| AngelForge |
Okay I have only recently started D&D (relatively) and now we are starting pathfinder, Now I have the Idea sorted (and in fact most of it is now concrete, but need help with the fine tuning, if anyone would be so kind....
as it stands I am a Kitsune pistolero
Str: 12
Dex:17
Con:14
Int: 15
Wis: 17
Cha: 10
Traits are Cliff Jumper and Rich Parents and starting feat is Quick draw.
Now the main problem i have from here is where to focus, i have already been told that firearms are so rare that the basically don't exist outside of my creations so revolvers are out. don't really want to multiclass and don't want to go down the dual wielding route as that basically revolves around abusing a rule set (which my DM would not let me away with) or growing extra arms (which is just weird). So what i was thinking was a switch hitter, Starting with a masterwork Great-sword, Masterwork Pistol and Masterwork Parade Armour, but after that i have no idea...do i put all my stat upgrades into STR or do i pump DEX and only use the Great-sword for a back up? What feats should i go down? any and all suggestions are well appreciated... :)
Michael Sayre
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I'd keep Dex strong, maybe look at picking up an Agile weapon (Elven Curve Blade is pretty solid for this if you can snag the proficiency) and Weapon Finesse if you're devoted to the idea of switch-hitting. What levels of play are you looking at starting in/finishing through? That can make a fairly substantial difference in where you want your focus to be and what feats/equipment/abilities will be worthwhile.
| Arizhel |
I would start by picking a dex/wis race. Grippli are amazing if you dont mind losing 1 die step to smaller character to gain +1 to hit.
Initiative is king; so the trait Reactionary is great.
Feats:
Rapid Reload is one of the most important feats to get. Your Standard Action reload is now a Move Action, so you can reload and fire both in the same round if you don't move. Also, with Alchemical Cartridge (Paper) the reload becomes Free Action, allowing you to fire more than once a round as you gain iterative attacks.
Point Blank Shot is essential, so you can get
Precise Shot (no more -4 to hit for firing into melee
Rapid Shot gets more lead down range, always a good thing.
Weapon Focus gives you +1 to hit, which is kinda useless on its own, but it lets you take
Snap Shot, now you can AoO with your pistol! (5 feet, no AoO for making AoO with ranged)
Improved Snap Shot (now 10 foot range on AoO with Pistol)
Combat Reflexes (you now get 5 AoO per round!)
That is all I have to offer at the moment for building, Moving on!
I have no idea how you are getting 3 mwk items at level 1, even with rich parents. Pistol costs 1k + Mwk. You could sell your current for 4d10, but that isn't near enough.
Moving on, again! Pistolero is a good (probably most optimized) gunslinger.
Problems:
1) each time you shoot, you lose 11g. (Bullet=1g, Black Powder dose = 10g)
2) you get quickdraw free later, why buy it now? (IIRC)
Michael Sayre
|
**Snap Shot, now you can AoO with your pistol! (5 feet, no AoO for making AoO with ranged)
Improved Snap Shot (now 10 foot range on AoO with Pistol)
**
Just wanted to note, you're actually covering a 15 foot range of AoO with Improved Snap Shot. It allows you to cover an additional 10 foot range.
Regardless, the feat progression suggested by Arizhel is pretty optimum for a pistolero.
Michael Sayre
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Ssalarn wrote:Regardless, the feat progression suggested by Arizhel is pretty optimum for a pistolero.Not...quite. Better to go Deadly Aim before going for Precise Shot IMO with firearms.
Maybe I've had bad luck with the encounters I bump into, but with the Gunslinger's small range increments Precise Shot has been a game-changer and seen a lot of use in the campaigns I've played a GS in.
| Sir_Wulf RPG Superstar 2008 Top 16 |
Maybe I've had bad luck with the encounters I bump into, but with the Gunslinger's small range increments Precise Shot has been a game-changer and seen a lot of use in the campaigns I've played a GS in.
