Snow Crash
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Running kingmaker at the moment. One of my players has a Druid who has just reached 12th level and still has his original animal companion. He looks after his companion. Doesn't put him into unnecessary danger. The companion died once and rather than just get a new one the Druid paid to have him resurrected.
Was looking for some ideas to reward him for looking after his animal companion so well.
| Irontruth |
Wait... he resurrected it? I had the exact same thing happen with my druid in Kingmaker... but I reincarnated it... like a real druid should. Just had to get that out of the way. (We had to make a custom list for him, so he could come back and still be my AC)
Anyways... what does the animal companion do? Does it attack, does it carry him around, etc?
Could grant them a free teamwork feat that seems appropriate. Like Swap Places or Escape Route. If the AC does a little attacking, something that allows one of its attacks to bypass Cold Iron DR would be useful in the long run. It if mostly serves as a mount, a straight up bonus to movement speed, 10 feet, would be cool.
All around useful: an item the AC can wear, provides a morale bonus to something for 1 round after the druid targets it with a spell. So if the druid buffs or heals the AC, it might get a bonus to attacks, saves, whatever.
blackbloodtroll
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This may sound odd, but what about a Spindle of Perfect Knowledge for the wolf?
To assure lack of abuse, make it a cursed item, that cannot be removed without powerful spells.
This will make the companion a more active member in all situations.
| Remco Sommeling |
I'd probably create an adventure around a dragon or other legendary creature terrorizing the country side in the event it is defeated have the animal companion drink it's blood giving it some kind of special quality.
Depending on the creature it might give
* Dragon (cold), possibly a corrupted silver dragon
- Qualities much like a winter wolf
Raise ability scores to be at least as high as those of a winterwolf :
str 20 dex 13 con 18 int 9 wis 13 cha 10
darkvision 60 feet, breathweapon for 6d6 cold, cold immunity, vulnerability to fire, 1d6 cold damage on bite attack and whatever else that is superior to your animal companion wolf.
* Powerful Fey
- Fey touched
DR (1/2 wolf's HD)/cold iron, +4 dexterity
(I might go with this one and increase it's base speed by 10' as well)
| 666bender |
well... the 2 most effecient and easy ways :
1. put into the advanture a encounter, that will cause the AC a change, like a strange energy from a weird portal, that will change it to dire/fiendish/celestial/ etc
2. give a special item that was once beong a infamous wrog goblin rider (they ride wolves... it fits). that will give, for example, +2 to all trip attempls...
| Umbranus |
You could have the party fight a wolflike being like a worg or the like that has some magical item made to be usable by canines only.
Like a wolf equivalent of some magic horseshoes or barding.
Or a dog collar with a slot to embed a ioun stone with a flawed or cracked pearly white spindle ioun stone embedded that can't be removed without destroying it.
As alternative just give him a bonus feat of your choosing like toughness or diehard to increase his survivability.