| Phasics |
This is one of those seems to work this way, but maybe it works this way and is worse as a result.
You know how to take a hit, even if your reaction sends you bouncing and flying out of battle while shrieking at the top of your lungs.
Prerequisite: Goblin, Acrobatics 1 rank.
Benefit: If you are struck by a melee weapon you can try to convert some or all of that damage into movement that sends you off in an uncontrolled bouncing roll. To do so, you must make an Acrobatics check (DC = 5 + the damage dealt from the attack) as an immediate action. If you succeed in this check, you take no damage from the actual attack but instead convert that damage into movement with each point equating to 1 foot of movement.
For example, if you would have taken 6 points of damage, you would convert that into 6 feet of movement. You immediately move in a straight line in a direction of your choice this number of feet (rounded up to the nearest 5-foot-square), halting if you reach a distance equal to your actual speed. If this movement would make you strike an object or creature of your size or larger, the movement immediately ends, you take 1d4 points of damage, and fall prone in that square. This involuntary movement provokes attacks of opportunity normally if you move through threatened squares, but does not provoke an attack of opportunity from the creature that struck you in the first place.
You are staggered for 1 round after you attempt to use this feat, whether or not you succeed.
Say a fighter with 3 iterative attacks makes a full attack against you. As this is 3 separate attacks they happens one after the other, Roll with it triggers when you are hit by a melee attack. So by my thinking if the first attack with roll with it trigger and if successful you roll away and avoid the 2nd two iterative attacks if the enemy can no longer reach you.
Or
would you add up the total of the full attacks damage and then trigger roll with it = much harder acrobatic check
Or
would roll with it let you avoid damage from the first attack but additional attacks take place and are resolved before you roll away. = can only help vs first attack.
| Phasics |
Phasics wrote:that's what I thought
would this mean I can escape the one turn kill of AM BARBARIAN ? :)
Sure! Right after you make the DC 90+* acrobatics check, you sure can.
*Based on a fictional rough draft of AM BARBARIAN damage. Actual DC may be considerably higher.
what's the damage on the first attack ? 100-150 ?
mmm wonder how far you can push an acro skill bonus
| Gobo Horde |
well... first attack of am barbarian is a lance hit, so add in charge, add in 3x damage from lance on horseback, add in rage, add in any magical bonuses, add in raging brutality, heck add in furious finish if he realized you could do that and that dc is going to be very very high. +100? well bab is 20, 18 str (and he will have higher) and +8 rage is +13, ditto for con so +13, lance does 1d8 so you are looking at a low of 47-55 damage. Times that by 3 (if im reading lance rules right) is 150 ish damage easy. AM is going to hit alot harder.
| Marthian |
So DC 145
you'd need alot of magic items for stacking acro bonuses and wish spells for further inherent acro bonuses , I wonder if you can get it that high
Of course, what you could stack acrobatics with, AM barbarian might have pushed further via threats to high-level magicians, or just absurd focusing.
One does not simply <insert Save or Die spell> AM BARBARIAN. And one does not simply dodge AM BARBARIAN.
| SlimGauge |
If a lesser being than AM BARBARIAN full-attacks this hapless goblin, connects with his first attack, and has the goblin Roll With It way from him, that being can convert his full-attack into a standard action attack (provided he hasn't used some attack feat/power that only works with a full attack) thus leaving him with a move action to close again with that tricksy goblin.
| StreamOfTheSky |
You're also staggering yourself by using it, so unless you get pounce* (AMBARBARIAN Goblin?), you will not be able to full attack on your turn, either. Whether you succeed the scrobatics check or not.
Definitely risky.
*Pounce lets you full attack at the end of a charge; if you're limited to standard action you can charge a distance equal to your base speed instead of 2x speed.
| Phasics |
If a lesser being than AM BARBARIAN full-attacks this hapless goblin, connects with his first attack, and has the goblin Roll With It way from him, that being can convert his full-attack into a standard action attack (provided he hasn't used some attack feat/power that only works with a full attack) thus leaving him with a move action to close again with that tricksy goblin.
Depending on how much damage he dealt the tricksy goblin he may have hit him far enough that he can't reach him with his move action.
