Is everything correct?


Advice


I know this is a strange Concept, but I've had this idea of a Switch Hitter, but not in the usual sense of the word.

"A dark figure wielding a Sword and Shield has been seen wandering the lands of Ustalav, battling Demons and Vampires without expression on his face.

There have been reports stating his shield is engraved with the symbol of Pharasma, whilst his armour presents the symbol of Iomedae.

Little is known about this figure, other than the fact he fights alone, Sword and Shield in hand, with a large Sword on his back which nobody has ever seen him use."

Level 1 Fighter:
Dark Warrior - Ranger/Fighter:

Name:
Class: Fighter - Two-Handed
Race: Human
Deity: Pharasma and Iomedae
Following Pharasma's ideals, he sees the Undead as monstrous mistakes that don't belong in this world, but believes in the honour, Justice and valor of Iomedae.
Alignment: NG
Level: 1

HP: 10
AC: 21, Touch: 13, Flat-Footed: 18

Speed: 20ft
Initiative: 3

Str: 16
Dex: 16
Con: 10
Int: 10
Wis: 12
Cha: 13

BAB: 1
CMB: 4
CMD: 17

Fort: 2
Ref: 3
Will: 1 (3 vs Charm and Compulsion)

Traits:

Racial - Heart of the Wilderness
Character - Birthmark
Campaign - ??? (Currently undecided)

Favoured Class: Ranger

Combat:

Single Swipe:

Bastard Sword +4, 1d10+3, 19-20x2 piercing

Two-Weapon Fighting:

Bastard Sword +0, 1d10+3, 19-20x2 piercing
Heavy Steel Shield +0, 1d4+3, x2 bludgeoning

Two-Handing (Large Sword Only):

"Blade of Judgement", Large Bastard Sword +4, 2d8+4, 19-20x2 piercing

Skills:

Acrobatics: 4
Intimidate: 5

Equipment: Breastplate, Heavy Steel Shield, Bastard Sword, Large Bastard Sword

Build:

Ranger Combat Feats:

2. Improved Shield Bash
6. Improved Two-Weapon Fighting
10. Two-Weapon Rend

Fighter Feats:

1. Exotic Weapon Proficiency: Bastard Sword, Two-Weapon Fighting, Double Slice
2. Weapon Focus: Bastard Sword
3. Skill Focus: Knowledge Planes

Ranger:

4
5. Power Attack
6
7. Eldritch Heritage: Abyssal (Claws)
8
9. Weapon Focus: Heavy Steel Shield
10
11 Shield Master
12
13 Improved Eldritch Heritage: Abyssal (Strength of the Abyss)

Fighter:

14. Shield Focus
15. Weapon Specialisation: Bastard Sword
16. Weapon Specialisation: Heavy Steel Shield
17. Greater Shield Focus

Favoured Enemies:

Aberrations +6
Undead +4
Humanoid (Human) +2

Idea:
Combining the talents of both a Ranger and a Fighter, this guy can alternate freely between the more defensive stance of Sword and Shield fighting, to full offence with a large, two-handed Bastard Sword.

Add Favoured Enemy to the mix and you have a serious melee combatant to deal with.


Everything sounds about right...just a couple questions/confirmations:

1. Your GM is allowing a 25 point build?
2. Does the "Large Bastard Sword" have a level requirement, and does the GM approve of you having such an item?
3. Double-check to see if you can even select the feats you have planned out at the current level; if you multi-class during that point and you need to have a certain Fighter level to take a feat (and you don't have enough), you can't take the feat (unless there is a clause saying that your Ranger levels also count toward Fighter Levels in terms of class features and feat pre-reqs, which I do not see).

As far as Trait suggestions are concerned, taking Armor Expert (reduces ACP of all armor by 1), Deft Dodger (+1 Reflex Saves), Reactionary (+2 initiative), and Resilient (+1 Fort Saves) would be solid choices.

