A Fighter build with Eldritch Heritage.


Advice


Hello everyone,

for my new campaign Kingmaker, I want to play a fighter. I read the "Bladestorm: "STR Ranger"'s Guide to TWF for Fighters", and the Orc blooded chapter stroke me.

I want to build a fighter following the Orc Blooded path. The High CHA is something I want in this AP, because I aim for the King position. Here are my stats, and my build. I'm not the dump CHAR guy, so I prefer to have at least 10 in any CHAR. If you can help me to do a better build, it would be very kind.

Human

Str: 18
Dex:14
Cons:14
Int:10
Wis:10
Cha:14

Trait: Optimistic gambler, Bastard (from player's guide of Kingmaker)
I exchange the Human feat to get Focused study. (Skill focus:lvl 1 Survival, lvl 8 Perception, lvl 16 Diplomacy.

Feat:

1- (Fight)Power attack
1- Iron Will
1- Skill Focus: Perception.
2- (fight) Weapon Focus: Falchion
3- Cleave
4- Weapon specialisation (increase CHARISMA +1)
5- Eldritch Heritage: Orc blooded
6- Vital Strike
7- Quicken SLA Touch of Rage
8- Improved Critical; Skill focus:lvl 8 Perception, (increase STRENGHT +1))
9- Critical focus
10- Greater weapon Focus
11- Improved Eldritch Heritage: Strenght of the beast
12- Greater Weapon specialisation; (increase STRENGHT +1)
13- Improved Eldritch Heritage: Fearless and no Light sensitivity
14- Dazing ASSAULT
15- Blinding critical

Well, if you can help me improve this, it would be great.

Thx.

P.S: My apologies if my english is awkward, it is not my native language.


Are you taking Improved Eldritch Heritage at 13 for Fearlessness, or no light sensitivity?

I don't think you would have light sensitivity at all, because you don't get the bloodline arcana.

Looks interesting but I think I would take both Fast Learner, and Toughness. I wold probably drop Cleave and the level 13 Improved Eldritch Heritage to do so.

Not sure if I would go for more skill points, or resisting combat maneuvers. I might go for skill points, and resisting maneuvers, since I said I'd take Toughness.

I've never been bull rushed too much, so I'd go with CMD against trips and grapples as my favored Fighter class options.

Oh and I'd go for the Falchion.

Also you really don't have any featts that help ranged combat right now. All your feats make sense, but I almost think Deadly Aim is too good to pass up. With your Touch of Rage feature you won't be terrible with archery, to hit bonuses at least.


Dump Iron will for Extra Traits

Take Psion (+2 vs Mind Affecting spells)
And Dangerously Curious (You have high Cha so why not use magic gear? Wands are nice)
Make your second skill fcs: UMD.

Also pick either Crit feats OR Dazing Assault. Not both.

If you go crit feats, get Versatile Crit and Staggering.

Staggering is good on its own.

Versatile can be whatever other crit feat you want. Bleeding, Sickening, Blinding or Stunning.


I would take the eldritch line as early as possible. It is the 'unique' thing about the build, so I would want it to be part of me right away.

To me, bastard and orc blooded does not sound like the king type. But that is personal preference.

Otherwise, I think the build looks like it could be fun.


In the list of feats, it looks like you're taking Skill Focus (Perception) twice -- which you can't do. You can take Skill Focus multiple times, but only once per skill.

If you think it's THAT important to pump up your Perception, take Alertness for one of those.


You can't take quicken SLA before level 9 and that is if you have robes of arcane heritage.

The requirement is level 10 spell caster. Eldritch Heritage counts your character level-2 as sorcerer levels so you need to be effectively level 12+ to qualify for quicken SLA.

It helps if you have robes of arcane heritage.


Tinalles wrote:

In the list of feats, it looks like you're taking Skill Focus (Perception) twice -- which you can't do. You can take Skill Focus multiple times, but only once per skill.

If you think it's THAT important to pump up your Perception, take Alertness for one of those.

I'm pretty sure that's a typo, and the first skill focus should be survival.

Grand Lodge

note if you want eldritch heritage, you'll need at least 13 (so no Cha 10)
if you take improved eldritch heritage, you'll need 15 Cha

I'd swap the feat 2&3, take cleave as fighter bonus feat; that way, you can retrain it at level 8, when it's becoming less useful.


Vrischika111 wrote:

note if you want eldritch heritage, you'll need at least 13 (so no Cha 10)

if you take improved eldritch heritage, you'll need 15 Cha

I'd swap the feat 2&3, take cleave as fighter bonus feat; that way, you can retrain it at level 8, when it's becoming less useful.

Eldritch Heritage builds generally only need a 13 Cha to nab all the feats because by the time you have access to the higher levels of the feat chain it is pretty cheap to nab a +4 Cha item or add it to your Wisdom headband.

For some people if they rather trade gold for stats, than they can just start with an 11.


How many people in your party?

Did you look at teamwork feats ? Teamwork outflank and precise strike with smart play are better than Weapon focus and weapon specialization.

Extra trait beat iron will.

Get Eldirch heritage as some as Possible.

Skill focus survival is okay because you have to get it get chian.
Perceptions not Class skill and you are 3 skill point per level build so why Chase it.

I would take skill Focus intimidate at level 8th
I would Also take Intimidating prowess to both STR and CHA to Intimidate.

