Battle Cleric Build


Advice


This is a level 10 Cleric for a game starting pretty soon. I've never actually played a Cleric (or really any caster at this level), so I'm hoping you guys can offer some tips or warn me away from any major pitfalls here. It doesn't have to be perfectly optimized - just viable and useful. I still don't know the details of the game except that we're going to be doing one of the adventure paths or some other Paizo module.

The character's a Lawful Good Human, and the stats (rolled, not point buy) are after item/racial/level bonuses. Cleric of Iomedae with Good and War domains (Archon and Tactics subdomains).

Str 15
Dex 12
Con 13
Int 13
Wis 20
Cha 16

Feats:
Weapon Focus (Longsword)
Scribe Scroll (since most of my prepared spells will be buffs, there are some situational spells I'd still like to have handy)
Improved Initiative
Heavy Armor Proficiency
Power Attack (mostly to open up a bunch of combat feats with the War domain ability)
One more that I haven' decided on. I don't know if I want to start taking channeling feats or not, and Quicken Spell doesn't feel like it'd be cost-effective at this level. I'm considering Quicken Spell-Like Ability for Touch of Good, but that feels like a pretty hefty investment.

Traits: Magical Lineage (Divine Power), Reactionary

Items (roughly 62,000 worth):
+2 Full Plate
+1 Holy Longsword
Cloak of Resistance +2
Amulet of Natural Armor +2
Headband of Mental Prowess (Wis/Cha) +2
A handful of scribed scrolls and miscellaneous non-magical stuff
About 10000gp left over

So far, this puts AC at 24, saves at 10 (fort), 6 (ref), and 14 (will), init at 7, and attacks at 9/4 (11/6 with the sword, 16-18 after a round or two of buffing)

I've also got a MW longspear handy so I can use the War domain ability to make a couple of attacks of opportunity with reach and combat reflexes.

So, for people who've run or played games with this sort of character (or who just know the system better than I do).. any advice on stuff like feats and items?


It seems that you don't have an emphasis on channeling and want to emphasize their combat characteristics.

With those stats, I would suggest purchasing a belt of physical might Str/Con instead of the headband of mental prowess.

Spend 4k on a Headband of Wisdom instead. Also, consider picking up a pearl of power 1st or second level. You never know when you may need that extra bear's endurance or resist energy spell.

Some really great cleric spell staples will be blessing of fervor, righteous might, divine power, divine favor, spiritual ally, and shield of faith.

Please consider picking up Combat Casting or Extra Channel. That will offset the decreased number of channels you receive from a lower Charisma.


As a cleric you won't have the raw power of any of the martial classes, so you will need to focus on buff spells; especially ones with a long duration or ones which affect the whole party. Prayer, Blessing of Fervor, Magic Vestments, and Greater Magic Weapon are all great choices.

I would highly recommend spending 3,000gp on a Metamagic Rod of Reach. With it, you can pull from pack(move) and cast(standard) to stick your whole party with any of the Communal spells(Protection from Evil, Resist Energy, etc.) in a single turn. This can be a lifesaver; when you suddenly find yourselves fighting a magma elemental, or when you get ambushed by a dominate-happy vampire, this can be the difference between victory and a TPK.

I do have to question why you have no shield. You could drop your Amulet of Natural Armor down to +1, then use the gold to buy a +2 Buckler, netting an extra 2 AC. You can still cast with a buckler on, and you can even wield your longspear with it on if you have to.

EDIT: One thing of note, one advantage of a cleric over a paladin is when you hit level 12 you will be able to stick a +3 bonus on your weapons and armor with Greater Magic Weapon and Vestments, respectively. These both last 1 hour/level, meaning a single casting will last you 12 hours. It's MUCH more efficient to cast these at the start of each day, and put the money you would spend on enchanting your weapons/armor into something else(Deliquescent Gloves are good for a damage boost).


Might as well play a dwarf, then the travel domain, and stone plate armor.

Your movement will be 30 all the time, and 40 often with the longstrider domain spell.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Battle Cleric Build All Messageboards

Want to post a reply? Sign in.