If you're lacking in the Skills department or would like an extra skill to work with (that isn't a class skill), choosing a trait that allots the skill you want as a class skill would also be a sound decision.


Ah good, I was hoping so.

It's actually 20 point buy, but I put the Human's +2 on Strength, so that could easily be mistaken I guess.

The large bastard sword is literally just a Bastard Sword that's one size category larger than the one he uses with his Shield.

The feats I may still have to jumble around though, as I didn't double check to see if those Weapon Specialisation's are in the right place, and as you've brought it up, I'm guessing not. :p

My Will Saves are actually going to be the worst of the lot, which is why I've gone with the +2 vs Charm and Compulsion and if he's used to fighting Vampires, I think that works flavour wise, though I agree with you.

The GM usually makes us choose one campaign trait and one normal trait of our choice, but as I'm making this guy so involved with the campaign in his story alone, I've got to ask him about having two normal traits, because in the Player's Guide (Carrion Crown), it actually says any character from any region can easily be introduced in this campaign and it's doubtful my guy would give anyone the time of day (all campaign traits are based around a professor) unless he knew them very well.

I mentioned the large bastard sword thing to my usual GM before and he checked it out himself, then understood it was legit, so I guess if my concept is interesting enough, it'll be fine.

I haven't actually based this guy off of anyone, so it'll make a change as I always make my favourite animé and computer game characters in Pathfinder. Still, most people end up disliking my PC's, as I don't play them "how they would". Ah, my Charm Cleric....getting people to do as he pleased and only sacrificing those spells to heal when aiding his most loyal allies, or when he felt it was beneficial to his own life. :p

I just like interesting concepts really. Always staying out of the stereotypes.

Sczarni

Why is your speed 20 ft.?

You do realize you're taking penalties for using an oversized weapon correct?

How did you get 2d8 for the damage?

I'd ditch the Large sword...you'd be swinging the equivalent of a Greatsword but taking a -4 to hit...its silly and wasteful.


Breastplate slows your speed by 10ft.

2d8 is a Large Bastard Sword's damage output anddddd, do you get a -4 penalty when technically if you're proficient with a Bastard Sword, it's a one handed weapon, so wielding a large one just makes it a two handed weapon...and you don't get a penalty for wielding a Great Sword in two hands.

I know the size rules give you a penalty if you wield a weapon too large for yourself, but a one handed weapon that becomes a two handed weapon isn't too large for you.

If you did it with a Great Sword however, yea, you'd get the penalties for sure, but Pathfinder doesn't allow you to wield a weapon too big for your size. As in, you can't wield a large Great Sword because it's already a two handed weapon, so you wouldn't be able to hold it if it's bigger.

Also, if you think about this in reverse, a character with Jotungrip can use a two-handed weapon in one hand at only a -2 penalty and as a Large Bastard Sword is a two-handed weapon, if this were a Barbarian build, there would be no penalty for wielding it in two hands and there would be a -2 penalty for wielding it in one hand.

So, as the size category makes it jump up from a one handed weapon to a two handed weapon, it still remains appropriately sized for this character, hence why he has a +4 to hit it with it at level 1.....the same as his normal Bastard Sword. :)

I could be misinterpreting the rules, but based on how weapons jump up in size category, I'm pretty sure you get no penalty.

A Small creature (Halfling) can wield a Medium Longsword or Bastard Sword fine, as it's a one handed weapon he's wielding in two hands. This is the same as doing that, except instead of small to medium, this is medium to large. :)

I don't find the concept silly, but each to their own.


You still take the -2 penalty for wielding a weapon too large for yourself.


Ok, so it's only a -2 penalty?

I'm guessing then that regardless of how one handed and two handed weapons work, just because it has the word "large" in its name, the penalty still applies?

Sczarni

Inappropriately Sized Weapons wrote:

Every weapon has a size category. This designation indicates the size of the creature for which the weapon was designed.

