll.
I'd rather have sneak attack, evasion, two rogue talents, uncanny dodge, and way more/better skills


is the fencing stance considered shield bonus?


Actually I've been thinking on it more, and I think blackbloodtroll is really on to something here with the urban ranger, because I forgot that it will give an extra 8 extra HP on average, and I can always move weapon focus to 5, and drop improved initiative, and take improved crit at 9. His Initiative was already 15=7dex+4 feat+2duelist+2trait, so 11 is fine, thats still really good.
The sneak attack was not really the big issue, it was the uncanny dodge and improved crit IMO, so this solves the crit issue, and uncanny dodge will just have to be a sacrifice for the extra AC, ATK, DMG, and more balanced saving throws

@Nicos: Its a dodge bonus, preqrequisites dex 13 and Dodge. You got some shield bonus ideas?


Here is the new+improved version

Race: Wayang (+2 Dex, +2 Int, -2 Wis)
Small size
20ft speed
+2 Perception, Stealth
Darkvision 60
1/Day: Reverse effects of positive and negative energy for 1 min
1/Day: Invisibility for 5 Rounds

Classes: Weapon Master Fighter 3, Urban Ranger 3, Duelist 6

Stats: (20 point buy)
STR: 9
DEX: 16+2Racial+3Leveling=21 (25 with belt)
CON: 14
INT: 16+2Racial=18 (22 With Headband)
WIS 10-2Racial=8
CHA:7

Saves:
FORT: 14 = 8(Base)+2(CON)+4(Cloak)
REFLEX: 20 = 7(Base)+7(DEX)+4(Cloak)+2(Grace)
WILL: 8 = 4(Base)-1(WIS)+4(Cloak)+1(Trait)

Initiative: +11

CMB:10 = 12base -1 size -1 STR
CMD:27 = 12base -1 size -1STR +7DEX +10

Feats:
1-Dodge
1(Fighter)-Weapon Finesse
2(Fighter)-Mobility
3-Dervish Dance
5-Weapon Focus (Scimitar)
5(Ranger)-Cleave
7-Fencing stance (+2 AC when wielding only 1 weapon and a free hand)
9-Improved Critical (Scimitar)
11-Toughness

Traits: +2 Initiative, +1 Will

Class Features:

Fighter:
+1 CMD vs Disarm, sunder, Weapon-related Saves
Weapon Training (Scimitar) +1

Ranger:
Track
Wild Empathy
Favoured Enemy
Trapfinding
Favoured Community

Duelist:
Canny Defence
Improved Reaction +2
Enhanced Mobility
Grace
Precise Strike (+5)
Parry
Combat Reflexes
Riposte
Acrobatic Charge

Combat:
+3 Scimitar +27/22/17 15-20 Crit x2 for d4+19
(27 to hit=12BAB+7DEX+3Weapon+3Weapon Training+1Weapon Focus+1Size)
(19 dmg = 7Dex+3Weapon +6 Duelist +3 Weapon Training)

AC: 35(43vs AoO) = 10+5(Armor)+(7+6)Dex+1 size+1Amulet of Natural Armor+2 Ring of Protection+1Dodge+2 Fencing stance
Flat footed: 19 = 10+5(Armor)+1Size+1Amulet+2Ring
Touch:29 = 10+(7+6) Dex+1Size+2Ring+1Dodge+2Stance

Skill Ranks:
12-Acrobatics
9-Climb
12-Disable Device
12-Escpae Artist
12-Dungeoneering
12-Geography
12-Local
12-Perception
2-Dance
12-Stealth
7-Swim

Gear:
+3 Scimitar
+4 Haramaki
+4 Belt of DEX
+4 Headband of INT
Gloves of Duelling
+4 Cloak of Resistance
+1 Amulet of Natural Armor
+2 Ring of Protection
2x CLW potion


SkyHaussmann wrote:


@Nicos: Its a dodge bonus, preqrequisites dex 13 and Dodge. You got some shield bonus ideas?

nah, i was abut to recommend ring of force shield but that item seems to be too expensive.

