The Song is found (Inactive)

Game Master DEWN MOU'TAIN

full list of WOT house rules


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"I will always strive to write better" , 25 years gaming, 20 yrs DM

this is a discussion post


So discussing


F

Backstory Beginnings:
Rashima Deron, or “Shimy” as she is more commonly called, was born and raised in the Andoren town of Baerlon. Like many, the Deron family made their living working the metal smelted in the town’s many forges. As a child, she learned to sleep to the rhythm of her father’s hammer beats, and her mother’s stories of the Aes Sedai.

Her mother, Pura, had been an Aes Sedai initiate. A dream she had had since childhood. Though she had managed to pass the test to move from a Novice to an Accepted, she was not able pass the test to become a full sister of the Aes Sedai. The bitter sting of failure faded with time, but never truly left Pura’s heart.

The birth of her daughter rekindled the flames of her dream. Naming the child after one of the greatest Aei Sedai in history, Rashima Kenmosa, Pura dreamed of her daughter succeeding where she had failed. Even when Shimy was a baby, Pura would tell her romanticized tales of the White Tower and the Aei Sedai who resided within. Yet even this dream was not meant to be.

Shimy was certainly a unique child. She hated the dresses her mother tried to make her wear, always enjoyed pretending to shave along with her father, and took to the hammer like most children took to running. However, Pura’s tests eventually showed that Shimy had no affinity for channeling.

Though Pura tried to hide her disappointment from her daughter, children have a way of picking up on such things. But Shimy was not one to be deterred. She might not be able to become an Aes Sedai, but a path to the tower remained open to her still. That of the great protectors of the Aes Sedai, the Warders. In truth, Shimy had never dreamed of herself being an Aes Sedai. Instead she had always dreamed of being with an Aes Sedai.

And so it was with great vigor that Shimy applied herself to her training. Though Shimy could not learn to weave, there was still much her mother could teach her: Which herbs to gather for medicine, how to sew a wound shut, the geography of the Westlands, the blight, the age of legends, and many other things.

Her father,Tom, had been a soldier before a smith, and taught her the basics of swordplay. Shimmy took to the blade much as she had the hammer, soon surpassing what her father could teach. Proving that even at a young age she possessed focus, commitment, and will.

While there were plenty who wielded weapons in Baerlon, there were no true masters she could train under. Instead she had to make do with whoever she could convince. Learning bits and pieces from the handful of hunters and soldiers she could convince to teach her. Cobbling the information and training together to form her own cosmopolitan style.

Shimmy applied herself fully. If she wasn’t training, she was forging, and if she wasn’t forging then she was training. Even when injured she found some way to make a learning situation of it. Such as the time she was patching the roof and fell, breaking her leg in the process. It had been an excellent chance to practise setting a bone in the field. And the weeks of recovery had been an excellent chance to practise swordplay with an injury.

Yet no matter how skilled Shimy became, how fine her blades, how many texts she’d studied, it was never enough for her mother. Pura kept coming up with new ways to raise the bar, new stories, distractions, and whatever excuses she could think of to delay Shimy leaving for the White Tower. In truth, Pura simply did not have the heart to tell her daughter that the Warders had almost never accepted women. And while Pura suspected her daughter didn’t quite consider herself a woman, the tower would have different thoughts on the matter.

And so tensions built. A tension that was only relieved by the timely arrival of fate and an especially wild wilder, Talia Ze'atsev.

The early part of Shimy's backstory, Talia and I are still working on tying things together and finalizing how we join the Hunt.


Hey Rizz, thanks for the invite, hello all.

edit: FYI the game thread wasn't open so couldn't dot.


F
Navare wrote:
Hey Rizz, thanks for the invite, hello all.

Hello, looking forward to this game.

https://paizo.com/campaigns/v5748p75ivmfh/recruiting#38

RIZZENMAGNUS, did you have any ideas how you'd like to handle the ter'angreal?


M Midlander Human Woodsman 5

Never rolled the ter'angreal check, did I?