A weapon's size category isn't the same as its size as an object. Instead, a weapon's size category is keyed to the size of the intended wielder. In general, a light weapon is an object two size categories smaller than the wielder, a one-handed weapon is an object one size category smaller than the wielder, and a two-handed weapon is an object of the same size category as the wielder.

Inappropriately Sized Weapons: A creature can't make optimum use of a weapon that isn't properly sized for it. A cumulative –2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. If the creature isn't proficient with the weapon, a –4 nonproficiency penalty also applies.

The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder's size and the size of the creature for which the weapon was designed. For example, a Small creature would wield a Medium one-handed weapon as a two-handed weapon. If a weapon's designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can't wield the weapon at all.

Personally, and I am sure this is a GM call, I wouldn't allow the Bastard Sword to function in the manner you plan on using it for. It would suffer a -6 to hit due to the proficiency description above. Minimally you are suffering a -2 to hit. The Bastard Sword makes everything complicated.


Bandavaar the Brave wrote:

Ok, so it's only a -2 penalty?

I'm guessing then that regardless of how one handed and two handed weapons work, just because it has the word "large" in its name, the penalty still applies?

Think of it this way. A large weapon is designed to be held by a large creature. The balance is different, the grip is made for much larger hands, the weight is difficult to handle. The same applies the other way. The parts of the weapon are just not made for that size.


ossian666 wrote:
Personally, and I am sure this is a GM call, I wouldn't allow the Bastard Sword to function in the manner you plan on using it for. It would suffer a -6 to hit due to the proficiency description above. Minimally you are suffering a -2 to hit. The Bastard Sword makes everything complicated.

If it was jumping from a light to two handed, I could understand the -6 penalty, but Exotic Weapon Proficiency makes you proficient, so due to the balance issue both yourself and Talynonyx have pointed out, surely it should only be a -2 penalty.

You could argue that a Bastard Sword counts as both a One Handed and Two Handed weapon, because when you're not proficient with it, it's a Two-Handed weapon, but the proficiency is there and it only increases the weapon size category by one, so it'd be a -2 penalty in my mind. :/

Sczarni

But changing the size completely negates your training to use it one handed and 2 handed. You don't step up to the plate to play a game of baseball with a bat you can barely swing/lift and is longer than you are tall...the effort required would NOT be the same as what you were trained to use. Thats just my interpretation.


Well yea, that's fair enough, but I see the -2 there as symbolising the inefficiency with the larger weapon.

I just see it as your proficiency doesn't change, so if you can wield a medium version of it one handed, you can wield a large version of it two-handed.

It's gonna be harder to wield, but that's where the -2 penalty comes in.

Think of the comparison between a rounders bat and a baseball bat.

A rounders bat is maybe one third/half the size of a baseball bat, but if you're used to using a rounders bat, switching to a two-handed, larger bat would be hard at first but you'd get used to it.

Though, a baseball bat can be wielded with one hand or two. That's pretty much the same as a Bastard Sword, except a Bastard Sword in reality would be a lot harder to swing one handed than a baseball bat would.

for optimum use, I'd say you need two hands on a baseball bat and a bastard sword due to the height and weight, but exotic bastard sword proficiency allows you to wield a bastard sword in one hand, so upping the size category would still allow you to wield it with two hands, but at a -2 penalty.

I'm not arguing with you by the way. I'm just kind of expressing how I feel it would/should work.

I mean if you're already proficient with a weapon, you're not proficient with the size. Size is meaningless on this front, because you're proficient with the weapon itself, so the proficiency doesn't change, but you take a -2 penalty to using it because it's not appropriately sized for you, so would be harder to wield.


I'm with Bandavaar on this one.

By RAW, there is nothing in the text stating that he is not proficient with the Bastard Sword (as a weapon), which is what the -4 penalty comes from. It's all based on GM FIAT, which is what we would be arguing at this point, and is only something his GM would have the final say on (for the sessions he plays in).

