| Aelryinth RPG Superstar 2012 Top 16 |
You can't create custom items in PFS for the same reason you can't take Item Creation feats. It would instantly create an all-out minmaxing competition.
Since you are limited in PFS to what you can buy core, and multifunction items aren't in the core lists, you're out of luck.
I think they make exceptions for stat items (+4/+2 Str/con, for example) but I might be wrong.
==Aelryinth
Elamdri
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Elamdri wrote:(If you haven't figured it out by now, I rip on Cha casters pretty bad, comes with playing a Wizard for a long, long time)Yeah maybe you should stop doing that.
Well maybe Cha casters should be good, like a Wizard. Then I wouldn't have a reason to rip on them now would I? ;)
| Orthos |
Orthos wrote:Well maybe Cha casters should be good, like a Wizard. Then I wouldn't have a reason to rip on them now would I? ;)Elamdri wrote:(If you haven't figured it out by now, I rip on Cha casters pretty bad, comes with playing a Wizard for a long, long time)Yeah maybe you should stop doing that.
You're talking to someone who hates the Vancian casting system, so starting with the premise that "wizards are good" is already on the wrong foot ;)
Meat
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Aelryinth wrote:Thanks for Fact-Checking me, I knew my numbers weren't spot-on, but you also see my point. I actually made up a Paladin in an old 2nd Ed game because I genuinely rolled a metric butt-ton of 17's & 18's in Character Creation one game & figured it was just a 'sign' so-to-speak.Irnk, Dead-Eye's Prodigal wrote:Interestingly enough, Charisma has always been the most important Paladin stat. Back pre- Third Ed. when you had actual stat minimums for all the classes, Paladin was the hardest to meet, it was the only class in the game with a stat minimum greater than 12, (I want to say it actually had a stat that you had to have at 18, but it probably only required a 16 or so.)
Want to guess which stat it was? I'll give you a hint, it wasn't Wisdom or Strength.
It was Charisma.
Pre-Third Ed. The MOST important stat for a Paladin was Charisma & it did arguably less for the the Paladin then, than Charisma did in Third Ed, much less Pathfinder.
Not quite correct :)
Druids took a 15 Cha. 1E bards did, too, and a 17 Dex, 15 Str, because they were forced dual classers.
And the score a Paladin needed was a 17 Cha...the only class needing a score that high. The only other time you needed a 17 was if you were a human dual-classer.
I don't remember the score a monk needed, but I think a 15 Wis was part of it, not sure.
I know someone did a test of 3d6 roll and keep, and your chances of rolling up a monk were something like 1/10,000, and paladins weren't much better.
You're absolutely right, however, in that it did nothing for them other then make sure they were buddy-buddy with everyone on those social roles. +30/+30 was nothing to sneeze at.
==Aelryinth
Sounds like my "Shining Golden God" Space Captain in Travellers (on rolled 2D6's): 12 12 12 10 10 8
His main goal in a fight is to grin alot and not break a sweat.
Elamdri
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Elamdri wrote:You're talking to someone who hates the Vancian casting system, so starting with the premise that "wizards are good" is already on the wrong foot ;)Orthos wrote:Well maybe Cha casters should be good, like a Wizard. Then I wouldn't have a reason to rip on them now would I? ;)Elamdri wrote:(If you haven't figured it out by now, I rip on Cha casters pretty bad, comes with playing a Wizard for a long, long time)Yeah maybe you should stop doing that.
I know, I'm just being belligerent on purpose. Personally I like Vancian casters.
What I hate is having a limited amount of spells known. I can't tell you how many games like this I have played:
Me(Wizard): I cast Black Tentacles and grapple all the enemies!
Sorcerer: I cast Fireball.
Me(Wizard): I create a Wall of Stone, cutting the enemy forces in half!
Sorcerer: I cast Fireball.
Me(Wizard): I Haste the party!
Sorcerer: I cast Fireball.
Me(Wizard): I use Telekinesis to Grapple the Lich!
Sorcerer: I cast Fireball.
