blackbloodtroll
|
Early Firearms: When firing an early firearm, the attack resolves against the target’s touch AC when the target is within the first range increment of the weapon, but this type of attack is not considered a touch attack for the purposes of feats and abilities such as Deadly Aim. At higher range increments, the attack resolves normally, including taking the normal cumulative –2 penalty for each full range increment. Unlike other projectile weapons, early firearms have a maximum range of five range increments.Advanced Firearms: Advanced firearms resolve their attacks against touch AC when the target is within the first five range increments, but this type of attack is not considered a touch attack for the purposes of feats such as Deadly Aim. At higher range increments, the attack resolves normally, including taking the normal cumulative –2 penalty for each full-range increment. Advanced firearms have a maximum range of 10 range increments.
There you go.
Benchak the Nightstalker
Contributor, RPG Superstar 2010 Top 8
|
This is probably a RAW vs RAI issue. RAW: you are correct. RAI: I doubt they intended it to not work for guns.
- Gauss
Edit: BBT, is there any text that excludes Guns from the restriction? (Im not saying there isnt, I am just unaware of it.)
It's in the firearms section of Ultimate Combat.
Early Firearms: When firing an early firearm, the attack resolves against the target's touch AC when the target is within the first range increment of the weapon, but this type of attack is not considered a touch attack for the purposes of feats and abilities such as Deadly Aim.
Since it's not a touch attack with respect to Deadly Aim, that means you can use Deadly Aim with it.
EDIT: Gah! Ninja'd!