New barbarian archetype


Homebrew and House Rules


i really want a barbarian with wild shape ability
just wandering if you guys think its kinda balanced.

remove: fast movement , trap sense , both uncanny dodge

for armor: only leather/fur/hide

what it gain:
you choose a totem (like in the druid shaman archetype (lion/ape/bear etc))
at lvl 2 you get the totem transformation you took

after that you get the druid wild shape progression but can only change in the totem you took


Check out the wolfshifter from Wayfinder 5.


I think its giving up very little. You're unlikely to wear armor for much of your career as it won't function while shifting, so the armor loss is worth 0. trap sense is probably the least helpful barbarian ability they get.

Its also getting wild shape before a wild shaper does.

to be fair, I'd force giving up both uncanny dodges, and the level 4/8 rage powers. Get the wild shape ability at level 4.

That to me gives up about the right amount of power for what you're getting back


i thought of just getting 6 level of druid and the rest in barbarian , while is a very nice build with self buff and dire tiger form , i dont really want to be able to cast spells


are you dead set on having rage, cause that's a pretty potent combo. honestly i could totally see a vastly diminished rage directly combined with wildshape. it could be called wild fury or something. Its just a thought.

-the wolf who likes toast


Cheapy wrote:
Check out the wolfshifter from Wayfinder 5.

i look at it , while its not really what im looking for i think its a nice class , wish i could get the 101 renegade feat , but 6$ for looking at 7 feats (since i dont have the other 3pp classes) seem a bit steep for me

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