| Sirlink |
So I am looking at the Synthesist archetype and i see that it states "The eidolon has no skills or feats of its own"
Does that mean that the Weapon Training evolution is useless since the Summoner already has proficiency with Simple weapons or does the Synthesist who takes this evolution have Martial proficiency because he already has simple proficiency?
| lemeres |
This is a very good question. Do your weapon proficiencies go out the door? Since normal eidolons could take a martial or exotic weapon proficiency, could such feats still count if your class proficiencies don't? If your proficiencies do count, would be it like you already took weapon training and you could add more evolution points to get all martial weapons while fused with your eidolon?
From a GM's perspective, it would just be easiest to simply say that you use the summoner's proficiencies and forget weapon training ever existed for simple ease and balance, but with everything that you could do with the fused body, I could almost as easily hear out the argument for the opposite.
| Jakynth |
The Eidolon as a separate entity from the Summoner receives feats as the summoner's level increases, those are the feats that the statement is referring to. That statement also refers to the skills that the Eidolon gets as the summoner increases in level. The synthesist summoner receives all of the benefits of the eidolon's evolutions therefore if the weapon training evolution is chosen the summoner has that evolution while he is fused with this eidolon.
If it helps I'm currently running a synthesist summoner and have recently poured over all of the rules and forums on any questions that I had upon character creation.
Artanthos
|
Unlike enlarge where gear is altered, I do not see weapons automatically changing size for a synthesist.
Your going to have to buy large or huge weapons and deal with teh burden of carrying them.
The synthesist retains his feats and skills while fused. He also benefits from any evolutions the eidolon posses. In the case of Weapon Training, I would say you still need to purchase it twice to gain full martial weapon proficiency while fused. You way want to pick a single weapon type and use a feat to gain proficiency.
| Talcrion |
Whoa you need to be the same size as your eidolan to be a synth? thats news to me, off to pour over my books before work, as that messes up my build O.o
EDIT: aw I think I found the mistake, Your Eidolan needs to be at LEAST the same size as the summoner, it can be bigger, it just can't be smaller than your summoner.
| Skylancer4 |
Quite honestly a lot of the 'joy' of being a synth has been sucked out already. Way too many corner cases and FAQs make the thing a nightmare to run. It really should be written over so it 'works.' As it is, the synth is horribly underpowered in comparison to a normal summoner. You lose skills, feats and action economy but keep all the restrictions. All so you can run around pretending to be a melee combatant (whose temp hit points cannot be healed normally). Not saying some builds aren't effective, but I am saying a pure summoner would have done it better.
If people are really interested in the synth archtype I'd suggest looking at the Aegis class from Dreamscarred Press. It's what the synth should have been in most cases. A class built on a custom build 'suit' with very few of the balance issues of the synth.
| Sirlink |
As it is, the synth is horribly underpowered in comparison to a normal summoner.
This phrase is key. normal summoners make the rest of the party a null point. they are a one person party which is no fun for anyone else. I would rather nurf myself so that other can have some glory. You still end up insainly powerful.
| Darkwolf117 |
normal summoners make the rest of the party a null point. they are a one person party which is no fun for anyone else.
I disagree on that honestly. Summoners are good, sure, but any class can be overpowered if they are optimized and the rest of the party isn't.
I get that summoners can be versatile, but I don't feel they deserve all the complaints they get about being able to solo everything. If that's the case, the rest of the party must have done a terrible job on building their characters.
Maybe I'm just biased because I like the class, though. To each their own, I suppose.
| Darkwolf117 |
What level are we talking about for 300 DPR? Also, I can't say that sounds like it would be a good judge of what constitutes a one-person party. If someone can consistently hit 1000 damage in the first round, that'd be awesome, but if they immediately get slaughtered when all the enemies they didn't kill attack back, well... that wasn't a very effective way to solo an encounter.
On a similar note, by the time a mage is dishing out 300 damage in a round, I think they'd be getting a lot more traction from massive buffs/debuffs/battlefield control/save or die/whatever else you want. Then again, I do like blasters, so hey.
