30,000 GP to spend on a custom magical item.


Homebrew and House Rules


So I've got 30,000 GP (and maybe up to 12,000 additional if I'm lucky) and want to spend it on a custom magical item. I'm a level 8 wizard and am looking to make some sort of gauntlet that will be used exclusively for combat or something that will have some useful applications all the time anyway.

Any suggestions about what I should do?

Combat gauntlet but I wouldn't mind utility if it warrants it.


Any key spells that are useful to have constantly?


A spell storing gauntlet is a useful choice for casters, I find. Whether you put an offensive spell, or something defensive in there is up to you of course.

For example, I've had one caster with a gauntlet of Liberating Command (at CL 10th if possible, note that this requires slight GM acceptance, as spell storing requires a casting time of 1 standard action, while Liberating Command has a casting time faster than 1 round).

Get grappled by something that's ridiculously difficult to escape from, such as a Kraken, and you can still attack yourself, hopefully that +20 bonus to escape artist helping you to get out of that grapple (and hopefully long enough to cast a quickened dimension door/other teleportation spell, if possible).


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JS43 wrote:

So I've got 30,000 GP (and maybe up to 12,000 additional if I'm lucky) and want to spend it on a custom magical item. I'm a level 8 wizard and am looking to make some sort of gauntlet that will be used exclusively for combat or something that will have some useful applications all the time anyway.

Any suggestions about what I should do?

Combat gauntlet but I wouldn't mind utility if it warrants it.

A really boring, but incredibly useful, option would be to give them the Dueling enhancement (+4 to initiative, and other misc bonuses) for 14k, and then a +10 skill boost to Perception.

That brings you up to 30k almost exactly:

Dueling Enhancement: 14k
Perception Boost: 15k (100 gp x BonusSquared x 1.5 for multiple attribute)

= 29k, plus the cost of a masterwork version of what you're operating on.

... the idea being that wizards win battles if they go first and aren't surprised; they lose battles if they're surprised and have an init roll after the enemies. It's even got a good flavor to it - call them "Mage's Gloves of Preparedness" or such.


Great idea, but I don't think I like the idea of spending money for what is essentially extra spell slots limited to one spell. While a good option due to its available scope, being able to choose a different spell every day I would rather have one useful/powerful spell that I can use as my main ray attack.
The obvious choices are enervation and stone shape, both can be used in combat and one of them has the added bonus of castle making.

KBrewer, definitely doing if there aren't any good gaudy options.


An intellegent item can be given a variaty of powers making it a useful combi tool for a custom item.

Good items to make intelegent are things like the ring of arcane signets as it is cheap (1k) and has a caster level of 8 (pearls of power are alot better but i don't think you'll get any half sane gm let you make an item that casts at level 17 in an 8th level game)


Bertious,

Seems good. I didn't really fully understand intelligent items and to the GM is extremely wary of them. Seems awesome, I'll look into them but the GM is very disinclined towards giving them and if he does he's going to be giving them himself.


-Do ya have a ring of sustenance? Reduces needed sleep, frees up your hunger bar, and cures hangovers.

-One Item I've always wanted a character to have but can't justify the cost on is a pair of use-activated gauntlets that infinite-cast Stone Shape, making a master sculptor who can build a huge statue in just a few hours. 2k * 3rd level spell * 5th level caster = 30k. I know it's another spell you could just cast yourself, but stone shape is a special case because on those occasions when you want it for adventuring, you usually need like 20 castings to shape ENOUGH stone.

-The Blessed Book is 12.5k by itself, if it were, say, an adamantine sphere the size of a fist and was read/interacted with via illusion magic and recalled itself to your possession every morning (assuming same plane of existence) it would run around 30k, and if lightning struck and the DM allowed it to have an AI interface as an intelligent item making little holographic projections and acting like Jarvis from Iron Man, that would be fun too.


Intelligent items with at will or x/day spells are good for improving action economy. Let your item use it's standard action to buff you/party while you use your action to summon, dominate, blast or punch (if that's your thing).


I think I've decided upon wall of stone. It will mean that I can make massive castles pretty easily and can entangle people in stone.


It is very nice, and if you catch an enemy in it you can use stone shape on the next round to thicken the prison to the point it is functionally unbreakable (barring truly epic strength). Or just cover up their breathing passages for unconsciousness or murder.

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