1d100 ⇒ 48

And the roll looks as average as Garl should!


Ooo dang I forgot as well

Ter'Angreal: 1d100 ⇒ 45

And cannot remember what this is but it appears to be in that average zone.

Also do you want us to move our outstanding questions in here and/or post all future question in here?


I was reading Talia's questions in recruitment, it reminded me why I didn't want to play a caster....

I played an Ash'man in a previous game, it was sooooo confusing.


Ah just incomplete guidelines but not confusing sometimes they just forget to cross their T's and dot their I's and the editor drops the ball assuming they even had one that is.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

from the recruitment thread

Talia Ze'atsev wrote:
DeJoker wrote:

So we are allowed to know and we can speak Trolloc ??

Also from what I read Noble = Old Tongue just that most nobles only no a smattering of the language and/or a few unique phrases are you saying that Noble is different than Old Tongue?

Also just checking would I be able to take Craft[Alchemy] and if yes what things would I be allowed to make with it? Not a must have just was wondering in this setting if it were viable?

actually, yes, craft alchemy would be allowed to make potions and poultices that would be used to aide with aches and pains and first aid/healing treatments. i know the heal skill check allows for a +2 bonus to a heal check if the person uses a healers kit. So i dont see why someone couldnt take the time to gather the ingredients to make concoctions to aide with healing. in fact, i remember from book 1, rand encountered a hawker that was selling cure-alls or some such thing. So, yeah, this is totally allowed.

as for language. The way im gonna play it in this game is that there is the Noble language, and its just nothing more than those hot catch phrases that they all mime to each other. So, a rank in this and you can rattle of pithy phrases that would help to impress Nobles.

**this part i say we playtest this. if it turns out bad, then i can just throw this out.***

for the actual Old Tongue. It's a "dead" language that, aside from the Forsaken, no one speaks anymore, but it is written down. Unfortunately there are numerous ways to translate the Old Tongue. So im saying that with interactions with the Old Tongue (beyond the Noble catch phrases), this is an entirely different type of language that requires intense study to gain a decent grasp upon.

games rules wise, you take a rank in linguistics: old tongue, you can make attempts at understanding the intent. So your checks would range from DC 25-35. cannot take 20 nor take 10
take a second rank in Old tongue: lowers the DC to 20+ depending on material. can take 20 if you have the time (level 6 req)
take a third rank in old tongue: Lowers DC to 15+. can take 20, and can take 10 for quick and dirty translation attempts. (level 10 req)
fourth rank: Can take 10 for immediate translation (level 13 req)
fifth rank: Can take 20 with zero downtime. (level 16 req) you can debate military tactics with Matt in the Old Tongue


Checking in. Thanks for the invite.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

from the recruitment thread

Talia Ze'atsev wrote:

In addition to my previous 3 questions just above I stumbled across another one.

** spoiler omitted **
** spoiler omitted **
Now at 1st-Level an Initiate gets a +4 to Weavesight and with a Rank 1 plus their Int Modifier we are looking at a +9 to +12 to use Weavesight giving them a 45% to 60% chance to learn those that do not require Overchanneling and a 36% to 48% chance to learn those that do require Overchanneling. Further that increases by 5% and 4%, respectively each time they gain a level.

So with those guidelines it would appear that eventually while in the White Tower an Initiate could theoretically learn every Weave that they are capable of casting with or without Overchanneling. However, that does not seem quite how the guidelines are supposed to work.

Now a Wilder gains one additional Common Weave at each additional level of any level which they are able to cast (if they can cast a Weave within the range of a multilevel Weave, they can learn that Weave). These are Weaves that the Wilder has managed to "figure out" on their own, relying on intuition and experience with the One Power. In addition, the Wilder can learn new Weaves by observation. See the Weavesight skill description for more information.

Further it would seem with an entire school of...

yup. youre right. you could, in theory, learn all the weaves pretty quickly.

but you forgot one thing.

Talents. see page 158 of WOTRPG, bottom left of page.