Since he is proficient with the Bastard Sword (as a weapon) as he has the Exotic Weapon Proficiency feat, it only remains a -2 penalty due to inappropriate size, not because he isn't proficient with a weapon that's not of his size.

If what you even say is true, Ossian666, then you're saying he'd have to take 2 feats, both Exotic Weapon Proficiency (Bastard Sword) and Exotic Weapon Proficiency (Large Bastard Sword), in order to use the sword at a -2 penalty?

That doesn't sit right (at least, with me). The weapon is the weapon. Sure, you're trained with one of your size, but the weapon itself doesn't function all that differently if it was made for a creature close to twice your size. It's all about scaling. I'm not debating the whole "he doesn't get a -2" thing here, because there's no arguing that. The weapon isn't fit for his size, so he's going to have difficulty using it due to its increased proportion.

But the weapon is still the weapon. It's still a Bastard Sword, and just because it's bigger doesn't mean the proficiency is completely different. I don't see why he should suffer a -6 to hit with it just because he isn't proficient with Large Weapons, when there is no feat or statement within the RAW supporting that concept.

Sczarni

Hence the "Personally, and I am sure this is a GM call,.." added to the front of my statements. I should start adding OPINION or GM CALL in front of things like this that I say...seems opinions are lost in these forums...


ossian666 wrote:
Hence the "Personally, and I am sure this is a GM call,.." added to the front of my statements. I should start adding OPINION or GM CALL in front of things like this that I say...seems opinions are lost in these forums...

Actually, I didn't even notice that. My apologies; though I am still interested as to why you think he should have to take 2 feats (or a similar feat separate to that of the weapon he mainly uses) to use a weapon of a different size.

Sczarni

Darksol the Painbringer wrote:
ossian666 wrote:
Hence the "Personally, and I am sure this is a GM call,.." added to the front of my statements. I should start adding OPINION or GM CALL in front of things like this that I say...seems opinions are lost in these forums...
Actually, I didn't even notice that. My apologies; though I am still interested as to why you think he should have to take 2 feats (or a similar feat separate to that of the weapon he mainly uses) to use a weapon of a different size.

Because the Bastard Sword falls into a weird category where it is a 2H weapon under NORMAL circumstances. So, a medium sized creature can not wield a large 2H weapon because it is just too big. The training received by the player to wield a regular sized Bastard Sword is a special circumstance to the NORMAL rules for this weapon. Therefore wielding a Large 2H Bastard Sword with the Exotic Weapon Proficiency wouldn't change the effort that would NORMALLY be required to wield such a weapon.

OPINION
Again...this is just my interpretation, but I am assuming that this was not what the designers of the games intended. Could be wrong...I don't speak for them, but I think this is a very special case that for the most part has flown under the radar.


This is not PFS, right? it's just a home game.

I'd pesonally only rule the -2 penalty due to size. He is proficient with the weapon, after all.

In any case, the OP could talk to his GM to allow a homebrew feat that gives the character the ability to wield oversized weapons. Maybe with a BAB +5 requirement, as 5th level is about when characters (supposedly) start leaving the realm of what ordinary humans can do.

Sczarni

Lemmy wrote:

This is not PFS, right? it's just a home game.

I'd pesonally only rule the -2 penalty due to size. He is proficient with the weapon, after all.

In any case, the OP could talk to his GM to allow a homebrew feat that gives the character the ability to wield oversized weapons. Maybe with a BAB +5 requirement, as 5th level is about when characters (supposedly) start leaving the realm of what ordinary humans can do.

There are a few ways to do this outside PFS. Play a Half Giant or roll that powerful build option on the Tiefling list.


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@ Ossian666: It is and it isn't.

