PFS Etiquette?


Pathfinder Society

Shadow Lodge

Hi,

I think I'm playing my first PFS next week (barring extenuating circumstances), I've read through the guides, the FAQ, and a bit around the forums.

What I'd like to know if there are any un-written rules that are simply considered either courteous/good form or expected?

Thank you,

K

Grand Lodge 5/5

It's good form to:

~Shower/brush your teeth somewhat recently before you show up
~Show up on time
~Dont talk over the GM while they are reading boxtext (this particularly drives me nuts)
~Have your own pencil/pen/dice/mini for the game

Edit: 'On time' for PFS probably means at least 15 minutes before the scenario is scheduled to start. If you have questions that need answered or help with leveling your character, a half hour is better.

1/5

I like this post.

Shadow Lodge

Awesome guys, thank you. Painlord's post was verly insightful!

Additional pointers welcome :)

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Let's see...

• Be reasonably time-efficient on your turn in combat. (For instance, write down the sum of your BAB, STR bonus, and any other constant bonuses to your attack rolls instead of having to add it up every time. Look up spells before your turn arrives, and have the DC already calculated. Stuff like that.)

• Don't overshadow others. If you happen to be a boisterous roleplayer or a combat master, try going out of your way to invite your tablemates into the spotlight.

• If the GM gets a rule wrong, but it's pretty minor/inconsequential, let it slide for the sake of game pace (there's probably a time limit, after all).

• If the GM gets a rule wrong and it is important, don't be afraid to speak up. No one's fun is being enhanced by an encounter getting way too hard or easy due to a GM error. Even so, be concise and polite if this comes up.

• If you already have at least 2PP, spend it on a wand of cure light wounds (or infernal healing if appropriate), even if you can't activate it. You're not paying money every time you swing your sword, so asking someone else to foot the bill for your healing isn't really fair.

That's it off the top of my head. I'm sure there'll be plenty of other good advice by the time I click Submit Post, too. Have fun!

Grand Lodge 5/5 ****

If you liked the game - tell your GM and your fellow players after the game that you did. This works after the game, via text or e-mail.

If you are at a convention and leave for drinks from the bar - ask the GM if he wants something as well. I'm not saying you need to buy him/her a drink. But you often don't have the opportunity to leave while glued to the GM chair and prepare the next encounter while the players take a five minute break.

No - neither of the two suggestions is expected - but it leaves a nice impression with fellow gamers and the GM.

Shadow Lodge

Thod wrote:

If you liked the game - tell your GM and your fellow players after the game that you did. This works after the game, via text or e-mail.

If you are at a convention and leave for drinks from the bar - ask the GM if he wants something as well. I'm not saying you need to buy him/her a drink. But you often don't have the opportunity to leave while glued to the GM chair and prepare the next encounter while the players take a five minute break.

No - neither of the two suggestions is expected - but it leaves a nice impression with fellow gamers and the GM.

Sounds reasonable though!

Ah, just to confirm: If all I use are the CRB, APG, UC, UM, ARG, these are considered "core" books, right? So, I don't have to bring printouts of anything I use from them?

Grand Lodge 1/5

Khashir El'eth wrote:
Thod wrote:

If you liked the game - tell your GM and your fellow players after the game that you did. This works after the game, via text or e-mail.

If you are at a convention and leave for drinks from the bar - ask the GM if he wants something as well. I'm not saying you need to buy him/her a drink. But you often don't have the opportunity to leave while glued to the GM chair and prepare the next encounter while the players take a five minute break.

No - neither of the two suggestions is expected - but it leaves a nice impression with fellow gamers and the GM.

Sounds reasonable though!

Ah, just to confirm: If all I use are the CRB, APG, UC, UM, ARG, these are considered "core" books, right? So, I don't have to bring printouts of anything I use from them?

Wrong

The only thing that is considered Core for players is the Core rulebook. If you use anything from any other legal supplement, you must bring copy per the rules in both the Guide to Organized Play, which is a downloadable free PDF, and the list of Additional Resources which is posted online as a web page.

The Core assumption for Game Masters is different, and much broader.