And if he used his move action to get to the tricksy goblin in the first place then he's outta luck
| Phasics |
Phasics wrote:So DC 145
you'd need alot of magic items for stacking acro bonuses and wish spells for further inherent acro bonuses , I wonder if you can get it that high
Of course, what you could stack acrobatics with, AM barbarian might have pushed further via threats to high-level magicians, or just absurd focusing.
One does not simply <insert Save or Die spell> AM BARBARIAN. And one does not simply dodge AM BARBARIAN.
Not that I'm one to question the awesome of AM BARBARIAN ... but ;)
There is nothing except more damage that could counter roll with it. Its a pure DC 5+dmg vs acrobatics roll.
hrmm you know "if" you could automatically succeed one an acrobatics check then you would in fact dodge AM's first attack get blown back some ridiculous number of feet and then have your turn taking a single standard action to cast time stop.
I wonder if automatic skill check success would fall under a wish spell. e.g. success on your next impossible acrobatics check.
| Phasics |
You're also staggering yourself by using it, so unless you get pounce* (AMBARBARIAN Goblin?), you will not be able to full attack on your turn, either. Whether you succeed the scrobatics check or not.
Definitely risky.
*Pounce lets you full attack at the end of a charge; if you're limited to standard action you can charge a distance equal to your base speed instead of 2x speed.
Are you talking about a goblin barbarian or goblin wizard ? the goblin wizard has the Roll with It
staggered for a high level wizard isn't a big problem a std action is enough for time stop.
not a big problem for low level wizard either before they start needing thier swift actions for double spells per round.
| Marthian |
StreamOfTheSky wrote:You're also staggering yourself by using it, so unless you get pounce* (AMBARBARIAN Goblin?), you will not be able to full attack on your turn, either. Whether you succeed the scrobatics check or not.
Definitely risky.
*Pounce lets you full attack at the end of a charge; if you're limited to standard action you can charge a distance equal to your base speed instead of 2x speed.
Are you talking about a goblin barbarian or goblin wizard ? the goblin wizard has the Roll with It
staggered for a high level wizard isn't a big problem a std action is enough for time stop.
not a big problem for low level wizard either before they start needing thier swift actions for double spells per round.
Of course, Time Stop will only prolong AM BARBARIAN'S wrath. Do what you can try, but AM BARBARIAN will RAGELANCESTOMP (I know it's pounce) you twice as hard. Summon Monster 9? PAH! Meteor Swarm? AM BARBARIAN LAUGHS in the face of such insanity... Also, where is AM BARBARIAN?!? Do we need like a summoning sigil for him?
| Phasics |
Phasics wrote:Of course, Time Stop will only prolong AM BARBARIAN'S wrath. Do what you can try, but AM BARBARIAN will RAGELANCESTOMP (I know it's pounce) you twice as hard. Summon Monster 9? PAH! Meteor Swarm? AM BARBARIAN LAUGHS in the face of such insanity... Also, where is AM BARBARIAN?!? Do we need like a summoning sigil for him?StreamOfTheSky wrote:You're also staggering yourself by using it, so unless you get pounce* (AMBARBARIAN Goblin?), you will not be able to full attack on your turn, either. Whether you succeed the scrobatics check or not.
Definitely risky.
*Pounce lets you full attack at the end of a charge; if you're limited to standard action you can charge a distance equal to your base speed instead of 2x speed.
Are you talking about a goblin barbarian or goblin wizard ? the goblin wizard has the Roll with It
staggered for a high level wizard isn't a big problem a std action is enough for time stop.
not a big problem for low level wizard either before they start needing thier swift actions for double spells per round.
Yes yes *insert AM victory dance*
But if your going to be like that then
round 1
AM BARBARIAN charges from insane distance RAGELANCEPOUNCEDOOM
goblin wizard immediate action Roll with it , triggers wish spell auto success on acro check
wizard thrown backwards feet in damage (shouts I CAN SEE MY HOUSE !)
Wizards turn well outside of AM's range casts greater teleport/plane shift and leaves
Wizard then makes another wish to make a new auto success trigger acro check.
Wizard who has the immortality discovery simply avoids AM for the rest of AM's life until AM dies of old age :P
| Gobo Horde |
The mobile fighter gets the ability to take 10 on acrobatics checks and to take 20 3 or 4 times a day, so he would have good chance for this. Not a wizard, I know... but food for thought.