In order to make a gunslinger work without Precise Shot, you need to use the Delay action a lot, urging your allies to use 5 ft. steps to get clear of your target so you can shoot. Your typical fight would start out with a couple of shots at available targets, followed by a few rounds spent joining melee with your sword. Put the pistol onto a weapon cord so it doesn't get damaged/lost/stolen while you're in melee. Also, carry a spare melee weapon or two so you can drop them without regretting it, switching back to "pistol mode" whenever a shot presents itself.
Used that way, "Deadly Aim" will increase your damage output by a significant amount.
| cnetarian |
A pistolero without modern firearms can only use touch AC out to 20' (distance enchant doubles which makes things much easier for a pistolero, so get it) and smart DMs know this, a pistolero cannot depend on touch AC.
Deadly aim for gunslingers works well at mid to high levels, but precise shot is pure gold at levels 1-6ish, and not reduced to minor feat status until level 12+ish, the spread between touch AC and regular AC isn't big enough to offset the -4 at lower levels.
Without cheesing a dual wield build there is no point to pistolero quick draw, you can draw as part of a movement action anyway. Rapid reload is the single most essential feat for gunslingers.
Dexterity is everything, always make it your ability point choice when you can. Dexterity gives AC, hit chance, damage, and initiative bonuses all of which really help gunslingers.
Feats to not overlook at higher levels are deft shootist (higher level because it requires dodge and mobility as pre-reqs, and there are better choices for feats early) and signature deed (up close and deadly works wonders).
| AngelForge |
Thanks Guys, Think i will go for something similar to what Arizhel suggests, keeping quick draw and my great sword but AoO with a pistol will be fun and precise shot is a must have in my opinion. keeping quick draw as its the only feat im taking that has anything to do with my great-sword as the rest will be plumbed into the pistol.
thinking
Level 1: Quick Draw
Level 3: Rapid Reload
Level 4: point blanc shot
Level 5: Precise Shot
level 7: weapon focus
level 8: snap shot
level 9: Improved Snap Shot
Level 11: Signature Deed (up close and deadly)
and thats about it so far... any good?
| AngelForge |
Hmm, no ability to edit posts? thats unusual...or im blind.
Srry for the double post, thinking that actually signature deed can be left till later and getting combat reflexes and improved initiative as well as deadly aim is a little bit more important.
as more information always helps my part currently consists of a two weapon weilder speedy fighter, a battle who is the tank/healer/face a ninja based on death from darksiders (intends to multiclass heavily i think) and a changeling witch that I have no knowledge on yet. strugling to see where my ideal place would be in this party, support I think?
| AndIMustMask |
you're not blind, you can only edit posts for like an hour and a half after posting them as far as i can tell.
as for role? play what you want. if you're going for pistolero then do so. they're quite effective and more damage is always helpful to the party (a dead enemy is an enemy doing 0 dpr, usually).
| AngelForge |
okay, so what ive done is ditch both the greatsword and the quick draw feat for rapid reload. now one last question, this time about encumberance... is the -3 ac penalty for being in medium load as bad as i fear it will be, at least early on, i have up to 43lb of light load but the gunslingers kit from UE is 31 lb and well any armour worth its salt is heavier than 10lb... whats better, in your opinion, the higher AC or not suffering that -3 penalty.
(should also point out ive only ever played squishy caster builds till now, this is my first martial character...ever, AC or encumberance never really came up [i had neither] in my wizard builds.)
kaisc006
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This will be a better feat progression:
lvl 1: Rapid Reload
lvl 3: PB Shot
lvl 4: Precise Shot or Rapid Shot
lvl 5: Rapid Shot or Precise Shot
lvl 7: Deadly Aim
lvl 8: Snap Shot
lvl 9: Improved Snap Shot
lvl 11: Signature Deed (Up Close and Deadly)
lvl 12: Combat Reflexes
Weapon Focus is unescessary as a gunslinger you will be hitting much lower ACs. Use a double pistol if the GM allows to really up your damage and help not having access to rapid shot early on. It will also allow you two attacks with every standard action and AoO (Remember though that you must fire both barrels so there is a risk your gun will misfire on the first shot and then explode on the second). Pump all you ability points due to lvl and items into Dex for maximum damage.