Within the Weapon Table on the PRD site (which is the same as it is written within the Core), the Bastard Sword is normally treated as an Exotic Weapon in terms of proficiency requirements; meaning if you do not have the feat (or other proper proficiency statements), you suffer a -4 proficiency penalty. The clause stated within the weapon description goes on to say that a character may instead use the Bastard Sword as a 2-handed weapon, and that when done, it is treated as a Martial Weapon.

Honestly, this only further enforces my point; the Bastard Sword (as a 1-handed weapon, which is what it is normally and how the table and the CRB published it as [which is what the Devs view the weapon as]) is an Exotic Weapon, meaning he must have the Proficiency Feat in order to use it as a 1-handed weapon. He may choose to use it as a 2-handed weapon instead, and it is treated as a Martial Weapon for proficiency purposes when done so. Even when we factor in that it's a Large Bastard Sword, it's still classified as an Exotic Weapon (regardless of size), meaning he must have the proficiency feat associated with the weapon type it is (which is a Bastard Sword) in order to use it as a 2 handed weapon. He otherwise can't use it at all (or he can, just at a -10 penalty, due to -8 non-proficiency, and -2 size).

With an Exotic Large Bastard Sword, he should be able to use it as a 2h Exotic Weapon due to it normally being a 1-handed weapon, with the size increase bumping it up to be considered as a 2-handed weapon for a Medium Creature (because Martially, it would require 3 [or would it be 4?] hands, which he doesn't have) and only suffer a -2 Penalty due to smaller size (which, since he is proficient with the base weapon, has nothing to do with how he handles the weapon in a regular fight).


Try this build as Ranger/ Orcale of Metal of 2 differnnt god as you stated for role play.

Go ranger 1 Orcale at 2 then swap back and forth. Use lead blades to get the damage that you are lokking for and not eat -2 or -4 to hit.
Take it delayed out till level 2 for -1, till level 9 for -2, and -3 till 19 for -3.

I love Eldritch Heritage chain but do not kow if 4 feat is worth +6 STR that get wiil not get till level 19, or +4 till level 15 and +2 till level 11 but level 13 with your curent build.


This post will only be about your current stated build. Not gonna recommend anything else as that's way too much work during my work-shift. So just gonna assume this is what you wanna do for sure and inquiring about some fine-tuning.

LARGE BASTARD SWORD: I'm of the opinion that if you're proficient with bastard sword, you can use a Large bastard sword in two hands with only a -2 penalty. Just like with a Large longsword.

SWITCH-HITTING: I don't see Quick Draw in your build, so if you're intending to switch-hit, get yourself a throwing heavy shield. Not to throw it. Ignoring the free-action ranged attack debate, it should totally be fine to unstrap the throwing shield as a free action. Then you can drop the bastard sword and shield as another 2 free actions, move action draw the Blade of Judgement and standard action attack all in one round.

BUILD
What's your actual level/feat layout? Your current build layout is crazy confusing.

FEATS:
- You're currently missing Shield Slam in order to get Shield Master.
- Pick up Power Attack before Skill Focus (knowledge planes).
- See FIGHTER section. If you go regular fighter (no archetype) and get close weapons group for shields, don't bother with Weapon Specialization for shields (Weapon Focus is fine for attacking purposes), and get Gloves of Dueling. Maybe pick up Improve Crit and Crit Focus feats instead.

RANGER: Looks like you're doing ranger two-weapon combat style. For ranger level 10 combat style feat, I'm gonna suggest Greater Two-Weapon Fighting so you don't have to get a 19 Dex on your own to pick up the feat with regular feat slots. Whereas getting a 17 Dex (from your original 16) in order to get Two-Weapon Rend is not as big a deal.

Are you picking up Ranger levels for anything specific besides combat style feats? If just for the feats, going full fighter would be easier as you get tons more and not limited to medium armor. If you wanted all the skills/magic/class features of a ranger, ignore this question.