Sczarni

Drop cleave and take Power Attack instead. It will give you a static bonus to damage that is multiplied on critical hits and it works with a full-attack routine.

15-20 threat range weapons love static bonuses (boni?) to damage!


Good idea! For some foolish reason i had it in my brain that Power Attack required you to be using STR for Damage, but it is not so! Excellent. So with 12 BAB that gives the otion to swing at +23/18/13 for d4+27. delicious


SkyHaussmann wrote:
Good idea! For some foolish reason i had it in my brain that Power Attack required you to be using STR for Damage, but it is not so! Excellent. So with 12 BAB that gives the otion to swing at +23/18/13 for d4+27. delicious

Sadly no. you do not have the Str 13 prerequisite.

Silver Crusade

If gained as a ranger bonus feat pre-requisites aren't needed.

Sczarni

Malachi Silverclaw wrote:
If gained as a ranger bonus feat pre-requisites aren't needed.

precisely.


Krodjin wrote:
Malachi Silverclaw wrote:
If gained as a ranger bonus feat pre-requisites aren't needed.
precisely.

Oh I see,for some reason i thought it was urban barbarian o.O.

Grand Lodge

No, I suggested Urban Barbarian.

The Dex pumps and added speed are quite fitting.

I think someone got confused, and thought Urban Ranger.


1 person marked this as a favorite.
blackbloodtroll wrote:

Why Rogue?

Urban Ranger is much better.

you suggested ranger right here. Then barbarian later. I looked at urban barb later when you suggested it, and the ability to get +4 dex for 10 rounds per day at this point would be neat, not every combat kind of thing, but handy. Fast movement gets traded out though, which sucks, and I like keeping trapfinding from the urban ranger, favored enemy, and free power attack feat never hurts either. So I went Ranger.

Grand Lodge

I messed up.

Insomnia.

Both are better than Rogue, and both make a better Duelist.


Have you considered a 2 level dip into master of many styles hungry ghost monk for the brokeness of crane style crane wing and crane riposte. Take crane style with your bonus feat and crane wing with your second then pick up crane riposte as a regular feat -1 to hit +6 to AC 1 attack around negated with a free counter attack. Take 2 levels out of duelist and in return you get
+3 to all saves
improved unarmed
punishing kick
2 bonus style feats
wis to Ac(not that it's come up, but anything that add to ACis good in my book)
all for the cost of -1BAB and 1 or 2 hp's.

Grand Lodge

Now, going with Urban Barbarian.

You can nab a Transformative Wizard Hook with the Agile enchantment, and change it into a Dwarven Boulder Helmet, and two weapon fight with it, and a Scimitar.


I've had a Duelist rolled up on my Hero Labs, but she's never been played (waiting for a game to play her in). I decided to add in the same gear you've got, and compare her to your build as I've never really seen another Duelist build posted online (no one seems to like them).

Anyway, here's my duelist, Jin Ward for comparison. I gotta say, we were fairly different when it comes to feat choices, race, and class, but we ended up pretty close number wise. This sheet is Jin while under the effects of Fighting Defensively (something she always does after picking up Crane Wing), but even without it, your Attack, AC and Damage is a little better than hers (plus you have an improved Crit range), while I have a much higher CMD and CMB (she focuses on Disarm and Trip), and she can negate 2 attacks each round from Crane Wing and Parry, and since she dedicates her first attack to Parry, she also can get 2 free attacks, 1 from Riposte, and 1 from Crane Riposte.

All in all, I think they're pretty equal truthfully. Thanks for posting your Duelist, and sorry for this minor hijack so I could compare the two.

[Edit] I should point out, her CMB is slightly incorrect. She uses her Scimitar for Trip and Disarm, and since she has Dervish Dance, she substitutes Dexterity for Strength, so her CMB should actually be +25 when Tripping and +23 when Disarming (doesn't have Improved Disarm yet).


i think your actual is good enogh (with PA instead of cleave) except the will save, i would take iron will at the next opportunity.

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