Me(Wizard): I cast Grease on the Giant's greataxe
Sorcerer: I cast Fireball.
Me(Wizard): I cast Stoneskin on the Paladin to reduce the Dragon's damage
Sorcerer: I cast Fireball.
Me(Wizard): I dominate the guard and use him as my personal trapfinder
Sorcerer: I'm out of fireballs guys! *reaches into bag of holding* I use my Staff of Evocation to cast Fireball.
Me(Wizard): G*+#&*mit Steve.
Cause it's ALWAYS a Steve
| Aelryinth RPG Superstar 2012 Top 16 |
Aelryinth: I am asking to be pointed to the rules on that. I am not trying to get into a debate on it. I simply want the page number or URL. Thanks.
- Gauss
If someone could kindly post a link to the PFS document for Gauss?
Also, Gauss, just last week they had an example post of permissible items from Pathfinder publications that were PFS legal.
Basically, it comes down to, if it's on the list/SRD/Published, it's generally usable...unless it has to do with crafting.
If it's not (custom), it's not.
==Aelryinth
TriOmegaZero
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| Orthos |
I mean, I'm being somewhat hyperbolic, but as someone whose go-to class is God Wizard, it's very frustrating watching someone trade utility for a few extra castings.
Heh. It depends on the mood I'm going for with the character. One of my current PCs is going for "get as close to God Wizard as you can with Witch". Another is "Vitalist who locks opponents down with psionic grease/psionic web/energy push beteween healing/buffing". A third is "nuke the daylights out of everything feytouched/fire sorc", who at least bothers to have multiple different WAYS of nuking things beyond just fireball, fireball, fireball.
Elamdri
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Sounds like a player problem. I imagine such a player running a wizard would prepare nothing but Fireballs each day, and scribe plenty of Fireball scrolls.
Right, but my observation is that since sorcerers and other charisma casters have such a limited spell list, it tends to funnel them into just using a few spells a lot, even worse when it's evocation.
Beckett
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Beckett wrote:Gauss wrote:You can not buy or create any custome material in PFS.SaddestPanda: Thanks, I am just now getting into PFS. I knew the rule against crafting but was not applying that to how items are purchased. Does the rule against crafting also state you cannot purchase items with extra abilities? I thought I read somewhere in the PFS stuff that yes, you can add abilities. Perhaps it covered upgrades instead.
- Gauss
Great, can you point me to the rule? Because making a headband of wisdom and faithfulness is not custom per se. It is right there in the rules on adding new abilities. Simply combining two items is not necessarily defined as custom. Hence why I'd like a look at the rule.
- Gauss
Sorry, I wasn't ignoring you, I just couldn't answer yet. As was pointed out since then, in PFS it is not an item that is something characters can "always buy". It is a custom item in the sense that it (as a combined single item) does not appear in the book, and PFS characters can not take any item creation feats or create any items.
It isn't a specific rule, per se (though I do know it does say in there somewhere that you can not buy combined items in a rather random place, at least in the guides before this one <which is only a week old> did).
Rather it is a combination of many different rules. It would be possible, if, and only if such an item appeared on a Chronicle Sheet, but it does not, as far as I know.
Ok, found it. Page 8 of the Guide:
"Step 5: Feats
Characters select feats according to the guidelines in the Core Rulebook. Certain Core Rulebook feats are not available to Pathfinder Society characters. These include Brew Potion, Craft Magic Arms and Armor, Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Forge Ring, Leadership, and Scribe Scroll. Neither the craft feats nor the item creation section of the magic items chapter in the Core Rulebook are legal for play. Additionally, except for specific examples cited in this guide or the Pathfinder Society FAQ, crafting of mundane items is not allowed in Pathfinder Society.
Additional Resources contains a book-by-book listing of all campaign-legal feat choices beyond the Core Rulebook. Check there before taking any feats from a non-Core Rulebook source."
| Alexander Augunas Contributor |
Orthos wrote:Well maybe Cha casters should be good, like a Wizard. Then I wouldn't have a reason to rip on them now would I? ;)Elamdri wrote:(If you haven't figured it out by now, I rip on Cha casters pretty bad, comes with playing a Wizard for a long, long time)Yeah maybe you should stop doing that.
