Shooting someone to health


Homebrew and House Rules


I've got an interesting idea, at least interesting to me.

Healing bullets.

We've grappled with the idea of tranquilizer darts filled with healing potions, acid bolts with potion in the place of the acid in the glass chamber, and now the considered idea of a pitted bullet where the potion is alchemically solidifed in place of a poison.

Does anyone have any thoughts, tips or reading material to make this potentially work?

I realize that any healing shots would have to over come passive AC's such as armor, but can probably ignore ones related to things like AC or what have you that the player should, somewhat, be able to control.


The concept of shooting yourself to heal is silly and irrational, though the Idea of reducing Potions into a solid form is perfectly fine.

Advanced Race Guide wrote:

Potion Sponge: This egg-sized sponge is covered in a

layer of waterproof edible wax, designed to absorb 1 dose
of a potion. Chewing a potion sponge and swallowing
its liquid contents is a full-round action. A creature of
at least Large size can swallow the sponge in its entirely;
other creatures must spit out the sponge once it’s
depleted (a free action). Unlike a potion that is drunk
from a vial, a potion sponge can be used underwater. A
potion can be poured from a vial into a sponge potion (or
squeezed from a sponge into a vial) as a full-round action.
The potion sponge is immune to attacks that specifically
target crystal, glass, ceramic, or porcelain, such as shatter.
It otherwise works like a potion vial

Followers of Cayden Cailean make Potion Bread, and Elves are none to make all sorts of alchemically enhanced super food.


Presuming your close enough, it would resolve as a touch attack, so armor is less of an issue, i think the challenge here is primarily the expense of getting a strong enough powder to not only offset the damage of the bullet but also provide useful healing, other potions alchemically reduced in this way could actually prove worth it though


A Ninja wrote:
The concept of shooting yourself to heal is silly and irrational,

Did I mention I'm playing a Goblin?


LeviGratton wrote:
A Ninja wrote:
The concept of shooting yourself to heal is silly and irrational,
Did I mention I'm playing a Goblin?

In that case let me re-phrase, That's perfectly acceptable. Let me think, you can do it with poisons so why not? The rules for reducing a specific poison into a solid compound are in the Firearms section of Ultimate Combat, the most you would have to do is transfer the rules over (Change all instances of Poison to Potion) and get GM permission.

Grand Lodge

1 person marked this as a favorite.

Syringe Spear, and potions of Cure.


Might not be quite what you're looking for, but 1 level of Spellslinger to get the Arcane Gun, then go into Cleric. Get the Reach spell metamagic feat for your healing spells and shoot healing through your gun!


Daelen wrote:
Might not be quite what you're looking for, but 1 level of Spellslinger to get the Arcane Gun, then go into Cleric. Get the Reach spell metamagic feat for your healing spells and shoot healing through your gun!

Actually that works to... Surprisingly enough.


Ok, let me get down to specifics.

I've got a Goblin Alchemist that's going to be a pistol user.

I was thinking of having one weak pistol that does like 1d3 damage for healing bullets, so it's going to barely damage them, and a better gun for combat. Mostly staying back as a healer.

I'll be using the Chirurgeon Archetype as well.


1 person marked this as a favorite.

Dotted for future cleric with an A-hole type attitude. "Sure I'll heal you, stand still cause this is gonna hurt before it feels better" lol


You could do an oil of cure something and then launch it somehow? Maybe you just smash glass bottles on your head to heal.

Grand Lodge

Make a hexcrafter with healing hex and then use spellstrike to stab people with health.


2 people marked this as a favorite.

We use healing arrows in our games with some frequency.


2 people marked this as a favorite.

CHARGE ME DOCTOR!


Add the merciful enchantment to the gun.


Arrows can be made into +1 Spell Storing Arrows. These arrows can have Cure X cast into them.

Take this a step further and use Blunt Arrows to deal non-lethal damage, which is healed at the same rate as any lethal damage the target has taken.

For guns? Why, it's no sillier than using the Reach Spell metamagic feat to accomplish the same thing. Go for it. The look on the face of the first heavily injured person you point your gun at will be priceless.


Archer shoots the fighter in the back, just as he is about to go down to the ogre.

"All better?"
"Yeeeesss!"


Reminds me of a friend's idea when I was just starting AD&D (1st ed). He had a club that healed an ally he smacked with it.

Bullets for health, however, reminds me of the commando from the mmo SWTOR.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Shooting someone to health All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules