| Mirgwael |
We are going to play Curse of the Crimson and i will make the melee character.
Actually in the party we have :
- 1 Gunslinger
- 1 Druid
- 1 Sorcerer
So i want to make a character that can be solo in melee, maybe with some self-heal.
Actually i am mainly on the Inquisitor but i can change if needed.
Edit : we can use all pathfinder books from Paizo and all races from advanced race guide.
Thanks for your advice,
Regards,
Mirgwael
| The Chort |
Will the druid by on the front line as well? Will the companion? (if the druid has a companion)
Anywho, the most obvious answer is paladin; the only full BAB class that heals and heals fairly well. You can use lay on hands on yourself as a swift action; you can channel energy; (Could take the Quick channel feat to heal as a move action) and you have some spells.
Another possibility would be an Oracle of Battle. If you want to be the front liner, you may need higher Strength than Charisma, if they way you determine stats dictates that you must choose between the two. This allows you to be a good melee presence, but you're also a full caster. A revelation can help you heal as a swift action. (Combat Healer) In general, the Battle revelations are designed to make you better at being a front liner.
...I think those are the more aggressive choices for classes that can heal. I hope it helps!
blackbloodtroll
|
With the Guided enchantment, an Inquisitor can be a very SAD PC.
A Duergar Inquisitor of Ragathiel is a site to behold.
blackbloodtroll
|
If you want to go slightly more stealthy, a Duergar Heretic Inquisitor of Irori is a powerful sneak.
As an Inquisitor of Irori, you will have the Improved Unarmed Strike feat, which can later be synergized with the Nightmare Fist, and Nightmare Weaver feats.
With the Wisdom of the Flesh trait, you can choose to use wisdom for stealth, or acrobatics.
| Talynonyx |
Unless you want to be spoiled as to the nature of some threats... don't read.
I second the paladin, there are plenty of opportunities for a paladin to shine defensively. I played a paladin through the next to last book and a good portion of the last, and he rocked.
Muser
|
Yeah, go paladin or perhaps combat cleric. Healing, the ability to get rid of stat penalties and drains along with general spell utility are highly useful. Especially if you can remain competent in melee on the side.
I'd start a run-of-the-mill high strength paladin, have enough Int for Unsanctioned Knowledge, maybe use the Divine Defender archetype if I'm to protect the rest of the party and then slowly add the heaviest armor money can buy. Shield and longsword is pretty iconic, but as the opposition gets increasingly tougher, using some heavy magic slab of metal you'll probably acquire during the campaign is a good idea.
Avoid picking up Weapon Focus or the like until the campaign throws you a very good weapon. This is one of those campaigns were access to a magic mart and therefore constant upgrades is less than assured.
| Dragonchess Player |
An urban ranger (possibly with the guide archetype as well) could work better with many groups than a paladin. The extra skill points will probably also come in handy.
Alternately, a bard (maybe arcane duelist) could provide more party support while still being an effective combatant.
El Baron de los Banditos
|
Having played through CotCT, I wish I had played a Paladin. Throughout, she'd have been useful. By the end, however, she'd have been AWESOME. Like, nuclear-strength awesome. Like, "DM-in-fetal-position-crying-on-the-floor-because-you-one-rounded-that-boss " awesome.
Worse case scenario, however, is that the rest of your party is evil (or "pretty much evil" Chaotic Neutral) and you can't play the pally.
| Black_Lantern |
I would say cleric, paladin, oracle, and inquisitor are your best options. 2 handed fey foundling paladin has some of the best sustain in the game; the inquisitor has better skills and can be easily built if the guided enchantment is allow; a battle oracle can do pretty well too considering their sustain and full casting versatility; and the cleric can do mediocre damage but have get sustain, full casting, and some of the best buffs in the game.
Muser
|
Avoid Fey Foundling like the plague unless your gm is hardheaded or murderous. It's way too good for pally in an AP. Bannably good. You'll tank like no one else, but virtual immortality later on means that either the gm has to escalate the arms race or rewrite many of the combats to take into account your gigantic pool of hp.
| Black_Lantern |
Avoid Fey Foundling like the plague unless your gm is hardheaded or murderous. It's way too good for pally in an AP. Bannably good. You'll tank like no one else, but virtual immortality later on means that either the gm has to escalate the arms race or rewrite many of the combats to take into account your gigantic pool of hp.
Pssh, ability damage man.
| Dabbler |
We are going to play Curse of the Crimson and i will make the melee character.
Actually in the party we have :
- 1 Gunslinger
- 1 Druid
- 1 SorcererSo i want to make a character that can be solo in melee, maybe with some self-heal.
Actually i am mainly on the Inquisitor but i can change if needed.
Edit : we can use all pathfinder books from Paizo and all races from advanced race guide.
My three recommendations given this AP and your party make-up are:
1. Paladin.
2. Paladin.
3. Paladin.
Either go sword & board (human or elf) or two-hander (any non-small race). Don't dump-stat intelligence, you will need skills like Diplomacy and Heal. You WILL need lay on hands and mercies.
| Rorryn |
I played a 11 Paladin(Sarenrae)/5 Fighter(Tower Shield Specialist) in CotCT. Had an absolute blast. The Tower shield w/ a Breastplate made me a walking fortress and even more ridiculous once we got into the skeletons of Scarwall due to a amazing treasure find. I think my AC for most of the game was in the high 20's/low 30s & in the finally Battle was somewhere in the low 40's due to situational modifiers. The "Smite Evil" ability makes you able to hit certain challenging opponents that your party members can't. That feature alone prevented a few chances at a TPK, although, I will say that our party ended up with no real spell caster for most of it. We had a Human pal/Ftr, Human Urban DW Ranger, & a Tiefling Monk. In later modules we got a hold of a Cleric and bard NPC which helped, needless to say we had to do things a tiny bit different.
Being able to walk into a group of undead and channel as a Pally for DMG was pretty fun. I would assume the Cleric if built correctly could be a very devastating class for CotCT, If your DM allows it I would look at the War-priest in the Beta test for "Advance Class Guide." It seems like it would also be a hell of a lot of fun for this game.