Please Don't Kill Me
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Okay, so the GM in a game I'm in has allowed for character rebuild after we switched to a different campaign for a bit but are now returning to the orginal. All guns are considered martial weapons (not requiring exotic weapon proficiency) and advanced firearms are allowed, they just cost twice as much and require a home brew feat to craft.
While none of this is extremely important to the build I figured I should give as much info as possible. Also if this build isn't that good I have a Ratfolk Pistelero that uses revolvers in the making. However, if this Feral Gnasher works and can be effective I want to go with this, it seems fun and interesting.
As for party make up we have a Goblin Alchemist and the other 3 are remaking their characters as well so I have no idea what they are doing. Almost all Paizo content is legal and 3pp material with permission.
Str: 14+1, Dex: 16, Con: 14, Int: 12, Wis: 12, Cha: 7
1: Savage Bite, Rage; Raging Vitality
2: Impromptu Armament, Uncanny Dodge
3: Lockjaw; Improved Unarmed Strike
4: Animal Fury or Beast Totem Lesser; Str +1
5: Improvised Weapon Mastery; Improved Grapple
6: Improved Lockjaw; Hive Totem or Beast Totem
Traits: Serpentine Squeeze, Goblin Foolhardiness
Alternate Racial Traits: None, willing to change this though.
Grapple
Normal: BAB (+6), Str Mod (+2), Grab (+4), Small (-1), Trait (+1), Improved Grapple (+2) = +14
Raging: Additional Str Mod (+2), Animal Fury (+2 on rounds that involve bite) = +4 w/bite, +2 w/o bite
So in the build above Beast Totem line looks good because of the Claws and Pounce. However, the Hive Totem line might be nice because of the scaling Con poison and the bonuses to CMB. I'm willing to change a good deal about this character except I don't want to go Human with Racial Heritage.
At higher levels I plan on taking Greater Grapple and eventually Sleeper Hold.
So what do you guys think? What can be done better?
Edit: And I figured my main thing would be to grapple opponents and then tie them up with out pinning them (-10 to CMB check). Then when they are tied up beat them to death...
Please Don't Kill Me
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So the characters start at level six, but I decided to build it out to level 12 to see what you guys think:
Feral Gnasher lvl 12
Str: 14+3, Dex: 16, Con: 14, Int: 12, Wis: 12, Cha: 7
1: Savage Bite, Rage; Raging Vitality
2: Impromptu Armament, Uncanny Dodge
3: Lockjaw; Improved Unarmed Strike
4: Animal Fury; Str +1
5: Improvised Weapon Mastery; Improved Grapple
6: Improved Lockjaw; Hive Totem
7: DR 1/-; Greater Grapple
8: Hive Totem Resilience
9: Greater Lock Jaw; Rapid Grappler
0: DR 2/-; Strength Surge
1: Greater Rage; Sleeper Hold
2: Wicked Improvisation; Roused Anger
Grapple
Normal: BAB (+12), Str Mod (+3), Grab (+4), Small (-1), Trait (+1), Improved Grapple (+2), Greater Grapple (+2) = 23
Raging: Additional Str Mod (+3), Animal Fury (+2 on rounds that involve bite), Hive Totem Resilience (+3), Strength Surge (+12) = +20 w/bite, +18 w/o bite
Edit: the Roused Anger will be replaced if I can get the Cords of Stubborn Resolve.
Please Don't Kill Me
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Alternatively I can drop Int to 7 and raise Cha to 12. Then at level 9 take a single level of Oracle with the Metal Mystery, selecting Lame as my Curse and Dance of Blades as my Revelation. Now I can Rage Cycle without having my speed reduced. On top of that I can have a couple of nice spells like Moment of Greatness to double my Rage bonus on one roll or check.
However, I don't know if thats a good choice. I would prefer to stay with Barbarian all the way to level 20.
| Hobgoblin Shogun |
Hey! I'm discussing the same class over here:
http://paizo.com/forums/dmtz6idy?The-Big-Mouth-Biter-Goblin-Barbarians-are
Come join us!