You cannot cast a weave of a talent you dont have.

so you could be 20th level with 30s in Cha and Wis, have a +30 to your weavesight check. But if you dont have the talent Balefire, you'll never learn it.

A wilder has a minor exception to this. They can learn and cast any weave of any talent so long as that weave has levels 0-2. Page 60 of WOTrpg book.
for example, Talia doesnt take the talent cloud dancing. She could still take during character creation, or learn while adventuring, the weave Warmth. she'd only be able to utilize levels 0-2 of it (unless she holds affinities for air and fire). But, if she took the feat: talent Cloud dancing, she would gain access to not only 3rd level warmth but also all other weaves linked to this talent.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

as for ter'angreal, im sending Rashima a PM.


F
Tehn Falind wrote:
Checking in. Thanks for the invite.

Glad to have you Tehn!


RIZZENMAGNUS wrote:

yup. you're right. you could, in theory, learn all the weaves pretty quickly.

but you forgot one thing.

Talents. see page 158 of WOTRPG, bottom left of page.

You cannot cast a weave of a talent you dont have.

Question on Additional Weaves

Okay I understood the limitations of learning Weaves but the Initiate gets 8 Weaves at 1st level, what I am interested in is how many would she gain at 2nd level.

At 3rd level when the character switches to Wilder she learns 6 Weaves but besides the 1 freebie how many does she gain at 4th level and again besides the 1 freebie how many does she gain at 5th level.

So so beyond the limitations as stated for the Initiate and the Wilder what I am trying to find out, assuming there enough with the 2 Talents she has how many extra Weaves beyond the basics could she learn.

I am outlining the Build Information by level and have posted it up so you can review it. Once its okayed I will turn it into a proper character sheet. But I have not chosen her Weaves yet because was not sure how many total she gets. I will as I have been, do the build in character, so that is not an issue I am just going to have to pause at 2nd level for Weaves until I know your decision on this.

Again thanks for the information you have shared but again I had that already understood, still never hurts to make sure.

************************************************************

Questions on Languages

So we are allowed to know and we can speak Trolloc ??

Also from what I read Noble = Old Tongue just that most nobles only no a smattering of the language and/or a few unique phrases are you saying that Noble is different than Old Tongue?

************************************************************

Question on Craft[Alchemy]

Also just checking would I be able to take Craft[Alchemy] and if yes what things would I be allowed to make with it? Not a must have just was wondering in this setting if it were viable?


"I will always strive to write better" , 25 years gaming, 20 yrs DM
Talia Ze'atsev wrote:
RIZZENMAGNUS wrote:

yup. you're right. you could, in theory, learn all the weaves pretty quickly.

but you forgot one thing.

Talents. see page 158 of WOTRPG, bottom left of page.

You cannot cast a weave of a talent you dont have.

Question on Additional Weaves

Okay I understood the limitations of learning Weaves but the Initiate gets 8 Weaves at 1st level, what I am interested in is how many would she gain at 2nd level.

At 3rd level when the character switches to Wilder she learns 6 Weaves but besides the 1 freebie how many does she gain at 4th level and again besides the 1 freebie how many does she gain at 5th level.

So so beyond the limitations as stated for the Initiate and the Wilder what I am trying to find out, assuming there enough with the 2 Talents she has how many extra Weaves beyond the basics could she learn.

I am outlining the Build Information by level and have posted it up so you can review it. Once its okayed I will turn it into a proper character sheet. But I have not chosen her Weaves yet because was not sure how many total she gets. I will as I have been, do the build in character, so that is not an issue I am just going to have to pause at 2nd level for Weaves until I know your decision on this.

Again thanks for the information you have shared but again I had that already understood, still never hurts to make sure.

************************************************************

Questions on Languages

So we are allowed to know and we can speak Trolloc ??

Also from what I read Noble = Old Tongue just that most nobles only no a smattering of the language and/or a few unique phrases are you saying that Noble is different than Old Tongue?