At any rate, what numbers are you thinking that has a summoner (or rather, I assume you probably mean the eidolon), being so much more effective than the other martials? I admit, I really haven't compared any such damage output before, so maybe you're right on that. I'm still not sure that counts as overshadowing the rest of the party either, but I'll withhold a conclusion on that 'til I see some numbers.
| Sirlink |
Below is an exerp from DPR Olympics
"I have read a number of pages at random from this thread and my interest was sparked. This is a tentative first build of a pouncing mounted combat summoner build. Pokey and his otherwordly friend punchy.
summoner specs:
Lvl 10 pokey the half-elf mounted combat summoner
Str 15+1lvls +2 half elf stat boost=18+2 enhancement=20
Dex 12
Con 13+1=14+2 enhancement=16
Int 10
Wis 8
Cha 14
HP=8 +4.5*9+30=78.5
AC=10+4 mage armor+2 shield ally+1 dex +4 NA from barkskin+1 deflection=22
Fortitude save=3 base+2 con+2circumstance=+7
Reflex=3 base+1 dex+2 circumstance=+6
Will save= 7 base+2 circumstance=+9
Skills: ride(+22), spellcraft(+13)
Bab=7 to hit=7 bab, 1 against medium and smaller creatures from being mounted, 5 str, 1 enhancement, 1 weapon focus, 1 when hasted.
Attacks while charging hasted: 18/18/13
Damage: d8+8 (x3 on charge)
Feats: martial weapon proficiency:lance, mounted combat, craft wondrous item , spirited charge, ride-by-attack, and weapon focus lance.
Aspect: pounce evolution, skilled(ride)
Spells known
1st(6 uses) lvl: mage armor, shield, enlarge person, expeditious retreat, rejuvenate eidolon.
2nd(5) lvl: barkskin, haste, invisibility, protection from arrows, resist energy
3rd(3) lvl: enlarge person(mass), heroism, stoneskin, greater magic fang.
4th(1) lvl:, overland flight, greater evolution surge
Equipment(57.3k out of 62k spent): ring of protection(2k), +1 lance(2.3k), ioun stone of +2con(4k), ioun stone of str+2(4k), boots of speed(6k)
eidolon specs:
Punchy the Quadraped Eidolon:
Str 24+4enhancement=28
Dex 16
Con 18
Int 7
Wis 10
Cha 11
Hp=10+7*5.5+64=112.5 avg
AC= 10+3 dex+14 NA+ 4 mage armor-1 size+1monk=31
Natural Armor(2 base+8 from lvls+ 2 large evolution+2 ina evolution)
Fortitude=6 base+4 con+2 resistence=+12
Reflex= 6 bsae+3 dex+2 res=+11
Will= 2 base+2 res+2 iron will=+6(+10 with devotion)
Bab=8
Evolutions: large, claw(on legs),Imp natural armor(1x), mount, pounce, limbs: armsx3
Feats: multiweapon fighting, simple weapon proficiency, lunge, iron will.
Equipment: shocking, frost Amulet of mighty fists +1(22.5k), monk’s robe(6.5k),cloak of resistence+2(2k), belt of giant strength+4(8k)
attack bonuses:
Summoner’s attack
Bab=7 to hit=7 bab, 1 against medium and smaller creatures from being mounted, 5 str, 1 enhancement, 1 weapon focus, 1 when hasted.
Regular Full attack: 15/10
Charge: 17/12
Attacks while charging hasted: 18/18/13
Damage: d8+8 (x3 on charge) =37.5 on average
Eidolon’s attack
Bab=8
To hit= 8 bab+14str+2 enhancement=+24
Gauntlets 21/21/21/21/21/21/18
Gauntlet damage= 2d6+2d6 elemental+8
2 claws 21/21
Claw damage= d6+2d6elemental+8
1 bite 21
D8+2d6elemental+8
My summoner made all his own wondrous items but bought everything else at market value. He will cast 2 mage armors, 1 barkskin on himself, and 1 stoneskin on himself as well before combats. Those buffs are all at or above 10min/lvl durations and are meant to increase their survivability. I will work out the dpr in another post.
I believe he can use pounce through his aspect because pounce is an evolution he has access to. Also since AoMF enhances all natural attacks and unarmed attacks I made his eidolon a gauntlet user as a way to save money."
| Darkwolf117 |
Okay... seeing as that's completely specced out to be able to put out the single highest damage in a round that it can do, I find it hard to consider that 'consistent' DPR. Not to mention with a buffed AC of 22 at level 10, that summoner would be taking quite a few hits, and if they get knocked out, that eidolon goes poof.
I admit though, off the top of my head I can't figure an easy way to hit those kinds of numbers with other classes, so I'll give you credit for that. I'm also not terribly interested in crunching numbers right now. Yes, I'm lazy.
But like I said, if you're optimizing classes, it'll obviously show up the rest of the party if they aren't built to their full potential too. In a party of moderately equal build power, a summoner is not going to make a one-person group, unless the GM is giving them poor challenges (of course, differing power levels are a whole different issue. If the summoner is min-maxed and no one else is, then yes, that'll cause problems). I don't see that a summoner needs to 'gimp' themselves to play on level with an unoptimized party though. They just need to... not be optimized... you know, like the rest of the party.
'Course, just my opinion. I could be wrong.