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Hello,
Here is my build for a PFS character that I am interested in making.
Half-Orc Fighter (Weapon Master) 3/Inquisitor 9 (Sarenrea)
Alternate Racial Traits: Sacred Tattoo
Inq Domain- Heroism
Favored Class (Inq) alt Add a +1/2 bonus on Intimidate checks and Knowledge checks to identify creatures.
Pathfinder Society 20 Point Buy
17 STR (7) (+2 Racial)
12 DEX (2)
14 CON (5)
14 INT (5)
14 WIS (5)
7 CHA (-4)
Feats
FTG1 Level 1 - Combat Expertise, Improved Disarm
INQ1 Level 2 -
INQ2 Level 3 - Power Attack
INQ3 Level 4 - Teamwork Feat- Coordinated Maneuvers, Str bumps to 20 with belt and ability score increase.
INQ4 Level 5 - Weapon Focus (Heavy Flail)
INQ5 Level 6 -
INQ6 Level 7 - Cornugon Smash
FTG2 Level 8 - Greater Disarm,
FTG3 Level 9 - Improved Critical (Heavy Flail), Weapon Training (Heavy Flail)
INQ7 Level 10 - Teamwork Feat- Lookout?
INQ8 Level 11 - ???
INQ9 Level 12 -
I need a feat for 11th level, also I would like to hear peoples thoughts on going the disarm rout, I think he would be pretty versatile in combat. Having spells, judgement, Bane, Intimidating as a free action, disarming and dealing a fair amount of damage.
By Level 7, whenever he power attacks, he gets a free intimidation check at +19 (-2 Cha, +2 Racial, +3 Favored Class, +3 Stern Gaze, +3 Class Skill, +7 Ranks, +3 Circlet of Persuasion)
By level 8 his Disarm check would be +21(+1 WF (Heavy Flail), +1 Enhancement, +2 Heavy Flail, +2 Coordinated Maneuvers, +4 Greater/Improved Disarm, +5 STR, +6 BAB), which is pretty spicy.

GoldEdition42 |

Can't go wrong with Improved Inititive or Furious Focus.
Adding Skill Focus in Intimidate would, by Level 11, net you another +6 to Intimidate.
I didn't go hard on the Intimidate route as we fight alot of Undead and Constructs and Animals....hard to Intimidate these. Just once I want to fight a human. Is that too much to ask?

GoldEdition42 |

For the first 8 months (real time) we were in a 2000 year old dungeon. Nothing alive down there with an Int higher than 3.
But man, you couldn't swing a greatsword without hitting an Undead. I think we left a Witchfire "alive" down there somewhere.
We just got out and back to the surface. Hope I can fight something I can reason with before cutting in half.