Combat Archaeologist advice


Advice


My DM rocks and is letting me combine Dawnflower Dervish and Archaeologist Archtypes. He is doing so, because I wanted to play a Dawnflower Dervish, but the party has no rogue, and he wants someone to be able to handle traps. I have two good Ideas one has more flavor, and needs a little help. The other is easier to implement, more flex less flavor.

The rules:
25pt build
Start Level 3
I get all Archaeologist abilities, but Loose Battle Dance, Meditative Whirl.

Build 1 Flavor:

Race: Kitsune
Class Monk(MotSM, MoMS) 2 / Bard( Dawnflower Dervish, Archaeologist) 18
Traits: Goldfinger, ?

STR 8
DEX 19
CON 14
INT 12
WIS 10
CHA 16

Feats/Abilites
1. Dervish Dance, Lingering Preformance, Luck +1
2. Crane Style, Improved Unarmed Strike
3. Dragon Style, Dodge, Toughness, +1 Nat armor
4. DEX
5. Fox Shape
6. RT(finesse rogue)
7. Weapon Focus, Luck +2
8. DEX, evasion
9. Swift Kitsune Shapechanger
10. RT(combat trick(Arcane strike))
11. Crane Wing
12. DEX
13. Crane Riposte, Luck +3
14. RT(Improved Evasion)
15. Vulpine Pounce
16. DEX
17. Osyluth Guile
18. RT(Feat(Extra Preformance))
19. Power Attack, Luck+4
20. DEX

Any Ideas to Optimize it better?

Build 2 Power:

Race: Aasimar(Azata-Blooded) Truespeaker
Class Unarmed Fighter 1 / Bard( Dawnflower Dervish, Archaeologist) 19
Traits: Goldfinger, ?

STR 10
DEX 19
CON 14
INT 12
WIS 10
CHA 16

Feats/Abilites

1. Dervish Dance, Lingering Preformance, Luck +1
2. Crane Style, Improved Unarmed Strike
3. Dodge
4. DEX
5. Arcane Strike, RT(Weapon training(weapon focus)), Luck +2
6.
7. Crane Wing, evasion
8. DEX
9. Osyluth Guile, RT(trap spotter), Luck +3
10.
11. Crane Riposte
12. DEX
13. Improved Crit, RT(Improved Evasion), Luck +4
14.
15. Power attack
16. DEX
17. Deepsight, RT(Feat(Extra Preformance)), Luck +5
18.
19. Mobility
20. DEX

Any Ideas to Optimize it better? Need some better feats I think or change when I get them.
Does Luck Increase past +4 if you use the Aasimars favored class bonus?

Thanks in advance.


Optimize it "further"?

Oh oh, I know! Add levels of synthesist.


Cheapy wrote:

Optimize it "further"?

Oh oh, I know! Add levels of synthesist.

I said Optimize not Cheeseify :)

Everything is better with some synth.


Change to human. Human bonus feat as dodge. Take your first level in MoMS and you can use your level one feat for Crane Style. Your bonus Monk feat for Crane Wing. Second level can go into Bard. 3rd Level you can grab your 2nd level of MoMS and get Crane Riposte with the bonus feat and if you have your 3 ranks of Acrobatics you can get Dragon style with your 3rd level character feat.

Also if your going the Crane Style Route, then take Threatening Defender as a trait. This will net you a -0 to hit while fighting defensibly at level 3.


Slacker2010 wrote:

Change to human. Human bonus feat as dodge. Take your first level in MoMS and you can use your level one feat for Crane Style. Your bonus Monk feat for Crane Wing. Second level can go into Bard. 3rd Level you can grab your 2nd level of MoMS and get Crane Riposte with the bonus feat and if you have your 3 ranks of Acrobatics you can get Dragon style with your 3rd level character feat.

Also if your going the Crane Style Route, then take Threatening Defender as a trait. This will net you a -0 to hit while fighting defensibly at level 3.

This is a great Idea, I will change my power build up, however what is a second style besides dragon, I took dragon in the first build because it will be charging and moving as a fox. Uber thanks for the trait Idea I had no idea what it would be.


