My first magus


Advice


So, I'm going to play a Thiefling Bladebound magus as of the next weekend.

And I'm wondering if I should go for dervish(dex)build with a scimitar.
Or a bastard/something big onehanded(str) build

stats are

17
17
15
14
12
11

so as a dervish I'm going to have 19 dex, 19 int, 14 str and 15 con. Very nice

as a str I'm going to have 19 int, 17 str, 15 con, and 16 dex not as nice, but still very good stats.

some input would be great, as of now, I'm leaning towards the dervish, but I always enjoy a good str stat when I'm a melee class, but the crit for a scimitar is going to be very formidable.(I never crit though)

so yeah what would you guys do. Hope for some responses. And any advice for magus on general that you think are relevant.

Grand Lodge

Are these rolled stats that are immovable?

Are you playing a core, or alternate Tiefling?


rolled stats, core tiefling.
I could change the core tiefling to something with str, but then I won't have my extra int, and get + on a mostly waste stat anyway. dex is always nice ealry game anyhow.

Melee oracle, half orc with 20 str
paladin asimar with 20 str
a witch that most likely will be killed by the group since he's CE and is probably going to do something very dumb towards the paladin.
and a sorc/something else(he haven't decided)

So we do have ppl with high str. It's not needed in the group. But I can't seem to decide.

Grand Lodge

Well, if you can move your highest stat into dex, then you can nab the Dervish Dance feat, and use your dex for attack rolls and damage.
This will also up your AC, and Reflex saves.
If you want to up damage, you can follow the Moonlight Stalker feat line.


well, the moonlight dance looks kinda cool, as I have acsess to spells I guess a concealment spell shouldn't be that hard.
Improved invis at high levels.

Only problem is I'm kinda feat starved early. As I use my level 1 and 3 feat on dervish dance and weap finesse.

And I'm probably going to need toughnes in level 5

and then I'd need another two to qualify for the first moonlighter.

Grand Lodge

You can just get Arcane Strike to up damage. The Moonlight Stalker line is a bit feat heavy.

I would nab the Prehensile Tail alternate racial trait, as the Fiendish Sorcery trait is useless to you, and pulling out stowed items as a swift action can really help with action economy.

Unless you have special plans for the Darkness ability, you might as well roll to get yourself another ability. Some of them are quite strong.


well, I'm not sure I want a tail, so that will require some more thought on my end. A tail looks so tailish :P

as for the darkness swap that I might do, darkness is not that incredible imo, so you're right in that I could roll to get something else if my gm allows.

Grand Lodge

Well, you can flavor the tail however you want, and hide when needed.

Later, you will want Improved Critical.


yeah, as I understood it, dex build was crit build, so I'm guessing everything to gain more crit is good.

my first level feat is weap finesse, and as far as I can see, scimitar doesn't count as a light weapon, or is that wrong? Does thqat mean that I get close to cero AB before level 3?

Grand Lodge

This may sound weird, but for the first 2 levels, you may want to use a kukri.


yeah, figured something like that. But I think I've spent my gold on a bow and light armour, as I rolled badly. So I might start of using a bow, and just pick up a short sword or something from what we end up killing. Bound to be a goblin if I know my gm right,
That or ratmen...

Grand Lodge

Well, the Wooden stake, Club, Sling, Quarterstaff, and Stingchuck, all cost nothing.

So, if you want, you can nab any number of those.


Quick question for you -

About how high in level do you think this campaign will run?

That has a lot of effect on choices.

If, you're going with a STR build Magus. Think strongly about grabbing Improved Disarm and Improved Trip. Combining those combat abilities with True Strike makes them crazy powerful.

If going DEX build and you're feat starved, you might want to take a look at the Bard Archetype Dawnflower Dervish at 1sr level and then at 2nd going the rest of the way Magus. Doing this has certain bonuses and negatives.

Pros-
*Gives you Dervish Dance as a free ability. Don't need to waste feats to grab it (Weapon Finesse and Dervish Dance).
*Lots of skill points to play around with and to put in some very nice skills (Perception).
*Grants a wider selection of spells.
*Battle Dance grants a +2 to hit and +2 damage competence bonus while up.

Cons-
*Must worship Sarenrae.
*BAB is slightly lower.
*Low CHA. Effects both Bard spells and the duration of his Battle Dance.

If you do go with the Dawnflower Dervish, I suggest for your first level feat you pick up Extended Performance as this will more then double the duration of your Battle Dance (By 6 rounds).


Battle Dance doesn't benefit from any feat that extends your battle dance.

except that battle dancing does not benefit from the Lingering Performance feat or any other ability that allows a bardic performance to grant bonuses after it has ended.


I'm willing to admit I might be wrong on Extended Performance effecting Battle Dance but from what I'm reading I think it does.

From Battle Dance description-
battle dancing does not benefit from the Lingering Performance feat or any other ability that allows a bardic performance to grant bonuses after it has ended.

*EEP!*
I got the feat name wrong. It's Extra Performance.
Benefit: You can use bardic performance for 6 additional rounds per day.

Went to look it up while I was typing this.

Grand Lodge

I would avoid multiclassing.


Instead of Bladebound you might wanna take a look at the kensai archetype and although u could take them both it would cause you to take a hit to spells and pool points.. The kensai is the way togo imo if u wanna be more weapon damage with spell backup.. I have a 15th level one and hes a beast, utilizes a scimitar with imp crit/staggering critical to basically own everything.. he does buffs/light spell damage and uses power attack/arcane strike to up his damage into the +30s. I also took enduring blade and bane blade arcana's, so for 4 pool points he gets 15mins of +5 bane, shocking burst, corrosive burst scimitar at a 15/20 crit range and 5 attacks..


Well Bladebound is mostly for the fluff and rp reasons. And the GM might have a lot of fun with the sword beeing sentient.

And as for the length, it's going to last as long as we actually want to. Wich may be a long time, or might be 1 sessions if something goes wrong, but I'm thinking a long time probbly, I'm aiming for the top levels.

I will not be multiclassing at the first levels, maybe I'll take something later(the cleric/magus/mystic theurge) looked at least like great fun. But as of now, it's a pure magus I'm running with.

I was thinking on switching to the staff magus, but I really want that sword.

kensai/bladebound could have been cool, it hurts to loose all those options,(like spell recall) But it would have been fun

btw is it smart to take fiend flayer? I can't seem to find any negative parts in it, and as you can mix around with archtypes it seems like just an extra option

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