| james maissen |
princeimrahil wrote:
What spells/items do you guys consider essential for mages to have active in order to stay alive at high levels?
1. Don't be seen.
2. Misdirect (not the spell per say).
3. Let others be flashy.
Spells like Veil are wonderful, but so is mundane stealth and traveling with very nasty fighters with reputations of being very deadly.
All that said, I think that PF has made the diviner specialist *very* strong. Never being surprised, bonuses to init, etc.
-James