Flame Blade and Reach Spell. Crit Feats, entangle etc pain


Rules Questions


There is a Sassy Archeologist Bard to Sarenre ustilising the official ruling that spells and damage dice add to weapon spell damage.

With good hope (who needs singing when your spell list has better morale bonuses), archeologist luck bonuses, improved crit and the dawnflower trait their melle damage is pretty good.

With a flaming sun shield thing up (another sarenre spell) their a pain to hit.

They have elemental spell and rime spell to entangle foes and get past fire immunity.

Now its Reach spell....

How would this and flame blade work?
Is it a 1 rd/pl ranged touch with a scimitars crit range?

How does vital strike or the critical feats interact with flame blade?

Grand Lodge

How is a bard casting druid spells?

And what elemental spell are you talking about with rime spell?!? The only one I know of that would cause a duration on anything near frost damage is elemental aura which is a WIZARD spell. How the hell if your bard casting wizard spells?!?

And isn't the flaming sun shield a cleric of sarenre spell?

Yes if you don't play by the rules, you can have some issue...like letting a bard get spells from ANY spell list.

As for flame blade and reach spell, you can't apply it. It makes a range touch into short, short into med and med into long. Flmae blade has a range of none of those so it is not a valid spell to apply this meta magic to.

Vital strike and critical feats works like for any other weapon.


The Bard cast evey spell in the Question? The answer is mosty likely UMD.

Flame Blade by Raw can not be due to fact it is Range 0FT... But you make touch attacks with it just like Chill Touch which has a range of touch. So I see no reason why it not touch. I think the spell flame blade just bad edit.

As far vital Strike and other weapon like feat use with spell Jason B said that are fine if spell make weapon like effect. You have search the board for that ruleing.

Flame Blade

School evocation [fire]; Level druid 2

Casting Time 1 standard action

Components V, S, DF

Range 0 ft.

Effect sword-like beam

Duration 1 min./level (D)

Saving Throw none; Spell Resistance yes

A 3-foot-long, blazing beam of red-hot fire springs forth from your hand. You wield this blade-like beam as if it were a scimitar. Attacks with the flame blade are melee touch attacks. The blade deals 1d8 points of fire damage + 1 point per two caster levels (maximum +10). Since the blade is immaterial, your Strength modifier does not apply to the damage. A flame blade can ignite combustible materials such as parchment, straw, dry sticks, and cloth.

That sound pretty weapon like to me.


Cold Napalm wrote:
And isn't the flaming sun shield a cleric of sarenre spell?

Can someone point me to this spell, I cant seem to find it.


Slacker2010 wrote:
Cold Napalm wrote:
And isn't the flaming sun shield a cleric of sarenre spell?
Can someone point me to this spell, I cant seem to find it.

It's from the Inner Sea World Guide I believe...

You can't use Reach Spell on Flame Blade. (reach spell requires the spell to have a range of Touch, Short, or Medium. Flame Blade has 0ft, which is not the same as touch.

And he meant the Elemental Spell metamagic feat, which should work on Flame Blade.. and I believe if you use Elemental Spell to make it Cold, you could use Rime Spell too.

What I don't know is how the Bard is using Flame Blade, but like someone said probably UMD.

Grand Lodge

If he is popping a 150 GP scroll EVERY combat, then I don't think the issue is with the bard player unless he is driving everyone in the party broke doing this. If the bard is doing this once in a while, I fail to see an issue. It sounded like this was happening all the time from the OP.


In the gods and magic book there are certain faith related spells that get put on certain classes spell lists.

Flame Blade gets on the Bard list if you worship sarenre.


Cold Napalm wrote:

How is a bard casting druid spells?

: In the rules there are racial feats, domains, archetypes and faiths that allow this sort of thing rules as written.

And what elemental spell are you talking about with rime spell?!? The only one I know of that would cause a duration on anything near frost damage is elemental aura which is a WIZARD spell. How the hell if your bard casting wizard spells?!?

: Irrelevant if you know it. The rules allow for the creation of new spells as well, house rules etc. In this case though it is flame blade + elementalspell + rime spell. It could be produce flame or anything really.

And isn't the flaming sun shield a cleric of sarenre spell?

Yes if you don't play by the rules, you can have some issue...like letting a bard get spells from ANY spell list.

