How to make a trainer


Advice


I'm a fairly new GM but I'm running my PC's through Kingmaker: stolen lands and they just allied with the Kobolds ( I took the liberty of making this a bit more complex than the book suggested) but part of the terms of agreement were that the PC's provide guards to help defend the Kobolds. this seems simple enough but they had the idea that not only would they provide guards but that they wanted a trainer to make the basic guards and i'm assuming future army better. I see this as an opportunity to try and build my first fully fleshed out NPC but what i'm really curious about is how the training should work. my current idea is to just up the guards stats or something to that effect but that just seems to simple. any suggestions?


yeah you could have an army drill instructor come in and start boot camping the kobolds in to the real guards they should be.

I'm talking In the Army Now (Pauly Shore=KOBALDS) meets Full Metal Jacket(Sgt. Gunny=Guard Trainer)

Think about the flavour this would add, and this guy should take no crap from anyone. He alway accepts a challenge. No task is to tough for him.

Oh yes. I can see this happening to my game maggot.


Greetings, fellow travellers.

I'd go with fighter levels for your NPC (2-4), she should have profession (soldier) as skill, Int of 13 to call any bluff for what it is, Con 14+ to keep going, Str would be secondary, max ranks in Bluff and/or Intimidate.

Boot camp would be a parcours with different [put your typical army movie boot camp obstacles here] which call for stat checks or CMB checks.

Ruyan.


thanks guys I along with my PC's are in the Navy so as soon as i saw the drill instructor or RDC as we say idea It was like an epiphany. I now have 3 NPCs that will be waiting for them at Olags trading post so they can choose which one they want. I made a fighter a wizard and a monk each lvl 4 with lots of charisma i was thinking that i could make the guards adopt the class of the trainer but my worry now is that that would make the standard guard too powerful.


Sounds great!

I would let them take ranger at a maximum, but in general I'd stick with fighter.
Especially wizard and monk do not fit the kobold background, IMO.

Ruyan.


the trainers aren't for the kobolds they're for the guards who will be protecting the Kobolds. at least at first


Ah, sorry, my mistake, I was going under the assumption, that you help them to stand up for themselves right away.
But I still think that more martially oriented classes should be considered foremost - might be I'm stuck with the clichee where a fighter having a wizard as body guard just doesn't fit in.

Ruyan.


good point. i will be changing the wizard into a ranger


The only proper class for a sergeant-major is Bard.

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