My 1st time as a player in 4 years build idea


Advice


So every concept i cme up with was stepping on the toes of another character- but I fould a niche that wasn't being used yet!

playing legacy of fire

1/2 ork
main weapon = great axe sixed for large creature
toothy trait
rich parents

level 1
Lore Warden fighter

feats power attack and either cleave vicious strike

level 2
Lore Warden fighter
take the feat i didnt take last level
free expertise

level 3
skulking killer/scout rogue

feat- improved trip

level 4
rogue talent- sneaky follow through

level 5 rogue

feat combat reflexes

level 6 rogue

trick- not sure yet

level 7 rogue
feat there is a feat that lets me auto trip for free on a power attack.
can't remember what it's called

level 8 - open to suggestions.

at 7th level Im getting a 6d6+ 8 charge with 3d8 sneak attack added in.
with a flank instead of a charge I get 6d6+8 + 3d6 + 1d4+3d6 from my bite attack.
How does this look?


I dont think you can wield a large-sized greataxe, since it'd technically require more than two hands to wield as a medium creature.

possible way around it could be to play a dwarf--or take the racial heritage (dwarf) feat--and wield a large dwarven waraxe, since they can wield it in one hand as a martial weapon, so the large-size handedness might be reduced to a two handed weapon (I believe the iconic barbarian girl does something similar to this with a large-sized bastard sword and the exotic weapon proficiency feat)

Then again I'm not totally sure that's legal (can someone who knows more about this weigh in?).

Grand Lodge

What are you trying to do?

What's the concept?

What tactics do you favor?

What books are allowed?

What races are allowed?


any pathfinder books allowed.

Inappropriately Sized Weapons: A creature can't make optimum use of a weapon that isn't properly sized for it. A cumulative –2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. If the creature isn't proficient with the weapon, a –4 nonproficiency penalty also applies.

I'm looking for a combo trip and charge build.

My core concept is set, I will be a half orc- i'm just looking for feats and rogue talents and advancement after 7th level.

thanks guys!


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Ethandrul wrote:

any pathfinder books allowed.

Inappropriately Sized Weapons: A creature can't make optimum use of a weapon that isn't properly sized for it. A cumulative –2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. If the creature isn't proficient with the weapon, a –4 nonproficiency penalty also applies.

I'm looking for a combo trip and charge build.

My core concept is set, I will be a half orc- i'm just looking for feats and rogue talents and advancement after 7th level.

thanks guys!

dude, the section on literally the next line:

The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder's size and the size of the creature for which the weapon was designed. For example, a Small creature would wield a Medium one-handed weapon as a two-handed weapon. If a weapon's designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can't wield the weapon at all.

emphasis mine. a two handed weapon one size category larger would take more than two-hands to wield it for a medium-sized creature, therefore couldn't be used.

this can be gotten around via the "some things allow this weapon to be wielded in one hand", like the dwarven waraxe and bastard sword, among others.

Liberty's Edge

Closest you could get is a large dwarven war axe wielded 2-handed doing 2d8.

Grand Lodge

Titan Mauler will work better for big weapons. Rogue and the Rich Parents trait suck, and will bring you down.

Bastard Sword is a good large weapon to wield.


blackbloodtroll wrote:

Titan Mauler will work better for big weapons. Rogue and the Rich Parents trait suck, and will bring you down.

Bastard Sword is a good large weapon to wield.

I was under the impression that titan mauler was pretty absolutely terrible, since they cant actually wield larger sized weapons (jotungrip allows one-handed wielding, but only with size appropriate weapons, and massive weapons is useless without the size increase availability).

Unless you're level 14 and in a world that is swimming with giants. and even then you can just have the party casty cast enlarge on you ten levels earlier and take a good archetype instead.

Grand Lodge

The archetype would still reduce penalties for things like large bastard swords.

Also, there is the option of the original author of the archetypes's fix.

There is the Tiefling's oversized limbs alternate racial trait that allows them wield large weapons without penalty as well.


man- i totally missed that line....I'll probably take a horsechopper then, 1d10 reach and trip. it was my original plan anyway


the tiefling bit might be perfect for what he's got in mind. good catch there.


AndIMustMask wrote:
blackbloodtroll wrote:

Titan Mauler will work better for big weapons. Rogue and the Rich Parents trait suck, and will bring you down.

Bastard Sword is a good large weapon to wield.

I was under the impression that titan mauler was pretty absolutely terrible, since they cant actually wield larger sized weapons (jotungrip allows one-handed wielding, but only with size appropriate weapons, and massive weapons is useless without the size increase availability).

Unless you're level 14 and in a world that is swimming with giants. and even then you can just have the party casty cast enlarge on you ten levels earlier and take a good archetype instead.

rich parents doesn't suck. it gets me a masterwork weapon,and potions in the long run- yeah, I'm missing a plus 1 to initiative or a saving throw. But it fits thematically with my backstory


why would I want a tiefling? this guy is a strength build. sure the oni varient could work, but other than that- I'm lost

Grand Lodge

Oh yeah. Oni-Spawn, they have a trait that allows them to do extra damage with large weapons.

Also, the Alter Self ability is a buff spell for you with a +2 to strength, and can grant you natural attacks, and scent.

By the way, a trip build will be weak in the later parts of Legacy of Fire.

If you take fighter levels, two handed fighter will be a better option.


thanks for the heads up. I'll grab improved trip- retrain it later


here's an idea- I could do 1 level of magus(spire guard) get 2 good feats, spells and arcane pool. I could learn vanish and enlarge- both awesome for my build. I lose 1 bab, but I wind up getting my charge ability 1 level earlier. and arcane pool makes up for lost bab

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