************************************************************

Question on Craft[Alchemy]

Also just checking would I be able to take Craft[Alchemy] and if yes what things would I be allowed to make with it? Not a must have just was wondering in this setting if it were viable?

ok. im tracking now.

you hit the problem nail right on the head. The wotrpg book doesnt exactly go into any detail about what happens to a PC that's created after 1st level to determine how many weaves he/she has learned. So there really isnt a set "hey, you do this" as per the book.

So, to answer your question: for each level beyond the first for a channeling level (exception: the first level of multiclass into another channeling level), you learn 2 new weaves per level.

yes you can take craft alchemy.

for trolloc language: kind of. depends on where you grew up. The further south you go on the map the less available it is to find someone who knows the language, let alone willing to teach you. You doing a stint at the White Tower...if you left before becoming accepted, id say no. If you left after being accepted, id say you have a 70% chance at learning the language. and you can roll that here.

the noble language: yes. it is split/different than the Old Tongue. Basically, the noble language will allow you to chat with Nobles and know the appropriate time to slip in an Old Tongue quote or phrase.

The old tongue language: youd be able to sit down in a library or book collectors shop and be able to pick up ancient manuscripts and make attempts at translating them.


Okay thanks for that information

Question on Status
Have you had a chance to look at the build information I posted for my character yet? As soon as you okay that I will consolidate it into a more regular looking character sheet. Oh and you have a preferred template you would like me to follow for that?

Question on Alchemy
Can I make some of the Alchemical Items listed in the Pathfinder Source Book? And/or are you restricting that in anyway versus what is found in the Pathfinder Source Book


Tehn Falind wrote:
Checking in. Thanks for the invite.

Yay, glad to see you made it, once Rizz posts the opening scroll, we can sort out the particulars on why we're there.


You are a long way from home Navarre, what brings you down this far south?


Either a gem delivery or searching for Tehn. She worked the man who adopted Navarre into her backstory, so she and I could have a potential interconnected story. Or he wanted to be a 'Hunter of the Horn.' Probably a combination of all three.


Navarre wrote:
She worked the man who adopted Navarre into her backstory

Who is she?


Navarre "Two-Fingers" wrote:
Yay, glad to see you made it, once Rizz posts the opening scroll, we can sort out the particulars on why we're there.

Sounds good. I’m pretty flexible so just let me know what you’re thinking and I can tweak some details on my end too.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

Yeah i'll be posting the prologue and intro sometime this weekend. I ended up on the phone talking with a fellow vet about blacksmithing for about 2 hours and then spent 2 hours teaching 5-8th graders shot put and discus. Killed my abs and core muscles. I feel miserable and sore...i love it.


Hey Rizz are you going to use a discord channel for this game?

Tehn Falind wrote:
Navarre "Two-Fingers" wrote:
Yay, glad to see you made it, once Rizz posts the opening scroll, we can sort out the particulars on why we're there.
Sounds good. I’m pretty flexible so just let me know what you’re thinking and I can tweak some details on my end too.

I'm thinking that Navarre is here as part of a gem delivery, but that he'd told the family he'd check on you. I'm not sure that Navarre is much of a 'joiner.' I'm still trying to decide if he's going to take the 'hunter of the horn' oath, or just stay close to keep an eye out on you :)


Re-Asking in Case you Missed These

Question on Status
Have you had a chance to look at the build information I posted for my character yet? As soon as you okay that I will consolidate it into a more regular looking character sheet. Oh and you have a preferred template you would like me to follow for that?

Question on Alchemy
Can I make some of the Alchemical Items listed in the Pathfinder Source Book? And/or are you restricting that in anyway within Wheel of Time versus what is found in the Pathfinder Source Book


@Navarre - Sounds good.


M Midlander Human Woodsman 5

Yeah, I know. Bad timing as we move to get started, but . . .:

Howdy!

I, my wife, our daughter, and her two toddler children are about to climb into a minivan and start driving around the country. We leave Monday (25 April) morning and don't plan to return home until the evening of 24 May.

Yes, I expect to get very tired of being in a confined space with two trapped toddlers.

