john ralls |
i am currently a human inspiring commander 5/chronicler 1. the gm modified it a wee bit and removed the rapid tactician class ability (something about starting with a +11 initiative at first lvl didnt appeal to him)
my feats so far are:
lingering performance
combat reflexes
combat expertise
flag bearer
escape route (free teamwork)
precise strike (free teamwork)
i plan on picking up swift aid at 7, and of course the banner of ancient kings the moment i can find one.
Cheapy |
The +Int modifier to Init was initially a separate ability, but was merged in development to save space, I think. It should also be a level 2 or 3 ability, but that's another matter.
Rapid Tactician is actually pretty important to them, as it lets them give out any teamwork feat they know, which is a nice advantage over the normal tactician. At the very least, I'd recommend keeping that aspect of the rapid tactician, even if you remove the faster activation and Int Mod to Init.