Few Magic Questions


Rules Questions

Lantern Lodge

So I just bought the Ultimate Magic Guide, and was reading through it, and now, I have a few questions I hope someone here can answer it for me.

1. So I found out that you can Bind Outsiders, and I was reading through it, and I understand how to do it, but what is the point? Is it just for story, or can I actually command these creatures to aid me in battle? If I can command them in battle, where do I find their stats, AC, Attack, Hp, etc.

2. Also, I know this does not directly tie into the Ultimate Magic Guide, but I was wonder how Spell Failure Chance was determined. If I cast a level one spell, and had an Arcane Spell Failure chance of 55% how exactly do I determine if I fail?

Sczarni

Not sure about binding, but Outsiders are creatures with the Outsider type, like elementals, demons, devils, etc. Their combat stats will be under their listing in the Bestiary.

For spell failure chance, you roll percentile dice. For a ASF chance of 55%, you'd roll and your spell fails if you roll 55 or lower.


1. yes you can have them aid you in combat if you succeed. Bestiaries have the info.

You roll a D% and anything you spell failure chance or lower causes failure.

Lantern Lodge

Silent Saturn wrote:

Not sure about binding, but Outsiders are creatures with the Outsider type, like elementals, demons, devils, etc. Their combat stats will be under their listing in the Bestiary.

For spell failure chance, you roll percentile dice. For a ASF chance of 55%, you'd roll and your spell fails if you roll 55 or lower.

Okay, awesome... So I would attempt to bind it, and the stats would be pulled from Bestiary, thank you sir. :P Regarding spell fails, I would roll a 100 sided die, if I roll lower than 55, I fail. So if my failure chance was 20% I would role a?


Still roll a d% and on a 20 or lower lose the spell.


Rapth wrote:
Silent Saturn wrote:

Not sure about binding, but Outsiders are creatures with the Outsider type, like elementals, demons, devils, etc. Their combat stats will be under their listing in the Bestiary.

For spell failure chance, you roll percentile dice. For a ASF chance of 55%, you'd roll and your spell fails if you roll 55 or lower.

Okay, awesome... So I would attempt to bind it, and the stats would be pulled from Bestiary, thank you sir. :P Regarding spell fails, I would roll a 100 sided die, if I roll lower than 55, I fail. So if my failure chance was 20% I would role a?

Same dice, just a higher chance of success.

Lantern Lodge

Okay thanks guys for your help, but what the hell is the d% die? I know I know, I should know, but I am new to this table top gaming business. :P

Sczarni

Rapth wrote:
Okay thanks guys for your help, but what the hell is the d% die? I know I know, I should know, but I am new to this table top gaming business. :P

If you actually have a 100-sided die, by all means use it.

Most people just use two 10-sided dice, making sure to declare beforehand which is the tens and which is the ones. You may have noticed that some 10-siders have two digits on each side? Those are specifically for rolling percentages.


Its 2 dice one numbered 0-10 the other numbered 00-90 in increments of ten.

Roll them together one shows 10s place the other shows 1s place 00 and 0 =100.

If you don't have that roll 2 d10 of different colors state before rolling which is the 10s place and there ya go in this case 0+0 would be 100.

Lantern Lodge

Thank you guys for the quick response. For the first time in my life, I think I understand magic in these tabletop games. :P

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