I was thinking about participating in this conversation, but your comment convinced me otherwise. I don't feed trolls anything but fireballs.
Elamdri
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Elamdri wrote:I was thinking about participating in this conversation, but your comment convinced me otherwise. I don't feed trolls anything but fireballs.Orthos wrote:Well maybe Cha casters should be good, like a Wizard. Then I wouldn't have a reason to rip on them now would I? ;)Elamdri wrote:(If you haven't figured it out by now, I rip on Cha casters pretty bad, comes with playing a Wizard for a long, long time)Yeah maybe you should stop doing that.
What troll uses a winky face?
I'm not being serious. I just dislike sorcerers, don't see a reason to play one over a wizard.
Also, why waste a fireball on a troll when an alchemist fire gets the job done just fine?
| cnetarian |
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Many people mistakenly believe that Paladin spells come from the gods, but obviously that cannot be true because many Paladins are not tied to gods. Paladin spells come from the universe itself, a paladin doesn't so much cast a spell as persuade the universe that it would be a better universe if it were arranged slightly differently, and doesn't the universe want to be the best universe it can be?
Beckett
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It's up to the DM and the player where divine spells come from, (ya I know what Paizo says about their version of Golarion). Cleric and Paladin spells come from the users faith and deeper understanding hence the Wisdom (that Paladis no longer use).
Divine characters sort of develope and earn it while Arcane characters sort of manipulate and push it.
| Blue Star |
Blue Star wrote:What job is that? They're primary spellcasters, they can sit in the back chucking monsters at their opponents instead of getting up in their grill. That's their combat. They don't even need HP or AC unless you run against a ranged combatant, who are relatively rare.
If they want to be awesome at their job, they need 2 stats. Wisdom for spells and charisma for channeling.
Those aren't stats for a cleric, those are stats for buff me up, and go sit in the corner while the rest of us handle this, afterwards I'll let you heal me up.
Everyone needs Con, I haven't made a character in years that has had lower than a 12 and that's only due to racial penalties because sooner or later something will hit you.
If you want to hit and do damage in melee, strength can't be dumped, at least a 13, 14 or higher is preferred.
Dex is necessary because you need some early AC and reflex is a poor save for you and if you want to cast something on the party it helps if you can go before them so that you can actually hit the whole party.
If you want to be useful out of combat you can't dump Int either or you get no skills.
Or you could, you know, use all of those spells you have. You only have as many as a wizard does and you don't hear any of them complaining about it do you? It's a rare Wizard or Sorcerer who cries about needing more than 2 stats.
Needing Con is debatable, if your team is doing their job properly, the only person who should need it is the big, flashy, warrior-type.
Why are you getting into melee? You have summon monster! USE IT!
You have spells that buff both your AC and reflex saves, you don't need those stats.
Or, you know, you could use all of those spells you have to take the place of any skill checks you need to make, I mean, they'll only do about everything for you.
Elamdri
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Elamdri wrote:I see, to get a better angle for Fireball!TOZ wrote:...so, what do you do one round later?Fly
Fireball lacks a certain creative flair.
For example, one time I trapped a bunch of monsters inside a done of stone, leaving a hole at the top.
Now, you might go "Yeah that's go things pretty wrapped up"
Pff, please.
Then I flew up over the dome of rock, looked down into the hole in the top, and dropped a Cloudkill on all of them.
Because if you're going to kill a bunch of monsters, you gotta take time and savor the moment.