Also with my build up top, that had a weakish str (18 start, instead of 20), no belt of physical perfection, no magical enchantments on the weapon, no powerful blow, no witch hunter, not even power attack. so add in 1.5 for str, 3 for belt (str), 3 for belt (con), 5+furious/vicious/corrosive/flaming/frost lance (5d6+7), 6 for powerful blow, 6 for witch hunter and 12 for power attack. that is 5d6+38.5 damage. Times that by 3 and you are looking at an additional hefty 213 (average) damage! If he actually had eldritch heritage (orc) you could be looking at another 24 (x3=72) damage on top of that.
The build I built was a low end, quick imitation. a second go through, and you are looking at something closer to 360, 430 if you include eldritch heritage. You will not pass a skill check like that...
Disclamer: this was fabricated on the fly, some numbers might be off, rounded, or averaged. This also is am barbarian we are talking about, I do not know if a build was ever actually created or not, so some artistic licensing was taken :p
| Phasics |
The build I built was a low end, quick imitation. a second go through, and you are looking at something closer to 360, 430 if you include eldritch heritage. You will not pass a skill check like that...
Hence why I went to the wish spell
"automatically succeed on the next acrobatic check that is impossible"
DC425 is not possible therefore wish kicks in and you succeed, and get thrown back your max speed in feet since 425feet will exceed your speed ;)
Since a wish can be used to make one attack auto hit the premise is there to make a skill check auto succeed regardless of how crazy high it might be.
This puts you 60 odd feet away with a standard action, spell teleport/plane shift and flee :) which is very goblin thing to do against a superior opponent ;)
cast wish to reset the auto success and you safe until AM finds you again and rinse repeat till AM dies of old age :P
| Phasics |
You do realize the AM BARBARIAN build no longer works?
You can thank errata. I am not going to debate it's ability to work.
The build itself was commented on by developers.
Please do not bring it up, as if it is something that still exists.
It's gone the way of the Totem Barbarian.
Goblin wizard still works and still wins by the same means :P
roll with it avoid AM until he dies for gets nerfed by devs :P same diff
| StreamOfTheSky |
StreamOfTheSky wrote:Totem Barbarian got nerfed?It no longer exists, or rather, it never did.
You mean like how flurry "worked like this all along!" ?
I wish they stop telling us that what we read wasn't real...
So I guess that every totem printed that's not Beast totem line was a complete waste of ink, then. So awful to let a barbarian adopt more than one totem, cause aside from pounce, the totem powers were so blatantly more powerful than Come and Get Me, Eater of Magic, Strength Surge, etc...
(last sentence was sarcasm, if you missed it)
| StreamOfTheSky |
Heh anyway back to the point of the thread
Roll with it lets you avoid full attacks if you can roll away from the first , so thumbs up and not much more to see here
Yup. That's basically the appeal of it. Lose your full attack to cost the enemy his. Until you get pounce, then it's just a great option if you can make the DC.
| Talonhawke |
You do realize the AM BARBARIAN build no longer works?
You can thank errata. I am not going to debate it's ability to work.
The build itself was commented on by developers.
Please do not bring it up, as if it is something that still exists.
It's gone the way of the Totem Barbarian.
Functionally the only thing I thought changed was the lack of x3 damage in all hits. I mean sure less damage but downgrading from a locomotive to a tractor trailer is still a massive hit.
| Phasics |
Phasics wrote:Yup. That's basically the appeal of it. Lose your full attack to cost the enemy his. Until you get pounce, then it's just a great option if you can make the DC.Heh anyway back to the point of the thread
Roll with it lets you avoid full attacks if you can roll away from the first , so thumbs up and not much more to see here
unless you don't need a full attack i.e. casters ;)
| Gobo Horde |
So I guess that every totem printed that's not Beast totem line was a complete waste of ink, then. So awful to let a barbarian adopt more than one totem, cause aside from pounce, the totem powers were so blatantly more powerful than Come and Get Me, Eater of Magic, Strength Surge, etc...
(last sentence was sarcasm, if you missed it)
Sarcasm aside, I wrote quite the wordy few posts on how the hive totem was great for a feral gnasher goblin barbarian. One of the rare few goblins that were strong and almost had a sneak skill in the negatives... The ability to bite someones head 5 times on a standard at lvl 9 was something that brings a tear to my eye... sniff...
Bigjaw The Goblin