Fighter: Gonna suggest NOT going two-handed fighter archetype. You look like you're invested in the TWF route so don't limit your second class into only one combat style. It's only good when you're using the Large Bastard sword and debatable when using the medium bastard sword in two hands. Weapon Master archetype you apply bonuses to both bastard swords and get Weapon Training earlier. Even a regular fighter has advantages as you can get weapon training to both bastard sword (heavy blades) and shields (close weapon group) by level 9, apply Gloves of Dueling to both; AND move regular speed and improve Max Dex of armor.

Eldritch Heritage: I kinda think it's not worth it as you gotta bump up Charisma by 2 points and a REALLY delayed payoff when it could have been in anything else, plus those feats coulda been helping you get Critical Focus feats earlier.

That's all I can think of right now.


Well, the idea was to drop the Sword and Shield whenever I need to switch, but I find the Shield Master feat a little strange, because when you're able to get that, you get no penalty for using a shield in your off hand, but still get the -4 penalty for using a bastard sword with a shield (unless I'm mistaken and now that you get no penalty for wielding a shield in your off hand, there's no penalty all together?).

Ranger - I've actually finalised my feat layout, but I also wanted Ranger for Favoured Enemy.

Fighter - Two-Handed Fighter was my other choice, because it allows me to balance out my skill at fighting with two weapons (sword and shield) and with the large weapon.

Eldritch Heritage - With my new stats, I feel it'll be a worthy feat line to take, in combination with overhand chop and backswing at least. :)

Statistics and Feat Tree:

Str: 16
Dex: 14
Con: 12
Int: 10
Wis: 14 (bump up at level 8 and 16)
Cha: 13 (bump up at level 4 and 12)

BAB: 1
CMB: 4
CMD: 16

Fort: 3
Ref: 2
Will: 2 (4 vs Charm and Compulsion)

Traits:

Racial - Heart of the Wilderness

Character - Birthmark and one Campaign Trait

Fighter Feats:

1. Exotic Weapon Proficiency: Bastard Sword, Improved Shield Bash, Power Attack
2. Weapon Focus: Bastard Sword
3. Skill Focus: Knowledge Planes

Ranger:

4
5. Double Slice
- Combat Style Feat: Two-Weapon Fighting
6
7. Eldritch Heritage: Abyssal
8
9. Shield Slam
- Combat Style Feat: Improved Two-Weapon Fighting
10
11 Shield Master
12
13 Improved Eldritch Heritage: Abyssal
- Combat Style Feat: Greater Two-Weapon Fighting

Fighter:

14. Shield Focus
15. Weapon Specialisation: Bastard Sword
16. Greater Shield Focus
17. Two-Weapon Rend (without the Dex requirement I probably can't get this, so would most likely go with Critical Focus)

It might even be a good idea to convert the heavy steel shield into a mithral heavy steel shield later on, turning it into a light weapon from a one handed weapon. So, the penalty for dual wielding would drop to -2 from -4 on the Bastard Sword when you get no penalty for wielding the Shield with Shield Master.


@ Bandavaar: Mithral weapons do not change how you wield them; it does not bump it down from a One-handed to a light weapon. It does cut the weight in half, though...I would still recommend it for it also bypasses DR/Silver.

I take it the -4 penalty comes from TWF? It's a simple fix, really. The -4 Penalty isn't horrible, and it won't kill you to have it, especially considering you get an entire slew of attacks per round. The fix is already in your build; by the time you reach Ranger 11, Shield Master will kick in. Let's look at the RAW for that:

Shield Master wrote:
You do not suffer any penalties on attack rolls made with a shield while you are wielding another weapon. Add your shield’s enhancement bonus to attack and damage rolls made with the shield as if it were a weapon enhancement bonus.

The bolded part answers your question (and if you already knew, then I apologize for being redundant).

I do agree that you should get the Quickdraw feat, as well as a Mithral Quickdraw Light Steel Shield. Here's why:

Quickdraw Light Shields (in conjunction with the Quickdraw feat) allow you to put these shields away as a Free Action, which can be taken at any point during your turn; it also allows you to put your Weapon away as a Swift Action, making it easier to Switch-Hit, and having a more efficient action economy.

