Magic greatsword --> magic bardiche


Rules Questions


Greetings, fellow travellers.

My search didn't reveal anything useful, so without further a-do:

Is it possible to re-design magic weapons?
My ranger has a +1 coldiron greatsword which I would like to become a +1 cold iron bardiche.
Do you know any ruling, where it says yay or nay or could you direct me to a thread where that has been discussed already?

Thanks in advance!

Ruyan.


I'd say maybe if you took the Master Craftsman feat/and prereqs or found someone who had the feat and could work with the greatsword's blade to change it into a bardiche.


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I'd say that the easiest way, by RAW, would be to pay 10,000 GP to give the Greatsword the Transformative quality. I can't think of anything beyond that other than GM Fiat.


My thinking as well.
Assume I do have access to a large Dwarven community indebted to me so this would be covered.
My concern is more with the RAW, though.

Ruyan.


Transformative is out of the question due to WBL limits (my ranger is currently 7th level), as I have a long list of gadgets I need to buy (we spent 6 levels in the wilderness without the possibility to shop nor take our time to craft ourselves).

Ruyan.


RuyanVe wrote:

Transformative is out of the question due to WBL limits (my ranger is currently 7th level), as I have a long list of gadgets I need to buy (we spent 6 levels in the wilderness without the possibility to shop nor take our time to craft ourselves).

Ruyan.

Well, maybe someone in the aforementioned large Dwarven community would be willing to add Transformative at-cost? That's only 5,000 GP. It would be a way to remain within RAW while getting what you're looking for.


What you want is the transformative property. That can be added to a magic weapon for 10k gps, probably 20k gps for a cold iron weapon.

As to your dilema, I'll ask the GM to see if you can barter your weapon, and maybe throw in a few hundred gold for the vendor's troubles.


How about you go to the closest magic market and trade it with a weaponsmith or salesman?

"I'd like to buy a magic bardiche, would you accept this wonderful greatsword as payment"?

Take someone with lots of ranks in Appraise and Diplomacy with you. They can help to convince the salesman.


*facepalm*

Trading the sword for a bardiche with the same enhancements never occurred to me - it's been a tough day. Oh my.

Thanks, all!

Ruyan.


Gignere wrote:

What you want is the transformative property. That can be added to a magic weapon for 10k gps, probably 20k gps for a cold iron weapon.

As to your dilema, I'll ask the GM to see if you can barter your weapon, and maybe throw in a few hundred gold for the vendor's troubles.

It's already a +1 weapon, so the extra cost for enhancement due to being cold iron has already been paid.

Cold Iron Costs wrote:

Weapons made of cold iron cost twice as much to make as their normal counterparts. Also, adding any magical enhancements to a cold iron weapon increases its price by 2,000 gp. This increase is applied the first time the item is enhanced, not once per ability added.

From a value standpoint, a +1 Cold Iron Greatsword is 4,400 GP (50 base cost +50 for being special material: Cold Iron, +300 Masterwork, +2,000 for the +1 enhancement, another +2,000 for adding that +1 enhancement to Cold Iron). Using the same calculation,s a +1 Cold Iron Bardiche would be 4,326 GP. Trade would probably be your best bet, although if your GM is a RAW stickler, you might run into trouble with selling the Greatsword for more than 1/2 the value (2,200 GP).


This process is quite simple. The cost is around 1200 gp, varying on availability. Only downside is that it is dispellable.

http://paizo.com/pathfinderRPG/prd/spells/polymorphAnyObject.html#_polymorp h-any-object


Or...maybe not. I seem not to have noticed the recent change in the spell:

Quote:
This spell cannot create material of great intrinsic value, such as copper, silver, gems, silk, gold, platinum, mithral, or adamantine. It also cannot reproduce the special properties of cold iron in order to overcome the damage reduction of certain creatures.

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