Lantern Lodge 3/5

Per the newest Guide to Organized Play, the "Core Assumption of Pathfinder Society Organized Play assumes that every player has the following:

• Pathfinder Roleplaying Game Core Rulebook
• Pathfinder Society Field Guide
• Guide to Pathfinder Society Organized Play

If this is your first game, you can share these resources with one of your fellow gamers and pick up your own copies when you have the chance."

Beyond that, in my opinion, Akeela is right. In addition to all of this, you're expected to check the FAQ for any updates on items and questions that may pertain to your character. You'll need to bring the printouts with you for anything that, and again, in my opinion, isn't common knowledge.

For example, everyone may know what a Magus' Spellstrike class feature does, but not everyone is aware that per messageboard clarification from the devs that cantrips are allowed to be used with Spellstrike.

If you have any questions, feel free to keep asking them as that's the best way to learn and all of us (well, most of us) are pretty good about helping new players (hell, and old players) out.

Silver Crusade 4/5

Since the first post in the thread didn't mention the Guide to Organized Play, I'll point out that it's free, and you should download it and at least skim it, if you don't have time to read it.

Agreed with Jiggy that you should always provide your own healing. For your first adventure with a level 1 character, though, you won't be able to afford it, unless you're playing a dedicated healer character. After your first adventure, if you got both prestige points, spend them on a wand of Cure Light Wounds, even if you can't cast it. I don't think I've ever been at a table where nobody could use one of those wands.

Grand Lodge 4/5 *

Khashir El'eth wrote:

Hi,

I think I'm playing my first PFS next week (barring extenuating circumstances), I've read through the guides, the FAQ, and a bit around the forums.

What I'd like to know if there are any un-written rules that are simply considered either courteous/good form or expected?

Thank you,

K

Hey, everyone had very specific pieces of advice , links and great lists. Here's one everyone might be thinking but overlooked mentioning. And that simply is, have fun - and enable those around you to enjoy the game with you. That's it. It's your first PFS game so don't overwhelm yourself with this cave troll-size volume of information.

Welcome

Shadow Lodge

Hahaha, yes, I do plan to have fun (and lots of it!).

@Fromper: Yes, that's what I meant when I said I'd read "the Guides" (GtOP and PFSFG; bit confusing naming, but oh well).

About the wand, sounds good. I'll get CLW for now, and then Infernal Healing (I'll be splashing some sorc levels).

I'll bring my printed sheets from the relevant books, then. Although the last guide (4.2 GToP) says

"In order to utilize content from an Additional Resource, a player
must have a physical copy of the Additional Resource
in question, a name-watermarked Paizo PDF of it, or a
printout of the relevant pages from it, as well as a copy
of the current version of the Additional Resources list."

So, does this mean I can just show the watermarked pdf on my phone/ebook reader?

If any GMs can chime in, would be specially grateful.

Silver Crusade 4/5

Most GMs are fine with electronic copies of the books, as long as you have the book and reader with you. The big thing is just to have it available in case the GM needs to look something up related to your character. Anything readable is usually fine. If they're being strict about the rules, then you also have to prove you paid for a copy (own the hard copy or watermarked pdf), rather than just showing them something free online like the prd.

Grand Lodge 4/5

One of the main reasons to bring the material your PC uses, especially once you start to level up and start using less common material, is to let the GM get a chance to read and understand the ability.

"Everyone" may understand Improved Trip, but keeping track of, and understanding, how a Bladebound Magus's variant of the Magus's Arcane Pool works, and how the Black Blade works and would interact with the ability.

While I am a GM, my strongest knowledge and background is with the PC types I play regularly, which is far from anywhere near all the classes, much less all the archetypes that are legal for PFS.

Shadow Lodge

Ok, sweet. I think I'll bring the stuff printed, if only to not make it more difficult for others (I like saving paper, but I'd like to put my best foot forward).

Thanks everyone :)

Grand Lodge 4/5

If you bring printouts, they should be from watermarked PDFs showing your name and email address... Unless of course you meant a copy of the physical book.

2/5 *

Print outs (of non-core material) are usually good enough. I have print outs for my PCs and have never had anything checked.

In practice, GMs don't have time to check everything during the game anyway, so as long as your ability isn't completely overpowered, a GM is going to trust you.

Shadow Lodge

Yes, watermarked they will be :)

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