Slacker2010 wrote:

Change to human. Human bonus feat as dodge. Take your first level in MoMS and you can use your level one feat for Crane Style. Your bonus Monk feat for Crane Wing. Second level can go into Bard. 3rd Level you can grab your 2nd level of MoMS and get Crane Riposte with the bonus feat and if you have your 3 ranks of Acrobatics you can get Dragon style with your 3rd level character feat.

Also if your going the Crane Style Route, then take Threatening Defender as a trait. This will net you a -0 to hit while fighting defensibly at level 3.

I read Threatening Defender applying to Combat Expertiese, which isn't the same as fighting defensively.


Would crane riposte work with the fencer trait?


Dalamar666 wrote:
This is a great Idea, I will change my power build up, however what is a second style besides dragon, I took dragon in the first build because it will be charging and moving as a fox. Uber thanks for the trait Idea I had no idea what it would be.

Yea, Figured you had it for the charging. If you dont want dragon style for that the other styles are kind of lack luster for someone not using unarmed strikes. Now you will have a free hand for crane style so you can always use that hand for unarmed strikes. Another style you can grab is Snapping Turtle Style. Just for some more defense. I didnt study your builds in detail but if you had the extra skills, you might be able to make snake style work.

On the other hand, You dont HAVE to use two styles. Dipping into MoMS is great just to have the crane line.


Slacker2010 wrote:
Dalamar666 wrote:
This is a great Idea, I will change my power build up, however what is a second style besides dragon, I took dragon in the first build because it will be charging and moving as a fox. Uber thanks for the trait Idea I had no idea what it would be.

Yea, Figured you had it for the charging. If you dont want dragon style for that the other styles are kind of lack luster for someone not using unarmed strikes. Now you will have a free hand for crane style so you can always use that hand for unarmed strikes. Another style you can grab is Snapping Turtle Style. Just for some more defense. I didnt study your builds in detail but if you had the extra skills, you might be able to make snake style work.

On the other hand, You dont HAVE to use two styles. Dipping into MoMS is great just to have the crane line.

I was looking at Turtle I might just do that for the shield bonus, Any Idea for a trait Threatening defender does not wot with fighting defensively only combat expertise.


Sorry, misread the discription of combat expertise. Doesn't appear to work. If its not a PFS game you can ask you DM about it.


New Power Build

Human
Class Monk(MotSM, MoMS) 2 / Bard( Dawnflower Dervish, Archaeologist) 18

Traits: Goldfinger, ?

STR 10
DEX 18
CON 13
INT 12
WIS 10
CHA 16

Feats/Abilities

1. Crane Style, Racial Heritage(Halfling), Crane Wing
2. Dervish Dance, Improved Unarmed Strike, Luck +1
3. Crane Riposte, Toughness, Lingering Performance
4. CON
5. Cautious Fighter
6. RT(Weapon training(weapon focus))
7. Arcane Strike, evasion Luck +2
8. DEX
9. Osyluth Guile
10. RT(Combat Trick(Improved Critical))
11. Snapping Turtle Style
12. DEX
13. Dodge, Luck +3
14. RT(Improved Evasion)
15. Snap Turtle Clutch
16. DEX
17. Snap Turtle Shell
18. RT(Trap Spotter)
19. ??, Luck +4
20. DEX

At level 3 with no Magic equipment or Spells

Saves:
Fort: 4, Will: 5, Ref: 9

AC = Base + Armor + Dex + Nat + Shield + Dodge
22 = 10 + 4 + 4 + 1 + 0 + 4

Attack:
Total = BAB + DEX + Luck + DF
5 = 1 + 4 + 1 - 1

Damage:
1d6+5

At level 20 with no Magic equipment or Spells

Saves:
Fort: 11, Will: 14, Ref: 20

AC = Base + Armor + Dex + Nat + Shield + Dodge
33 = 10 + 4 + 6 + 1 + 2 + 10

Attack:
Total = BAB + DEX + Luck + DF + WF
24/19/14 = 14/9/4 + 6 + 4 - 1 + 1

Damage:
1d6+14

Any Ideas to Optimize it better? Do I need some better feats or should I change when I get them?

Need another Trait Idea.

Thanks in advance.

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