
DM_Awesome |

Ok so here's the thing. Re recruiting for the Dwarves only campaign I'm running.
Basics: 20pt buy, Level 1, normal wealth, 2 traits, any Paizo class accepted 3rd party upon request. Dwarves only.
MUST BE ABLE TO POST MINIMUM 1/DAY!!
I repeat
MUST be able to post MINIMUM 1/DAY!
Full link here: http://paizo.com/campaigns/TheLastForge

Dolgar Thunderweaver |

Definitely interested in this. Rolling up a dwarven wizard. The character sheet is still much in the works but here is what I'm thinking in terms of background. I will continuously update the character sheet.
He began his apprenticeship with Kolgan Redhammer, a wizard who lived close to Dolgar’s ancestral home. Dolgar took it upon himself to learn as much as he can, constantly burying himself in tomes on magic and its history. Eventually, he mastered the basics of spellcasting. However, he continued to desire to learn more, and realizing that a life holed up in the library would not work for him, he decided to set out and see what he could learn from the world around him.
I've read through the campaign so far and it looks really cool. Just a question, will there be a way to work us in given that the party has already left on their journey? How will you arrange that?

Black Thom |

Dwarf Shadow Wizard
Background goes something like this... Captured and held by drow in the underdark he was ill cared for and malnurished, a slave. Affecting him physically and mentally, the years of captivity as a child warped his sense of Dwarf-ness.
Where dwarves are sturdy and thoughtful, he is slight, quick and quick to act... oftimes too quick. Having survived a abuse, torture and one quite memorable fire... he cannot grow a beard due to scar tissue.
He did however learn that magic can provide an advantage, especially when items are imbued with it's power. Items, Armor and Weapons. He's dedicated himself to crafting, to properly equipping himself and his comrades against whatever may oppose them.
Stats: 12, 18, 14, 15, 9, 5
It's not "dwarf" optimized, but I need the Dex (for AC/range) and Int (for spells, spellcraft, skills). Level 4 go with +1 Int.
Everything else... will craft to augment, stop-gap, support.
Alt Racial - Ancient Enmity, Minesight, Magic Resistant, Rock Stepper Traits - Theoretical Magician, Militant Merchant Feats - Spell Focus (Spellcraft)
Skills -
Craft (glass) +6
Know (arcana) +6
Perception +4
Spellcraft +11