| mbauers |
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Heroism, for sure. Getting heroism as a second level extract (essentially) is just really good. Since you're basically taking two rounds to drink a potion, you want to use it with high duration buffs you can use outside of combat (and preferably with third level potions).
I used greater magic fang with my alchemist, but he was a feral mutagen guy.
| Abyssian |
Stoneskin. It's crazy good but crazy expensive. If you get to continue to use it for free, it's just crazy good.
| StreamOfTheSky |
Stoneskin requires a Summoner, but is very good.
Other good ones:
CL 20 Potion of GMF (or as high as possible; anything lower than CL 16 is kinda bordering on not worth it vs. just one for +1 to all nat weapons, though)
CL 12+ Potion of Barkskin
Elixer of Shadewalking (have the party split the cost w/ you; benefits everyone)
Elixer of Tumbling
Elixer of Hiding
Elixer of Vision
CL 11+ Potion of Resist Energy
Generally, you want potions well above your own level so they're harder to dispel. So while I have things like "CL 11+ Resist Energy," obviously that is great at level 6, but pretty pointless by the time you're level 11.
If you do have a summoner in the party, Greater Invisibility at level 7 (soonest he can get it) is very nice, though you will be able to cast it yourself in 3 more levels, and spending 2 rounds to do AA + Greater Invis probably isn't practical for many fights.
It's not useful w/ AA (other than using AA to preserve the potion) itself, but when you pick up Eternal Potion around level 16, making Acute Senses permanent will yield a +30 on perception checks, which is awesome.
Muser
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Add in Feather Step, Good Hope, Gaseous Form and and Greater Invisibility then you're good to go. See Invisibility isn't a bad one either.
Remember that you have discoveries that allow you to both extend potions and drink them at your own caster level. This allows you to for instance, extend the spell Heroism to last for most of the adventuring day. Extended Haste isn't a bad idea either, but it does require some metagaming to benefit from, since the it's ideal for those occasions when your party is face-to-face with the last door in a dungeon and just know there's going to be something ridiculously powerful behind it.
Naturally the caster level discovery isn't that good if you have access to high cl potions from the get-go.
| StreamOfTheSky |
I was thinking about Barkskin, Stoneskin, Resist Energy, Longstrider, Heroism, and Life Bubble
General rules:
- Anything below spell level 2 is not worth using a 2nd level extract on. My current alchemist had a rough patch w/ no party arcanist, so he needed to AA his own Mage Armor potion, but that was out of strict necessity only.
- Anything of level 2 you should be getting a big CL boost out of compared to if you had cast it, or something you can't already use an extract on.
Elamdri
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Elamdri wrote:I was thinking about Barkskin, Stoneskin, Resist Energy, Longstrider, Heroism, and Life BubbleGeneral rules:
- Anything below spell level 2 is not worth using a 2nd level extract on. My current alchemist had a rough patch w/ no party arcanist, so he needed to AA his own Mage Armor potion, but that was out of strict necessity only.
- Anything of level 2 you should be getting a big CL boost out of compared to if you had cast it, or something you can't already use an extract on.
Even if it's a spell that I can't normally cast like Longstrider which lasts for hours?
| StreamOfTheSky |
Might be worth it, then.
But you could just get boots of striding and sprining or use Expeditious Retreat on yourself. It also won't stack w/ haste, a common buff.
And a lot of alchemists will be flying as soon as level 6 (wings discovery, beastmorph, or both), making it not needed anymore, and you only got level 2 extracts 2 levels prior.
But, general rules. Do it if you want it.
Elamdri
|
Might be worth it, then.
But you could just get boots of striding and sprining or use Expeditious Retreat on yourself. It also won't stack w/ haste, a common buff.
And a lot of alchemists will be flying as soon as level 6 (wings discovery, beastmorph, or both), making it not needed anymore, and you only got level 2 extracts 2 levels prior.
But, general rules. Do it if you want it.
Good point.
| Mirrel the Marvelous |
Glibness is a lot of fun. If you get infuse extract you can even give it to the rogue, who will then love you forever.
My group have used this to the max in the Way of The Wicked AP I'm running. Every time a social encounter comes up they completely walk it. I don't know if I should applaud them or sit in a corner and cry.