What happens if a Haunt Siphon is opened with no Haunt around?


Rules Questions


Pretty much what's in the subject. If somebody thinks there is a haunt, but there isn't one(maybe an illusionist was playing tricks or something) and opens a Haunt Siphon, what happens? Is it ruined? Does it simply fail to activate? Can it still be used as a splash weapon afterwards?


First off, haunt siphons can only be used as a splash weapon after a haunt has been siphoned into it. No haunts around = no splash weapon.

The haunt siphon text says that when it is opened, it does damage to a nearby haunt. If it does enough damage to reduce the haunt to 0 HP, then the haunt is siphoned and can now be used as a splash weapon; otherwise, the haunt siphon becomes a non-magical bottle.

The text also says it can only be used in an area where a haunt is present.

Now is where you need a group or GM decision:

1) The haunt siphon activates without a haunt nearby, and acts the same as if it didn't do enough damage to reduce a haunt to 0 HP, converting it to a non-magical item.

2) The haunt siphon doesn't do anything at all, because it can only be used in a haunt's presence. It retains all its magical properties and can still be used to siphon a haunt.

I am more inclined to the latter, and that's how I would rule it in a PFS game.

Grand Lodge

It is a one use item and opening = activating it - with no mention how long it stays potent.

I rule 1). A haunt siphon - once opened - is spend.

The reason behind this - otherwise you just run around with an open haunt siphon around your neck on a string - or some alternative place if you need the neck slot.

Best would be in my view to add a duration that you can have it open before it becomes useless - or that it loses 1d6 from its potency for each round open.

But I just can't see it stay active for as long as you want.

As book rat says - the description doesn't tell. It allows both interpretations.

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