Elamdri
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Sounds like a waste of a spell slot on already defeated enemies to me. Which as a wizard you don't have many of those to spare =P
When you are a wizard, you ALWAYS have spells to spare if it means being more of a sadist. ;)
One of these days I am gonna find a DM who will let me play an evil character and I will have SOOOO much fun terrorizing hamlets.
| Orthos |
Orthos wrote:Sounds like a waste of a spell slot on already defeated enemies to me. Which as a wizard you don't have many of those to spare =PWhen you are a wizard, you ALWAYS have spells to spare if it means being more of a sadist. ;)
In seriousness, I've never figured out how. Any time I've tried to play a prepared caster, either I run out of spells far too soon (and usually don't get their max benefit out of them, usually due to something going wrong shortly before/after I cast) or I end up using almost none at all for the exact reason of avoiding running out.
Take Tatya above. She rarely casts more than one or two spells, then falls back on her hexes or just shooting things with her pistol. The few times she's burned through all her spells available, it's usually been to minimal effect. Granted she's only level 3, so there's that.
Another reason I like spont-casters and psionics, myself.
Elamdri
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Elamdri wrote:Because if you're going to kill a bunch of monsters, you gotta take time and savor the moment.Cloudkill? Please.
Create water until the dome is completely filled.
That's a nice one, but you gotta make sure the monsters aren't strong enough to get out of the trap. I like the way you think though.
Elamdri
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Elamdri wrote:Orthos wrote:Sounds like a waste of a spell slot on already defeated enemies to me. Which as a wizard you don't have many of those to spare =PWhen you are a wizard, you ALWAYS have spells to spare if it means being more of a sadist. ;)In seriousness, I've never figured out how. Any time I've tried to play a prepared caster, either I run out of spells far too soon (and usually don't get their max benefit out of them, usually due to something going wrong shortly before/after I cast) or I end up using almost none at all for the exact reason of avoiding running out.
Take Tatya above. She rarely casts more than one or two spells, then falls back on her hexes or just shooting things with her pistol. The few times she's burned through all her spells available, it's usually been to minimal effect. Granted she's only level 3, so there's that.
Another reason I like spont-casters and psionics, myself.
IN seriousness, I'm kidding somewhat. I wouldn't do something like that unless it was like a night encounter and I was gonna wake up in like 2 hours and get all my spells back.
When I play wizard, my own personal game I play is to see what is the minimum amount of spells I can use to get through the day.
Basically, I go into a fight, cast a spell or two, see how the battle is shaping up, if I need more spells, I cast them as needed, otherwise I pull out a sandwich from my Handy Haversack and sit in the corner eating my delicious roast beef on pumpernickel while my party cleans up the rest of the mobs for me.
Elamdri
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Last time I saw cloudkill dragged out it was used on my paladin with a necklace of adaptation. The look on the Lich's face was priceless.
Ug, I would NEVER target a PALADIN with a spell that offers a save. Especially consider a PC is probably going to have a necklace or life bubble.
Lich: What? A Paladin? Screw that. I'm gonna teleport away, go find some little towns to grind through for EXP, and then come back when I have Reverse Gravity.
| Orthos |
Yeah I presume there's a good bit of silliness going on in the thread ;)
I'm relatively inexperienced with prepared arcane casters, admittedly. I've played one wizard before, not for very long, and now Tatya. Most of my characters before have either been spont-casters/psions or divine casters, where the slots issue isn't quite as big as most of their stuff is just buffs. Tatya's also the first time I've taken a shot at playing a controller mage instead of a blaster, though as a Witch she's a little more limited in her ability.
We're covered for damage in her party just fine, between the Monk who she loads up on enlarge person potions and the rifle-toting Gunslinger.
| Blue Star |
Blue Star wrote:Last time I saw cloudkill dragged out it was used on my paladin with a necklace of adaptation. The look on the Lich's face was priceless.Ug, I would NEVER target a PALADIN with a spell that offers a save. Especially consider a PC is probably going to have a necklace or life bubble.
Lich: What? A Paladin? Screw that. I'm gonna teleport away, go find some little towns to grind through for EXP, and then come back when I have Reverse Gravity.
Apparently it was the best spell on his list at the time. Frustratingly enough for you, reverse gravity wouldn't have worked either: I had a fly speed. These days it would have been through feats, but back then it was because I wanted to play a character who was 5/8ths god.