Silver Crusade

As a fighter/ranger with a base Con 10. I see a dead fighter/ranger. You will get hit. You will get hit hard. You will get hit often.

Grand Lodge

You do realize the Iconic Barbarian Amiri wields a large sized Bastard Sword with two hands, because she has the Exotic Weapon Proficiency feat?

She has been reprinted time, and time again. It works, and you cannot get much more RAW than that.

If available, the Oni-Spawn Tiefling is a good choice. If you can, the alternate racial ability to wield large weapons without penalty is good.
If not, the Titan Mauler will eventually negate the -2 penalty.

You will never be able to wield the Large Bastard Sword one-handed, unless you become large sized.


@Calagnar - Maybe, but that's why he has 20AC, 26 standing total defense and I changed his Con in the stats above to 12. :)

Darksol - Well, it's a Heavy Steel Shield and I don't know if you can put Quickdraw on that.

Think of Valeria Admunsen, the (I think Iconic) Paladin of Iomedae, except in all Black Gear, with a very pale, cold looking face, jet black hair (but well groomed - he is a Noble afterall) and crimson red eyes.

He has Abyssal Eldritch Heritage because somewhere down the line, a Vampire had relations with one of the female Ancestor's of the Bloodgrave family. He isn't a Vampire though. He just resembles one, but how that effects him to the GM and players is a mystery. :)

As for the Shield thing, yea I get that it allows you to use your Shield Enhancement Bonus to damage (I also would make it a Masterwork Weapon, giving it the Magical Property, so it can become a Magic Weapon before giving it the +5 Armour Bonuses, getting around the non magical shield problem!), but I was trying to make it so my primary didn't have such a huge penalty (-4 is pretty big), as it seems strange having the Off-hand weapon more accurate and effective than the primary weapon.

Also, my Feat Tree doesn't allow for me to get the Quick Draw feat as it's so feat intensive with what I need for this build, but I could buy the attachments/abilities for them. :)

Edit @Blood - Yea I know, but I'm not feeling the Barbarian route as I just want this guy to be a Fighter/Ranger and his concept is human, so I'm doing my best for this guy based on my concept, rather than optimising him to be like every other optimised character. :)

As for the Amiri comment, yea. The trade-off of -2 Attack for 2d8 Damage is good enough for me not to worry about the penalty. I mean -2 is nothing to me. That's the same as what a two-weapon Fighter gets permanently if they stick to Vanilla Fighter. :p

Silver Crusade

Bandavaar the Brave wrote:
@Calagnar - Maybe, but that's why he has 20AC, 26 standing total defense and I changed his Con in the stats above to 12. :)

Hope you have a plan to have 35+ AC by level 10. You will get evasion at level 9 ranger. But until you do any AoE effect is going to make a very bad day for you. I had to learn the hard way my self. At levels 10+ AC means little with out focusing on it. Plus the base damage at level 10+ is around 25-40 per monster.

At level 10 a CR 13 is a hard encounter. If you have a 35 AC vs the Iron Golem he still only needs a 7 on a D20 to hit you. With 17-36 damage per hit. So if your max HP at level 10 you will have 120HP. Thats only 4 hits to remain standing. The 5th hit drops you to negative. Just using this as one of many examples. Preparation is required for higher level play. And it starts at low level.
Iron Golem CR 13
N Large construct
Init –1; Senses darkvision 60 ft., low-light vision; Perception +0
DEFENSEAC 28, touch 8, flat-footed 28 (–1 Dex, +20 natural, –1 size)
hp 129 (18d10+30)
Fort +6, Ref +5, Will +6
DR 15/adamantine; Immune construct traits, magic
OFFENSESpeed 20 ft.
Melee 2 slams +28 (2d10+16/19–20)
Space 10 ft.; Reach 10 ft.

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