Malag
|
I am making full list with all possible potions and I came upon few questions regarding them:
a) Do rays (and other ranged touch spells) count for "one target or more" rule and can they be then made in potion forms, for example: Potion of Scorching Ray.
b) Melee touch spells can be made in potion forms? 95% sure that yes, but I wanna be sure. Example: Potion of Chill Touch.
c) Spells such as Bless which assume that effect resolves around caster, is centered on caster and such are treated same as "target range personal" so they can't be made into potions?
d) Can Communal spells (Endure Elements Communal) be made into potion? I suspect yes.
| Chemlak |
Potions need to have something in the Target line to satisfy the "one target or more" rule. Since the Scorching Ray spell (to use your example) has an Effect (one or more rays) rather than a target, it cannot be made into a potion. Spider climb, on the other hand, is perfectly valid.
Melee touch spells are valid as long as they have a Target (and I can't think of any that don't). Chill Touch does.
Bless does not have a Target. Aid does.
Starglim
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a. No, a ray spell has an effect, not a target.
b. Yes, the target is "creature or creatures touched". A potion of chill touch causes 1d6 negative energy damage and a Fortitude save to avoid 1 point of Strength damage to the drinker. This means it heals undead for 1d6 points, though it would be more effective for this purpose to get a cleric to help you brew a potion of inflict light wounds.
c. edit: Not clear. If I allowed it, I would probably only give the benefit to the drinker. This is a pretty poor effect for 50+ gp, but not completely out of line with the effects and costs of some alchemical items.
d. Yes, but there is no benefit in doing so for the increased cost (see other discussions about, for example, the potion of water breathing).
Starglim
|
b. Yes, the target is "creature or creatures touched". A potion of chill touch causes 1d6 negative energy damage and a Fortitude save to avoid 1 point of Strength damage to the drinker. This means it heals undead for 1d6 points, though it would be more effective for this purpose to get a cleric to help you brew a potion of inflict light wounds.
Correction - the only effect that chill touch has on undead is to cause them to flee as if panicked. An undead that drinks such a potion is the source as well as the target of the simulated fear effect, so most likely it flees in random directions for d4 + 1/level rounds.
| Azaelas Fayth |
Correction - the only effect that chill touch has on undead is to cause them to flee as if panicked. An undead that drinks such a potion is the source as well as the target of the simulated fear effect, so most likely it flees in random directions for d4 + 1/level rounds.
Is it just me or does that sound like it would be hilarious to watch...
On Topic:
A) It depends on the Ray.
B) Yes they can be... But they are more likely to be made into Oils. Which if memory serves can be used as a thrown weapon, similar to an acid flask.
C) I'm not sure on this one... but my guess is no...
D) From what I understand yes they can, but they will be significantly weaker.
My favorite question on potions is: Can I lower my CL to make a cheaper potion? E.G. a Cleric 5 making a potion of CLW at a CL 1.
| gourry187 |
Keep in mind, the drinker of the potion is considered the caster, and the target of the potion.
This has always confused me about potions. If the drinker is considered the caster, wouldn't that imply that a lvl 5 drinker who imbibes a CLW potion created by a lvl 1 cleric would get 1d8+5 healing rather than the +1 normally associated with a lvl 1 creator?
| Chemlak |
For the last two posts:
The drinker is considered to be the caster for the purpose of the spell effect, but the caster level is defined by the potion itself, same as most other magic items.
Yes, you could create a metamagicked potion, but the spell level after the adjustment would need to be 3 or less, with a commensurate possible increase in caster level.