As for flame blade and reach spell, you can't apply it. It makes a range touch into short, short into med and med into long. Flmae blade has a range of none of those so it is not a valid spell to apply this meta magic to.

: Actually if you know the feat it states its allowed:

Reach Spell (Metamagic)

Your spells go farther than normal.

Benefit: You can alter a spell with a range of touch, close, or medium to increase its range to a higher range category, using the following order: touch, close, medium, and long. A reach spell uses up a spell slot one level higher than the spell's actual level for each increase in range category. For example, a spell with a range of touch increased to long range uses up a spell slot three levels higher. Spells modified by this feat that require melee touch attacks instead require ranged touch attacks.

Spells that do not have a range of touch, close, or medium do not benefit from this feat.

Vital strike and critical feats works like for any other weapon.


The sun shield spellis also in gods and magic. Forget the name.

Grand Lodge

So...tell me again which book exactly...because I have never heard of add flameblade to bard spell list. And it kinda sounds like NOBODY else has heard of this either as we are all assuming scrolls here. That maybe a clue that you are not reading the rules correctly.

For instance, you still seem to not grasp that range: 0 ft is not the same as range touch. For reach spell to be used, you need ranged: touch, close or med. 0ft is none of those and so reach spell does squat. Forgive me if I think you maybe reading the rules a bit wrong there...like maybe forgetting the spell must be the same type which is often used for add spells to a spell list ability?

And yes you can houserule (custom spells ARE houserules FYI) all you want...but if you houserule something and it seems to be too good...maybe...just MAYBE you messed up and it's an issue with your bloody houserule and not a PF rules question...and those question do not belong in this forum anyways. If you have issues with your houserule, go to the houserule/suggestion forum.

Grand Lodge RPG Superstar 2012 Top 32

Cold Napalm wrote:
So...tell me again which book exactly...because I have never heard of add flameblade to bard spell list. And it kinda sounds like NOBODY else has heard of this either as we are all assuming scrolls here. That maybe a clue that you are not reading the rules correctly.

Let your napalm cool down, man, he's not making up house rules. ;-) He's referring to SKR's Pathfinder Chronicles supplement Gods and Magic from 2008. According to the book, "priests" of a deity (which in this context means not only clerics but also paladins, rangers, bards, and other spellcasters) may add a few extra spells on their class's spell list.

[Priests of Sarenrae who are] Bards, clerics, paladins, and rangers may prepare flame blade as a 2nd-level spell.

Since it was published in 2008 - that's before the release of the PF RPG - it's arguable whether it's truly a Pathfinder RPG supplement. But hey, backwards compatibility... :D


Elemental Spell (Metamagic) [cold]: "Benefit: Choose one energy type: acid, cold, electricity, or fire. You may replace a spell's normal damage with that energy type or split the spell's damage, so that half is of that energy type and half is of its normal type. An elemental spell uses up a spell slot one level higher than the spell's actual level."

Rime Spell (Metamagic): "Benefit: The frost of your cold spell clings to the target, impeding it for a short time. A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell. This feat only affects spells with the cold descriptor. A rime spell uses up a spell slot one level higher than the spell's actual level."

If you allow the d20 resource to let the bard cast Flame Blade, and if you rule that Elemental Spell changes the descriptor, then yes, the bard could cast an elemental rime flame blade using a 4th level spell slot and full-round action to cast.

Since the flame blade is a weapon-like spell, it would benefit from bonuses to weapon damage rolls. See this FAQ for details.

Reach Spell (Metamagic): "Spells that do not have a range of touch, close, or medium do not benefit from this feat."

Flame Blade: "Range 0 ft."

Flame Blade does not have a range of touch, close, or medium, and so it does not benefit from Reach Spell.

Lantern Lodge RPG Superstar 2015 Top 16

Only thing missing is Dervish Dance!

This actually makes me want to make a gnome pyro-bard of Sarenrae. Or maybe even a Goblin with the Fire Hand feat.


When I get home tonight I will have to look up in Faiths of Purity (I think that is the title) to see if a bard of Saerenae (sp) still gets flameblade. Black Powder Chocobo, dervish danace would work.

