| agrael |
Greetings folks.
I could use some help selecting an adventure path that will be fun and engaging for a varied group.. preferebly all the way through :P
basicly, i have a group that i want to get started playing with, but some are old school rp'ers, and some are very new.
ofc some likes mostly action, others like abit of rp'ing and mystery/ figure s$&* out stuff.
my biggest problem will probably be that i done have much time to change any path much (maybe abit on the fly, but not much else) if needed. and most of my friends are nit-pickers that would make sheldon proud! :P
would be great to have as few as possible of "but that does not even make sense" comments :P
but in any case.. what would a good adventure path to start up with after a decent while out of the game, but come from a very hard core rp gang :P
Gorbacz
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I'd take Rise of the Runelords Anniversary Edition or Carrion Crown, unless you're not daunted by 3.5->PF converting, in which case there's Curse of the Crimson Throne.
Jade Regent, Kingmaker and Skull and Shackles are also worthy of consideration in case your group is into orinetal stuff, kingdom building or pirates, respectively.
Pryllin
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Definitely Rise of the Runelords Anniversary edition.
- Old time feel. Start in classic small town.
- New twists on old tropes. Good background on everything.
- Good mix of role playing vs action, but still plenty of action.
- 6 modules for $60.00
Kingmaker is a great adventure path also but
- added rules for kingdom building
- less roleplaying, even more fighting
- almost all wilderness exploration
- $20.00 per module.
Steel_Wind
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| 2 people marked this as a favorite. |
Rise of the Runelords Anniversary Edition for the win. It is, in all seriousness, the best value in gaming right now, especially when purchased at the cheapest available price from a place I don't like to recommend but that we all know about.
$40 for twelve to eighteen months of gaming is exceptionally hard to beat. So hard, you cannot do it in my opinion. Buy the book from wherever you like, but if you do get it for about $40, please consider applying the $80 you just saved from having to buy six separate AP volumes at retail to upping your Pawn collection if you do not already use miniatures at your table.
I would recommend TWO (not one, but TWO) copies of the Rise of the Runelords Pawn Collection to go with it. Add two more copies of the Bestiary Box Pawn Collection and you are completely set to run a memorable campaign. If you care to expand that collection further, getting a copy of the Beginner Box from Amazon is a cheap means of doing so. The Pawn collection, (with bases) in the Beginner Box together with the dice and flip-mat are well worth the $20, even if you never use the books in the Beginner Box.
| Haladir |
Another Runelords fan recommending the anniversary edition hardcover.
For supplemental material, you also might want to also pick up...
Campaign Setting: Magnimar, City of Monuments (would be very helpful when you run Skinsaw Murders)
Campaign Setting: Lost Cities of Golarion (more details on the City of Xin-Shalast)
Campaign Setting: Inner Sea Magic (for details on Thassilonian Sin Magic)
Player Companion: Varisia, Birthplace of Legends (coming out in two weeks!)
| Liz Courts Contributor |
Rise of the Runelords Anniversary Edition for the win. It is, in all seriousness, the best value in gaming right now, especially when purchased at the cheapest available price from a place I don't like to recommend but that we all know about.
Wherever you choose to buy your Paizo products works for us. Exposure through multiple channels is fantastic. :D
| Sunderstone |
Add my vote for Rise of the Runelords Anniversary Edition. It's classic enough for the old schoolers (like me :) ).
Kingmaker also is a nod back to old goodness like "Hex-ploration" but will require more work on the part of the GM to fully flesh out. The "Sandbox" might be more than you have time for, and it has numerous optional rules complications like Kingdom Building and Mass Combat.
| ikki3520 |
Runelords, you punch thru beasties made of hitpoints. Very old skool klassik.
Serpent skull, you butcher entire nations of warrior 1 critters
7 iirc encounters in that city of seven spears. 6 of which more or less have to end in massive bloodshed. Including things like butcher 2/3 of 240 orc warrior 1. In the end kill a god. Its a grand treasure hunt. Except those piles of 200.000 goldcoins were kinda missing :(
Or go plunder the fever sea, amass plunder and enslave the weak in skulls and shackles.
Dunno bastards of erebus. dont have it.
Kingmaker is what it says. Carve a kingdom from lawless lands. Better have an accountant who loves the job in the group tho :p
Crimson throne has its lovers. Go up againts a tyrant while turning zorro...
second night, nice concept but got a bit confusing. It got around the whole elf-drow issue, but still a bit confusing mixture of settings. Urban to island to underground to dreamscape to urban underground to forest to hellpit more or less. Cannot get more diverse in setting than that, but will confuse more than one player.
Fire, well. Another very intriguing one. Also a variety of areas to explore without spoiling too much. A bit of good old al-qadim.
Jade, treck across the world in a gypsy caravan with friends and family or sorts. Included are fake rolexes and plastic jewellery with glass masquerading as gems to be peddled to the unsuspecting public as highquality jewellery sold on the cheap. At the end of the road is a kingdom to be won. Overall theme: its all destiny!
Carrion Crown, umm.. each adventure on a specific horror monster. Many quite brilliant and great fun, but.. im not too sure they work in tandem as a adventure path. Obvioiusly others care less about such continuity.
| Sunderstone |
Crimson Throne has by far the best mix of RP, action and mystery of all the APs. Seven Days to the Grave is to this day the best adventure Paizo has published imo.
my biggest problem will probably be that i done have much time to change any path much (maybe abit on the fly, but not much else) if needed. and most of my friends are nit-pickers that would make sheldon proud! :P
Biggest part of the Pre-PFRPG conversions are the classes and classed level creatures as the mechanics have changed. Some spells are different now, so is energy draining, poison, etc. All in all, not too hard for someone with oodles and oodles of prep time. RotR Anniversary can be run as is right out of the book.
| agrael |
| 2 people marked this as a favorite. |
thanks for all the help :)
i went with the RotR thingy.
fun story though, since i live far from paizo HQ.. a sea and such in the way
i decided to look at the "site that was not mentioned" above.. only the UK version. and they were out of stock... what are the odds....
then just by chance i checked a decent enough online gameshop here in norway.. and found it ^^
they didnt have much pathfinder stuff.. but they did have that one :P
GeraintElberion
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Coridan wrote:Crimson Throne has by far the best mix of RP, action and mystery of all the APs. Seven Days to the Grave is to this day the best adventure Paizo has published imo.agrael wrote:my biggest problem will probably be that i done have much time to change any path much (maybe abit on the fly, but not much else) if needed. and most of my friends are nit-pickers that would make sheldon proud! :PBiggest part of the Pre-PFRPG conversions are the classes and classed level creatures as the mechanics have changed. Some spells are different now, so is energy draining, poison, etc. All in all, not too hard for someone with oodles and oodles of prep time. RotR Anniversary can be run as is right out of the book.
Those conversions have already been done.