We're going to spend a week with as much family as we could convince to gather for my parent's 60th wedding anniversary, then we're going to spend a week with our 2nd child and his family (who can't join the celebration), and 13 days on the road getting from point to point.

I will have my cell phone and should be able to keep posting. I should even have an overabundance of time to post while on the road, and expect to have ample opportunity while visiting our son. Not sure so much about the "week" at the large gathering (30 April through 8 May), but I expect to have time. Biggest problem will be how much I hate trying to type on the phone's tiny little virtual keyboard.

If it appears I am unintentionally slowing the game down while on the road, do what you need to do to keep things moving. If my character is active and actively WORKING to slow things down, it should have nothing to do with the trip, so . . ..


"I will always strive to write better" , 25 years gaming, 20 yrs DM

Hey everyone. I have to apologize. I wont be able to get to this until tuesday next week. My friends Mom just died and im going to his place to help him out with stuff.


Sorry to hear about your friend and his loss. No worries take all the time you need.


F
RIZZENMAGNUS wrote:
Hey everyone. I have to apologize. I wont be able to get to this until tuesday next week. My friends Mom just died and im going to his place to help him out with stuff.

Sorry to hear that, hope everything goes well.


Yes, sorry for your friend's loss, Rizz. We're not going anywhere, you take care of him. He's fortunate to have a friend like you.


Yes sorry to hear about the loss -- encourage them to celebrate their mom's life rather than focussing on the loss -- remember the good times and such

Hope this does not sound callous, but this helps me out some as I am still finalizing up the background story then have to complete the merging of those stories with Rashima but yeah hopefully have all that in place before Tuesday


Okay RIZZENMAGNUS I have posted 'Background the Beginning' and will have 'Background the Becoming' done as soon as Rashima and I can hammer it out.

To all -- any feedback on the Background the Beginning will be greatly appreciated be it good, bad, or indifferent.


"I will always strive to write better" , 25 years gaming, 20 yrs DM
Talia Ze'atsev wrote:

Okay thanks for that information

Question on Status
Have you had a chance to look at the build information I posted for my character yet? As soon as you okay that I will consolidate it into a more regular looking character sheet. Oh and you have a preferred template you would like me to follow for that?

Question on Alchemy
Can I make some of the Alchemical Items listed in the Pathfinder Source Book? And/or are you restricting that in anyway versus what is found in the Pathfinder Source Book

It'd probably be easier if you just composed the information of your character into a traditional character sheet at the top of the page. you can keep the spoilers at the bottom if it'd help you track how you made your character. But for me, it's easier if i can click on you or anothers avatar name link and then be able to scroll down and find what im looking for. usually it's the perception, cmd, and known weaves.

as for the alchemy kits: what did you have in mind? include a link so i can more easily hop to the item your wanting.


Okay RIZZENMAGNUS I planned on composing the character in a more standardized format I just initially did it in this build format so that you could more easily see how the character was developed from 1st level thought 5th level and thus be easier, I thought, to validate the character. I will change it into a more standardized layout and remove the build information as I was not planning on leaving it on the character sheet.

Okay so the Alchemical Items question was a jump off point or a what in general do you allow and what you do not allow.

For instance, I do not believe Wheel of Time has gunpowder as of yet so I am going to guess anything created using gunpowder would thus most likely not be allowed so let us start there with the following question as I believe that is the easiest initial line to draw or not draw.

Question
Gunpowder -- Yes-Is Allowed / No-Is Not Allowed?

As far as Links go here is a Link to a consolidated list of Pathfinder 1e Alchemical Items

Now I do not plan to start with every item but this is where I would be going to look them up for consideration. I know I will be interested in the Balms, Medicines, and Tonics as that is one aspect of my character's background. Going around and learning the Healing arts as well as Healing others with both Alchemical and Magical methods.

Question
Unrelated to the above but a question I do not think I got an answer to was -- I noticed that Spell Craft and Use Magic Device are not on your New List of Skills but they were not covered under the Changes section either. Were these 2 skills purposefully removed or was that just an oversight?