Lantern Lodge RPG Superstar 2015 Top 16

Saint,

The actually book title (as noted by Serpent) is simply titled 'Gods and Magic'. The text you're looking for is on page 35, bottom left paragraph.


Black Powder Chocobo wrote:
Only thing missing is Dervish Dance!

James Jacobs: "You'd get your Dex mod to attack rolls, but that's about it. Like how strength can't modify a flame blade's damage, neither can Dexterity with Dervish Dance."

-edit- forgot the rules!
Dervish Dance (Combat): "When wielding a scimitar with one hand, you can use your Dexterity modifier instead of your Strength modifier on melee attack and damage rolls."

Flame Blade: "Since the blade is immaterial, your Strength modifier does not apply to the damage."


and good hope and inspire wotsit are cumulative...so singing is good

Lantern Lodge RPG Superstar 2015 Top 16

Ahhh, thanks for the correction Grick. I didn't see the JJ post and I can see the logic (with Dex replacing Str, and Flame Blade saying that Str doesn't count).

Which is probably for the best. That would be a dangerous combo otherwise :P


thenovalord wrote:
and good hope and inspire wotsit are cumulative...so singing is good

Inspire Courage (Su) is only a morale bonus for the saves, it's a competence bonus for attack and damage. Good Hope is a morale bonus to everything, so the bonus to saves will not stack, but the rest will.

The Archaeologist archetype doesn't get bardic performance, so it doesn't really matter to the character in question.

Grand Lodge

Serpent wrote:
Cold Napalm wrote:
So...tell me again which book exactly...because I have never heard of add flameblade to bard spell list. And it kinda sounds like NOBODY else has heard of this either as we are all assuming scrolls here. That maybe a clue that you are not reading the rules correctly.

Let your napalm cool down, man, he's not making up house rules. ;-) He's referring to SKR's Pathfinder Chronicles supplement Gods and Magic from 2008. According to the book, "priests" of a deity (which in this context means not only clerics but also paladins, rangers, bards, and other spellcasters) may add a few extra spells on their class's spell list.

[Priests of Sarenrae who are] Bards, clerics, paladins, and rangers may prepare flame blade as a 2nd-level spell.

Since it was published in 2008 - that's before the release of the PF RPG - it's arguable whether it's truly a Pathfinder RPG supplement. But hey, backwards compatibility... :D

So the issue is a third party material for 3.5 basically...which was houseruled to work in this game...so not a rules issue so much as a houserule one...other then the question of if you can reach spell flame blade...which is a very emphatic NO.


Cheers for pointing out that flame blade is 0ft, was reading it as touch.

The benefit of Archeologist is it gives luck bonuses which stack with the morale bonus of good hope and there is no singing (or risk of interruption).

Didn't realise gods and magic was not official. I have found it invaluable fleshing out npcs, pcs and making things fun and flavour some. Also has really helped pcs choose faiths. The difference between a cleric played by a player that choose a faith they like the theory of and not just the domains is staggering.

As for those with issues with bard. Get over it. Assume the build is based on a Samarasan with mystic past lives (srd paizo legit from races book)for some spells from a like list. Perhaps a samarasan inquisitor.. hmmm that would actually be worst with inquisitions and bane adding to the basically auto-hit damage flame blade.

Grand Lodge

Umm...your samarasan bard is ILLEGAL. You can not get flameblade with the mystic past life for a bard as the spells you add to the spell list must be the same type. So you can add arcane spells to your spell list as a bard. Honestly this ability works better the other way around. Stick this on a full 9 level arcane and suddenly you can pick up spells from the bard list at silly low levels along with the healing spells.

Now you could do it with the inquistor however.

Grand Lodge RPG Superstar 2012 Top 32

insaneogeddon wrote:
Didn't realise gods and magic was not official. I have found it invaluable fleshing out npcs, pcs and making things fun and flavour some. Also has really helped pcs choose faiths. The difference between a cleric played by a player that choose a faith they like the theory of and not just the domains is staggering.

I'm fairly sure that all Pathfinder products published before the change from 3.5 to PF RPG are still official Pathfinder canon. So, there is really no reason not to use the fluff to flesh out your NPCs and PCs unless you happen to have a newer source with updated info on the deities that contradicts what's said in Gods and Magic.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Flame Blade and Reach Spell. Crit Feats, entangle etc pain All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions