Mike Tuholski
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Ok, I've read the book, the FAQ, and a few other threads but I'm still a little confused on how to add up bonuses when tripping with a whip. For example, here are the stats for my halfling bard:
Melee: +4 (Weapon Finesse)
CMB: -1 (size Small)
First of all, when making a trip attempt with my whip, do I make an attack roll AND a CM roll or do I have to choose between dealing damage and tripping?
If I am attempting to trip, do I use my attack modifier and my CMB (total +3) or just one or the other?
I already discovered in another thread that weapon enhancements (e.g. +1 enhancements, Weapon Focus, other feats) get added to the trip attempt, but correct me if I'm wrong on that as well. Thanks.
| Grick |
First of all, when making a trip attempt with my whip, do I make an attack roll AND a CM roll or do I have to choose between dealing damage and tripping?
A combat maneuver is an attack roll. Anything that applies to attack rolls (like a Bless spell) will apply to normal attacks as well as combat maneuvers.
That said, if you choose to make a Trip combat maneuver, the result (if you succeed) is that the foe is tripped. You don't do damage unless you have special abilities that say so.
If I am attempting to trip, do I use my attack modifier and my CMB (total +3) or just one or the other?
You use your CMB, and anything that applies to that CMB.
CMB = Base attack bonus + Strength modifier + special size modifier
In your case, you'll use weapon finesse to replace your strength modifier with your dexterity modifier.
So that leaves you with CMB=BAB+DexMod+SSM.
You also add any bonuses you currently have on attack rolls due to spells, feats, and other effects. Bless spell, flanking, higher ground, an enhancement bonus to the weapon you're using, etc.
For example, a level 2 halfling bard with 16 Dex, weapon finesse and inspire courage active could make a trip attempt with a masterwork whip at +5 (BAB+1, Dex+3, Size-1, Enhancement+1, Competence+1).
Mergy
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Slim, not exactly.
Since you have Weapon Finesse, you can apply your dexterity to your CMB instead of your strength for trip attempts. This means your chance to trip with the whip should be two lower than your normal chance to hit with the whip. You subtract your normal bonus to hit for being small, and then subtract the addition 1 for being small and attempting a combat manoeuvre.
| Nicos |
| 1 person marked this as a favorite. |
Slim, not exactly.
Since you have Weapon Finesse, you can apply your dexterity to your CMB instead of your strength for trip attempts. This means your chance to trip with the whip should be two lower than your normal chance to hit with the whip. You subtract your normal bonus to hit for being small, and then subtract the addition 1 for being small and attempting a combat manoeuvre.
the bolded text seems wrongb to me. every bonus you have to hit with a weapons is added to the CMB for that maneuver
| SlimGauge |
Sorry, Mergy, I didn't go into calculation of the CMB, since I didn't think that was the OP's question. I didn't double check his math. I was trying to say that you don't make two rolls (the attack roll AND a Maneuver Check {wich is, as pointed out, an attack roll itself}).
| Nicos |
| 3 people marked this as FAQ candidate. |
Small characters have a natural +1 to hit with attacks for being small, but a natural -1 to their CMB.
Therefore, if your small character is performing a weapon-based combat manouevre, it is at their attack value -2.
the natural +1 to hit should be added to the the cmb of weapon based maneuvers...i think. why not?
Jiggy
RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32
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You don't get to have two different size bonuses. Just ponder that for a second and see if it makes sense: due to your size, you are simultaneously both more and less likely to succeed at the trip attempt?
No, you get your normal size modifier on normal attacks and your special size modifier on maneuvers.
| Nicos |
You don't get to have two different size bonuses. Just ponder that for a second and see if it makes sense: due to your size, you are simultaneously both more and less likely to succeed at the trip attempt?
No, you get your normal size modifier on normal attacks and your special size modifier on maneuvers.
but the bonus on attack roll add to CMB for weapon based maneuvers.
| Maerimydra |
Mergy wrote:the natural +1 to hit should be added to the the cmb of weapon based maneuvers...i think. why not?Small characters have a natural +1 to hit with attacks for being small, but a natural -1 to their CMB.
Therefore, if your small character is performing a weapon-based combat manouevre, it is at their attack value -2.
FAQed!
| Maerimydra |
Not in the case of the size modifier. The normal size modifier is replaced by the special size modifier.
Source please? I know about the special size modifier, but is it explicitly stated in the rules that the normal size modifier to hit no longer applies when performing a combat maneuver? If anything, the rules state that two bonus of the same kind do not stack, so the +1 size modifier to hit wouldn't stack with the -1 special size modifier to CMB if and only if a size modifier bonus/malus and a special size modifier bonus/malus are the same thing (are they?). And if they are, how do you calculate the CMB with two opposite size modifiers that "do not stack"?
I'm not saying that you are wrong Jiggy, most of the time I agree with your interpretations of the rules, but I'm just wondering if the special size modifier to CMB was only put there to negate the normal size modifier to hit or if it was meant to really hurt the CMB of small sized creatures.
EDIT: According to the stats block of some monsters in the bestiary, Jiggy is right. I'm now searching for a non-medium sized monster equiped with a "trip" weapon to be sure.
Another EDIT : According to the Balor's stats block, being equiped with a trip weapon do not change your CMB, but the Balor has also "Weapon Focus (longsword)", which is not calculated in his "general" CMB (because it would only applies to disarm and sunder).
| Maerimydra |
It wouldn't. And people flagging things like this for FAQing is why it takes so long to get answers to legitimate questions.
Wow, you got up on the wrong side of the bed this morning Jiggy? I don't think that a question that was flagged as an FAQ candidate only once will take much of the precious developers' time.
| james maissen |
Why would it make sense that you get your +1 to hit from being small added to your -1 to CMB for being small?
There have been many 'unnoticed' changes from 3.5 to PF, and this one is somewhat reasonable to have clarified as not everyone in PF will have played 3.5 before picking up PF.
Helping them smooth out places where language needs to be changed based on their changes is a very reasonable and easy thing for them to handle for future printings.
They actually changed the actual modifier to be that which negates the size bonus/penalty and they name it differently. Perhaps that's the intention.
If it's intended to work as 3.5 did in replacing the size bonus/penalty to hit, then frankly it should say or at least hint that such is the case. It does neither.
It may be the case that this is what they intended, even if it is different from how many of us would read it. Considering that is the case in other places where PF changed things (e.g. Monk's flurry) perhaps we should not be so quick to assume that this isn't a change.
-James
| Maerimydra |
Just one won't. But then there's another. And another. There are sooooo many posts that get flagged for FAQing that don't need it. The devs have to wade through all of them, and that takes time.
"A single raindrop never believes it is to blame for the flood."
And if there's so many others who believe that this rule should be clarified, it becomes a rightful FAQ candidate, don't you think? Frequently Asked Question means "frequently asked question", not "pertinent questions according to Jiggy". Just because you believe that this question is not pertinent doesn't make that true for everyone else. And, beside, I can live a few more months without knowing if Flurry of Blows works as Two-Weapon Fighting or not: it's not wading through all the FAQ that takes time for the devs, it's the fact that the devs do not even know how their own system, inerited from the 3.X D&D era, works or should work.
Jiggy
RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32
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@James - Which interpretation are you saying could be a relic from 3.5? Not having come from 3.5 myself, I found your post slightly hard to follow.
@Maerimydra - I didn't mean lots of people FAQing the same topic, I meant there are lots of different topics that each only get one or two FAQ clicks. So the devs then have a queue of probably hundreds of threads flagged for FAQ treatment, with 95% of them having 1-4 clicks and not needing treatment at all, but they still have to look at them.
| Maerimydra |
@James - Which interpretation are you saying could be a relic from 3.5? Not having come from 3.5 myself, I found your post slightly hard to follow.
@Maerimydra - I didn't mean lots of people FAQing the same topic, I meant there are lots of different topics that each only get one or two FAQ clicks. So the devs then have a queue of probably hundreds of threads flagged for FAQ treatment, with 95% of them having 1-4 clicks and not needing treatment at all, but they still have to look at them.
Hum, interesting, I always thought that a certain threshold had to be met before a FAQ candidate could be sent to the devs by the automatic system.
| Nicos |
Why would it make sense that you get your +1 to hit from being small added to your -1 to CMB for being small?
you are yet to quote a rule for ignoring the +1 to hit. I can quote one
"When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects"
Noe, maybe i am wrong, i do not know. but i have yet to see a hard rule to contradicts my opinion.
| Nicos |
I'm not saying that you are wrong Jiggy, most of the time I agree with your interpretations of the rules, but I'm just wondering if the special size modifier to CMB was only put there to negate the normal size modifier to hit or if it was meant to really hurt the CMB of small sized creatures.
Note that the +1 do not apply to bull rush, overrun, drag and reposition CM.
Jiggy
RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32
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Jiggy wrote:Hum, interesting, I always thought that a certain threshold had to be met before a FAQ candidate could be sent to the devs by the automatic system.@James - Which interpretation are you saying could be a relic from 3.5? Not having come from 3.5 myself, I found your post slightly hard to follow.
@Maerimydra - I didn't mean lots of people FAQing the same topic, I meant there are lots of different topics that each only get one or two FAQ clicks. So the devs then have a queue of probably hundreds of threads flagged for FAQ treatment, with 95% of them having 1-4 clicks and not needing treatment at all, but they still have to look at them.
Really? I hadn't heard that - that would certainly change my approach to the situation!
Jiggy
RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32
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Maerimydra wrote:Note that the +1 do not apply to bull rush, overrun, drag and reposition CM.
I'm not saying that you are wrong Jiggy, most of the time I agree with your interpretations of the rules, but I'm just wondering if the special size modifier to CMB was only put there to negate the normal size modifier to hit or if it was meant to really hurt the CMB of small sized creatures.
Where are you getting that idea? If the +1 size bonus applied to any maneuvers, it would apply to all of them.
| Nicos |
Nicos wrote:Where are you getting that idea? If the +1 size bonus applied to any maneuvers, it would apply to all of them.Maerimydra wrote:Note that the +1 do not apply to bull rush, overrun, drag and reposition CM.
