| The Golux |
Adventure paths are obviously mainly for running adventure path campaigns, but I know they have other flavor and crunch information in them and am wondering if you think they are worth picking up/looking into for that information, either in general or any of the specific adventure paths in particular. What kind of tastes would the extra information be most suited to?
| Steve Geddes |
It's obviously a tremendously subjective thing, but I think they are invaluable. (I'd drop the AP subscription last if there could be only one).
The extra information includes regular in-depth discussions of specific deities (the main 20 have been done now, but they're going to continue with some of the more esoteric/obscure deities - something I think is likely to be more valuable since those kinds of articles on the 'also rans' could easily be cut from a god-specific book, likely to focus more on the 'main players').
There's also a significant amount of campaign setting material (my main interest) from city gazetteers to racial/cultural snippets specific to golarion to historical information about the world.
Those who like monsters always cite the inclusion of five to ten monsters every month as a big plus. Similarly there's a regular dose of fiction set in Golarion for those who like that kind of thing.
Finally, there's a not insignificant amount of rules material (rules on posession being one of my favorites).
All-in-all, the AP 'additional information' is a grab bag of bits and pieces, tied together thematically to suit the current AP story. I guess if one was only a player it might not be worth it, but for a DM running a game in Golarion (even one running exclusively homebrewed adventures) I personally think the 'extra stuff' is just as valuable as the adventure itself.
Cpt_kirstov
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Also the wiki has an index of articles page that will tell you about what the articles in the back section of the APs, sorted by type of article
| ChaiGuy |
I would think that even if your not using the adventure path per se, you could still use the maps and encounters in a home game. For example if you don't have time to build a dungeon or city from scratch you could pull one from an adventure path. For a dungeon you'd probably want to make sure it's for a leve apropriat for the PCs of course.
I've seen a lot of good dungeons in the APs. For the city info, they often have broad layouts with interesting sites noted in detail that would take me quite a long time if I were to try and make that all from scratch.