Love the opening post Rizz, Scarry as all get out! Looking forward to the intro for the horn.

I'm thinking Navarre is going to stick around to help his 'cousin' (actually adopted niece) Tehn. With the low charisma and backwards personality, I don't think he's the 'joining' type. But he is particularly loyal to family and friends.


F

Agreed, very spook DM.


Okay like wow and do we do anything with that or just enjoy the read?


"I will always strive to write better" , 25 years gaming, 20 yrs DM
Talia Ze'atsev wrote:
Okay like wow and do we do anything with that or just enjoy the read?

Just enjoy the read. Has no immediate bearing upon the campaign.

I will do that sometimes. Start thinking about the campaign, figuring out future plot points and interesting dilemas, and then suddenly! A story will pop into my head. Itll fester, lingering at the back as i do my day to day tasks. Ive gotten in the habit that when it lingers that long, i should write it up and share it. Sometimes it deals directly with a character, sometimes its just fluff.


"I will always strive to write better" , 25 years gaming, 20 yrs DM
Talia Ze'atsev wrote:

.

Question
Unrelated to the above but a question I do not think I got an answer to was -- I noticed that Spell Craft and Use Magic Device are not on your New List of Skills but they were not covered under the Changes section either. Were these 2 skills purposefully removed or was that just an oversight?

Ill answer the other question tomorrow about gunpowder.

Use magic device and spellcraft are not in the WOTRPG book, so they arent listed in the updated list.

Majority of weaves are learned by sight, hence the weavesight skill. Some are intuitive and learned on the fly. Some are trial and error (most dangerous way).

As for use magic device: ter'angreal are picky. There is no safe way to effectively handle ter'angreal, so the idea of picking one up and using it is "ok, im riding on a bears back while it fights a pack of wolves upon the crumbling cliff ledge. Lets see what happens"

I hope i give the jist of it, cuz im on my phone now and a longer response would require my laptop to type out.


Okay well then I believe we all enjoyed the read so thanks for sharing it.

Loved the analogy of using a ter'angreal so its dangerous but doable.

Would you use that same analogy then for trail and error learning of a Weave? Or would that be more like learning to use bladed nunchuks or learning to juggle using impact sensitive grenades?


"I will always strive to write better" , 25 years gaming, 20 yrs DM
Talia Ze'atsev wrote:

Okay well then I believe we all enjoyed the read so thanks for sharing it.

Loved the analogy of using a ter'angreal so its dangerous but doable.

Would you use that same analogy then for trail and error learning of a Weave? Or would that be more like learning to use bladed nunchuks or learning to juggle using impact sensitive grenades?

you might want to take a look at the full list of house rules at the top of the page. there's a couple of feats (weave inventor, lessor and weave inventor, greater) youd be interested in reading.


"I will always strive to write better" , 25 years gaming, 20 yrs DM
Talia Ze'atsev wrote:


Okay so the Alchemical Items question was a jump off point or a what in general do you allow and what you do not allow.

For instance, I do not believe Wheel of Time has gunpowder as of yet so I am going to guess anything created using gunpowder would thus most likely not be allowed so let us start there with the following question as I believe that is the easiest initial line to draw or not draw.

Question
Gunpowder -- Yes-Is Allowed / No-Is Not Allowed?

ehhhhhhh...yes and no. If you remember, there is an Illuminators guild that controls fireworks, which utilized blackpower. While there is blackpowder in the world, it hasnt been utilized into weapon form until later books (i think book 12 or 13). What this means for you is unless youre wanting to play as an Illuminator, you wont know how to make blackpowder.

Talia wrote:


As far as Links go here is a Link to a consolidated list of Pathfinder 1e Alchemical Items

Now I do not plan to start with every item but this is where I would be going to look them up for consideration. I know I will be interested in the Balms, Medicines, and Tonics as that is one aspect of my character's background. Going around and learning the Healing arts as well as Healing others with both Alchemical and Magical methods.

ok. now i have a reference point to work off of.

the list of approved medicines and tonics:
antiplague
anittoxin
blood block
body balm
clear ear
healy myrrh
smelling salts
soothe syprup
Ogier oil (aka troll oil)

herbs and plants:
Forkroot (from the series)

Allnight
angelstep
bone reed
cloud puff
dream lichen: Induces dreamwalking
Dreamers star: prevents dreamwalking
fayleaf
leechwort

Unique:
moly* i have to look at this one. has good game potential, but i want to review it further.