I'm not saying that you are wrong Jiggy, most of the time I agree with your interpretations of the rules, but I'm just wondering if the special size modifier to CMB was only put there to negate the normal size modifier to hit or if it was meant to really hurt the CMB of small sized creatures.
i suposse it because taht maneuvers do use weapons, but you have a valid point.
| Maerimydra |
Maerimydra wrote:Really? I hadn't heard that - that would certainly change my approach to the situation!Jiggy wrote:Hum, interesting, I always thought that a certain threshold had to be met before a FAQ candidate could be sent to the devs by the automatic system.@James - Which interpretation are you saying could be a relic from 3.5? Not having come from 3.5 myself, I found your post slightly hard to follow.
@Maerimydra - I didn't mean lots of people FAQing the same topic, I meant there are lots of different topics that each only get one or two FAQ clicks. So the devs then have a queue of probably hundreds of threads flagged for FAQ treatment, with 95% of them having 1-4 clicks and not needing treatment at all, but they still have to look at them.
Me neither, but this is how I would program it if I was not computer-retarded. ;)
| Maerimydra |
So. . . as to my original question. . .
Attack: +4 (0 BAB, +3 Dex, +1 Size) [Weapon Finesse]
CMB: +2 (0 BAB, +3 Dex, -1 Size)
So, to make a trip attack with my whip, am I adding just my CMB to my attack roll? Did we ever come to a consensus about the size modifiers?
I think that the numbers above are correct, and if you ever take Weapon Focus (Whip), you will also get a +1 to your CMB for tripping with your whip.
Attack: roll 1d20 and add +4.
Trip attempt: roll 1d20 and add +2.
Mike Tuholski
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Thanks. That's kinda what I suspected originally. I'll definitely be picking up Weapon Focus (whip) at third level and a masterwork whip as soon i have the money. Should be a fun character. Of course, being a halfling is a disadvantage with -1 to my CMB but sometimes you have to play the character you want and not the numbers on the page.
| Maerimydra |
Thanks. That's kinda what I suspected originally. I'll definitely be picking up Weapon Focus (whip) at third level and a masterwork whip as soon i have the money. Should be a fun character. Of course, being a halfling is a disadvantage with -1 to my CMB but sometimes you have to play the character you want and not the numbers on the page.
What class are you playing by the way? I know that a whip wielding Magus could make a good trip-specialist (add your Arcane Accuracy bonus to your CMB).
Mike Tuholski
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Mike Tuholski wrote:Thanks. That's kinda what I suspected originally. I'll definitely be picking up Weapon Focus (whip) at third level and a masterwork whip as soon i have the money. Should be a fun character. Of course, being a halfling is a disadvantage with -1 to my CMB but sometimes you have to play the character you want and not the numbers on the page.What class are you playing by the way? I know that a whip wielding Magus could make a good trip-specialist (add your Arcane Accuracy bonus to your CMB).
Bard, archaeologist archetype. Probably won't be the strongest trip specialist, but again, sometimes people forget that this is a role-playing game and just doing what will give you the max stats can go against the character you want to play. This one is sort of the Indiana Jones of the halflings, a stodgy historian who enjoys poetry turned whip-wielding adventurer on the search for hidden treasures (for the museum, of course!).
| james maissen |
| 1 person marked this as a favorite. |
@James - Which interpretation are you saying could be a relic from 3.5? Not having come from 3.5 myself, I found your post slightly hard to follow.
From 3.5 grapple:
The special size modifier for a grapple check is as follows: Colossal +16, Gargantuan +12, Huge +8, Large +4, Medium +0, Small -4, Tiny -8, Diminutive -12, Fine -16. Use this number in place of the normal size modifier you use when making an attack roll.
You will notice that it is +4/size category in 3.5, while it is different in PF.
You will also notice that this wording is not present in PF. Why would we imagine that it was not used?
It could be a omission by mistake or by design. Seems like a reasonable question to get answered, rather than assume it still was in place when it's not actually written anywhere in the rule set (of which I'm aware at least).
-James
| james maissen |
| 1 person marked this as a favorite. |
I didn't play 3.5, but came to the conclusion that you don't use both size modifiers.
That's nice, but not in the rules. That's the point. The rules don't say that your size modifier to hit is changed, but rather you have this "special size modifier". Is that a size bonus to hit, or is it a different modifier as all those other modifiers to hit are applied afterwards?
In 3.5 it WAS in the rules. Now in PF that wording has been removed and the mechanic is different (more streamlined). It may be intended to work like 3.5's grapple rules or it may be intended to be a change and have no modifiers to hit for size for manuevers (which would be in keeping with the amount to which the modifier was altered). Perfect for a FAQ to make clear and likely a nice place to put in another line or so for the next printing.
And the monk class doesn't require two weapons.. it can be done with unarmed strikes entirely even with SKR's reading of it. And many people didn't read it even that way (unlike you and SKR), nor did many developers. Again another reasonable place to try to clear up confusion. It's not a question of who agrees with whom, but rather of making the rules clear so that devs and non-devs alike can all agree upon the rules.
-James