
Duskblade |

Hungry Ghost Monk or Monk of the Healing Hand seem to work (I'd go with the Hungry Ghost Monk personally, lots of good benefits).
It's sad that the Monk doesn't gain armor proficiency with this archetype, but that's really not a problem if you can get the armor check penalty down to 0. I'd definitely get 'brawler' armor if you're going for unarmed strike damage.

Icyshadow |

Drunken Master also stacks with Ironskin Monk.
That seems like a scary image if I made a Holstaur Ironskin Drunken Master.
Remove the alignment restriction, and I could roll one of my characters from a story I wrote.
Though said character is more of an Oni-Spawn Tiefling rather than anything else mentioned.

Duskblade |

You can also take monk vows as well (lets face it, Flurry is overrated anyway...two-weapon fighting is where it's at :P )
Vow of silence
Vow of Truth
Vow of Fasting
these are the vows that are easiest to maintain in my opinion, and honestly open up a lot of flavor. For example, a Hungry Ghost Monk doesn't really NEED to speak...he can just 'smile evilly' at the person he is about to kill (trust me...a 'smiling hobgoblin is an intimidating sight). Or, if you like, you can always just tell the truth and say 'I am about to kill you, I hope you enjoy it' or something ;)
sadly, I don't see any archetype that lets us go with ironskin monk and replaces flurry :(

Icyshadow |

There are ways to remove some of the alignment restrictions, for all archetypes.
Also, the DM is fast and loose with restricting racial archetypes.
Meaning, unless it works directly with a racial trait, any race can take it.
Give me your DM. I'm tired of my mind producing characters belonging to my homebrew races but never getting chances to play them.

![]() |

I think Quiggong would work but so far for 12th level and up.. as most other things would be replaced with the Hungry Ghost/ Ironskin monk Combo... Though Temple Swords are pretty awesome and Mithral Chainshirt means not really caring, Heck you generally come out ahead and end up with a very reliable resilient fighter type.. TWF line and you'll be fine...especially with Brawling on your armor

![]() |

Is there a way to make this archetype work, without focusing on flurry?
Going light armor, with the Brawling enchantment, will create a higher AC, heavier hitting PC, with less need to pump wisdom.
I like that idea, but the loss of Flurry could hurt.
Maybe, a Mithral Armored Coat with the Brawling enchantment to quickly go unarmored?

![]() |

Not really If you go unarmed it's literally a difference of +1 to hit and you end up better on damage and AC anyway, If you go weapon user and TWF, using your UA as offhand and say... use Temple sword you you would be perfectly fine, Heck take the Armor Expert Trait and Get Mithral Breastplate, and go to town.

![]() |

Sure if you want.. Sword and Board it... And like I meant to say Flurry doesn't matter, it is a difference of +1, eventually down the line you will benefit much more from the TWF line in damage and hit than flurry, take a combat style and really turn up the damage
Heck and if for some reason your ever unarmored your still pretty okay

Duskblade |

meh, flurry can be easily supplemented by TWF with unarmed strikes.
I mean, you get 6 attacks (7 if hasted), and considering the accuracy of your strikes along with damage, you should be able to mow down almost anything.
Between AOMF, Monk's Robes, the double slice feat, and Brawler Armor (not to mention any method you can think of for increasing your size and such), you basically have a monster for a damage dealer.
you can also get some items in the Ultimate Equipment that add elemental properties to your fists as well (one was a glove that gave your unarmed strikes the 'corrosive' ability, and the other was an amulet that gave your fists flame and counted them as adamantine for overcoming DR)
Those would be 'cheap ways' of enhancing your strikes until you can afford that expensive AOMF.
Also, if you still want MORE damage, consider the following:
Hammer the Gap, Power Attack, and Desperate Battler.
Granted, this 'entire build' would cost you about 7 feats (double slice, two-weapon fighting tree, and the above mentioned feats), but you would be dishing out immense damage with an INSANE amount of accuracy.
Toughness would also be another good consideration (d8 for melee is still kinda rough, so every point helps), and Combat Reflexes and Deflect Arrows are both solid options too.

Duskblade |

Hammer the Gap is from Ultimate Combat - When you take a full-attack action, each consecutive hit against the same opponent deals extra damage equal to the number of previous consecutive hits you have made against that opponent this turn. This damage is multiplied on a critical hit.
so with two-weapon fighting and haste...on your second hit you get +1 damage...third hit gives you +2 damage...fourth hit gives you +3 damage and so on... ;)
Desperate Battler is from Inner Sea World Guide - When no ally is within 10 feet of you and you are not receiving benefits from the aid another action, you gain a +1 morale bonus on melee attack and damage rolls.
You pretty much represent the 'lone warrior' archetype with this one...which can make for some cool roleplay aspects.
"Get away from me! I fight better without you!" :P

![]() |

And to top it all off... Barkskin for free.. at 12th level.. for a +9 to AC from Nat armor alone.. So your tough and Quick and strong all in one, dishin out damage, at that point your swingin so many times if you used Shortswords r anything with a crit range, you getting Ki back once a round or healing 12 damage...either or( If unarmed your also tossing out free possible Staggers which stop Full attacks on you)

Raje |
Drunken Master, Ki Mystic, Hungry Ghost Monk, Qinggong Monk and Treetop Monk are the only archetypes which stack with the Ironskin Monk assuming no racial restrictions.
Among those Drunken Master would probably be my choice.
Qinggong Monk is the only archetype able to stack with the any other + Ironskin Monk as well.

![]() |

wow, way to be a wet blanket... you do know that a clever chap has made a nice table of what archetypes stack with what....
http://www.d20pfsrd.com/classes/core-classes/monk#TOC-Table-Monk-Archetypes -Alternate-Class-Features I think is the link, my firewall at work doesn't let me go to d20pfsrd.com so no clue if it's actually it, but seems right.
For someone that's looking to put together a iron skin monk, literally making your skin iron with the aasimar racial feats seems like a pretty cool idea.
Your OP just stated your putting it together. If you only want specific answers, make more specific questions, or just PM those you want answering.
But hey, I put more effort into searching for what works with this archetype than I probably should of...