I am thinking that these herbs, and these medicines and tonics will be regional applications as well. Basically youd have to travel to each region to have learned the medicine or tonic, or encountered a travelling wisdom.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

also: the date of when the story will be starting, so that everyone can align their stories.

Lord of Chaos, chapter 42. in game time, its Danu 4, (Nov 27th our date) 999 NE. five weeks to the battle of Dumai Wells.

we'll be starting the game in the city of Far madding.

quick jist:
you all swore to be hunters of the horn in the Tammaz square. you adventured through the westlands tracking leads, and all came up short. Something told you to travel back to Illian and start over again. You did, you followed the road north, and were diverted when you discovered a group of thieves following you out of Illian. You found shelter in a small village on stilts called Shetto. There you spent the night in the only Inn, having been allowed to stay there by the visiting merchant, as only Merchants (and associates) with direct business with Shetto are allowed.
While there, you watched a young lady perform in front of the tavern audience. When she laid eyes upon all of you, She had a Foretelling. You know this because a lady came forward to offer aide to the young singer, and you discovered she was Aes Sedai. A couple of you joined the aes sedai in helping the young lady recover from her Foretelling ordeal (it rendered her unconscious). During the night, everyone shared the same dream of a man trapped in the mountains being hunted down by a strange looking crazed male channeler. The aes sedai, an Alathea, she was also present and was able to deflect the channelers attack momentarily. The man offered his thanks briefly but begged everyone to go to Far Madding and seek out "jair's publisher". There youd find a copy of the map he used to navigate the Ways to his current location. The channeler broke through the aes sedai, and his attack forced you all to wake up. Alathea summoned you all to her room and asked for you to aide this man. She handed you a rough drawn sheet of paper with odd runes sketched upon it. She told you that there is a Waygate not a half days ride north of the village. It is only two guide stones to Far Madding. The journey through the Ways, although scary, was surprisingly uneventful and carried you out safely unto a hilltop overlooking Far Madding.


Well that sounds... familiar :)

Quick questions, will Alathea travel with us, if not does one of us open the way gate. The young man who asks for our help, is this in the dream sequence or is this a young man we meet?

As a side note. We are able to dot in the game thread so the game shows on our que. Just delete the post afterwards and it will not show on the page. But it will prompt the game to show on your que. It looks like only Rizz, Tehn and I are showing as players.


Okay I had to dot twice as the first dot did not seem to take but it appears I am in place now.


Yeah I've noticed a lot of time when you submit a post, that it doesn't show up immediately.

So I've sat there and refreshed the page over and over to make sure I didn't lose the post before I removed it from where I typed and then copied an pasted :(


Yeah well the initial post seemed to show up but apparently did not because I did not get included nor did the post persist -- so had to do it again


Okay translating my character from Advancement format into Consolidated format I just ran across an issue that I need translated.

WoT RPG Pg. 23 wrote:
Select one skill from your background for your character. You get four ranks in that skill. These ranks are in addition to the ranks you get for your class. The skills associated with your background are considered class skills for you,...

Question

How do you translate those 4 Ranks in one skill over to the current systems because you cannot have 4 Ranks in a skill at Level-1

Should I put 1 Skill rank in four of the skills outlined for my Background instead of the 4 points into one skill? I checked and every Background as at least 4 skills that 1 Rank could be put into thus allowing this to be.

Or do I just get the 1 Skill rank in one skill and lose the extra 3 points since the system does not support the more than 1 rank in a skill at 1st-level?


Use the Pathfinder format, effectively that skill becomes a 'class skill.' Making that skill a 'class skill' you will have 1 point in rank and three points class skill.

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