Check your gm because Both your traits are campaign traits. And you only have one.


Thanks all for your advices. So I used them to think about another builds, still base on eldritch Heritage and the cornugan smash way.

To answer you Tom, it is a four party players: Fighter/rogue/Sorcerer/cleric

So here is my new build, what do you think of it?
Oh, and I grab a large Bastard sword two handed.

Human Cheliaxian

Trait: Optimistic gambler, Rich parents (to buy my Large master Bastard Sword)

Strength 18/26
Dex 14
Con 14
Int 12
Wis 10
Char 13/14

Feats:

1- Focused Study /Focus Skill: Survival
1- Extra Traits (Latent Psion/ Dangerously curious
1- Power Attack
2- Weapon Focus: Bastard Sword
3- Eldritch Heritage
4- Intimidating prowess (+1 Strenght)
5- Dazzling Display
6- Cornugon Smash
7- Shatter defenses
8- Improved Critical/ Focused Study /Focus Skill: Intimidate (+1 strenght)
9- QSLA: touch of the beast
10-Greater Weapon Focus: Bastard Sword
11-Improved Eldritch Heritage/ Strenght of the beast
12-Deadly Stroke (+1 Charisma)
13-Critical Focus
14-Staggering Critical
15-Vital Strike?/ Furious focus?/ Persuasive? (to pump up intimidate)

Skills:

diplomacy 15
intimidate 32/36 with Persuasive
perception 15
Survival 24 (since we don't have any barbarian or ranger/druid in our party, I will take the spot of the outdoor man)
Use magic device 22

So, what about this build? If you have any idea of wich 15th gift I should take ...


What archetype are you using?

Are you sure the Bastard Sword is the best way to go? You don't really look like you are set up for sword and shield. I guess you could wear a buckler and one hand the Bastard Sword at time, but if you aren't I'd go for a Falchion. Two handed, and a better crit range for your feats.

Also you don't have Improved Critical, or either of the Weapon Specialization feats.


sunbeam wrote:
What archetype are you using?

EDIT: I didn't take any Archetype. Maybe I should have take the THW archetype.

sunbeam wrote:
Are you sure the Bastard Sword is the best way to go?

I don't know. I read the one Big Hit thread and I discover this weapon. I find it very funny.

And I didn't take the Exotic Weapn Feat 'cause I read this

Quote:

Sword, Bastard

A bastard sword is about 4 feet in length, making it too large to use in one hand without special training.

Description: Due to its size, a bastard sword is an exotic weapon. A character can use a bastard sword two-handed as a martial weapon.

Now I'm not if the Large size change the need of the feat or not.

sunbeam wrote:
Also you don't have Improved Critical, or either of the Weapon Specialization feats.

I have. My level 8 feat is Improve critical.

Grand Lodge

That's my thread.

Still working out the build.


If you want an exotic weapon pick the falcata, its hands down the best weapon in the game dpr wise and can be wielded 1 handed or 2.. I personally would make an intimidator/crit build more liek this..

archtype either 2hand fighter or weapon master

1-skill focus: surv.
1-exotic weapon: falcata
1-power attack
2-weapon focus: falcata
3-eldritch heritage: orc
4-weapon spec: falcata
5-intimidating prowess
6-cornugon smash
7-furious focus
8-greater weapon focus: falcata (get the keen enchantment, gold is easier than feats)
9-critical focus
10-quicken sla (with robes of arcane heritage)
11th-imp eldritch heritage
12th-greater weapon spec
13th-staggering critical
14th-critical mastery
15th-blinding critical

i personally would go with weapon master to really beef up those crits, but theres deff. somthing to be said about greater power attack at 15th 2hand fighter, and backswing for that matter..

gear musts:
robes of arcane heritage
charisma headband(perhaps a rod of splendor instead)
keen couragous falcata of the highest + u can get.
gloves of dueling (get lead blades perma on them if u can)
cloak resistance highest + u can get
belt str/con highest + u can get

Good luck sir!


forgot about your other 2 skill focuses: i would go umd and intimidate

Dreadful Carnage is also another feat to consider, as it an amazing aoe debuff that with your intimidate check will be auto success..

you could always swap it in at 14th level and pick a different feat at 15th than blinding crit.. If so i would prob go 2hand archtype over weapon master..

The Exchange

For a medium character to use a large-sized bastard sword two-handed they need the Exotic Weapon Proficiency. That's because the size increase ups the 'hands needed' to use the weapon, so you need to be able to use a medium bastard sword in one hand to be able to use a large bastard sword in two hands. Without the Exotic Weapon Proficiency Feat you're taking both non-proficiency penalties (-4) and oversized penalties (-2) to swing the thing (so a whopping -6 to hit). Even with the EWF you take the -2 oversized penalty, so you're trading -2 to hit for an average 3.5 extra damage (1d10 average being 5.5, 2d8 average being 9), so a little worse (on average) than the return Power Attack gives you (+2 damage per -1 to hit). Still, you can stack it with Power Attack, and if you can get that party Sorcerer to take Enlarge Person and cast it on your guy on a regular basis that 2d8 becomes a 3d8 (13.5 average) with reach... Plus, you get to look all 'manga' too! ;)

If oversized weapons appeal to you then the Titan Mauler Barbarian archetype from Ultimate Combat is worth a look (although you may need to search out some errata for it since it was initially written with some nebulous wording in some of the abilities).

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