BrotherBen
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I will be playing a one-shot module with this character. Character generation uses PFS rules. I do not know much about the other PC's. I shouldn't worry about teamwork as this character is pretty much just dropping into their adventure. There may be more powerful builds out there but I like this one because it is versatile. I also like the idea of playing as a flamboyant fop with 30 Strength.
Posting the build as a stat-block may or may not help in communicating what this character can do. I have not included all the class features in this post.
If you prefer role-playing and engaging narratives, then I'm sorry I'm ruining the game. I have a well-thought out backstory for this character, honest.
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Bronan "The Bardbarian"
Half-Elf Dervish Dancer 5/Urban Barbarian 2/ Gold Dragon Disciple 4 (level 11)
*Stats do not reflect Rage
Init: +2, Perception +0 (Low-light vision)
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HP 101(6d12 + 5d8 + 29), Movement: 30'
AC: 23, Touch: 12, Flat-footed: 21 (+8 Armor, +2 Dex, +3 Natural)
Fort: +12, Ref: +11, Wil: +10
Resistance: fire 5, Uncanny Dodge
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Melee:
+1 Furious Mithril Nodachi +19/+14 (1d10+16, 18-20/x2)
or 2 claws +18 (1d4 +10), bite +18 (1d6 +16) 6 per day
or 2 claws +18 (1d6 +10) 6 per day
and gore +20 (1d8 +12) While Raging only
What is the crit range of natural weapons? Where in the many books is that piece of info available?
Range:
Masterwork Composite (Str +10) Longbow +19/+14 (1d8 +10, x3)
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Bard Spells Per day (CL 8)
This is the section where I need the most advice. If possible, I'd like to avoid spending a lot of rounds buffing. Are heal spells still a good investment?
1st level: 5 per day, 5 Known, Save DC: 14
Vanish, Invigorate,
2nd level: 5 per day, 4 Known, Save DC: 15
Blur, Glitterdust, Allegro?
3rd Level: 3 per day, 3 Known, save DC: 16
Blink, Haste?
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Statistics:
Str 30, Dex 14, Con 12, Int 10, Wis 07, Cha 17
Special Abilities:
Rage 16 rounds per day, Lesser Fiend Totem, Moment of Clarity (?), Battle Dance 15 rounds per day,
Feats:
Power Attack, Skill Focus[Knowledge(Planes)], Eldricht Bloodline(Abyssal Claws), Improved Eldricht Bloodline (Strength of the Abyss), Arcane Strike, Extra Rage, Extra Rage Power(?), Toughness, Iron Will,
Traits:
Berserker of the Society, Failed Apprentice
Combat Gear:
Belt of Mighty Strength +4, Periapt of Charisma +2, +4 Chain Shirt, Scabbard of Keen Edges, +1 Furious Mithril Nodachi, Masterwork Composite (+10 Str) Longbow, Cloak of Resistance +4
We have 82,000 gp with a max buy of 20,000. I don't have a lot left after this. What else could I consider?
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Thanks for reading.
| Oterisk |
That's actually a pretty good build. The crit range of natural weapons is 20 x2. Not terribly good for crits.
Just a couple of notes
1. Consider Robes of Arcane Heritage and you should be able to bump your Abyssal Bloodline up to 13th level equivalent for an extra +2 to Str
2. Mirror Image provides better protection than Blur at least for the first couple of rounds. If your GM is into long battles, then Blur might be more worth it, but you are better off if your combats are shorter with Mirror Image.
3. You don't need Haste and Allegro. Even if this is for a one shot, see if there is someone else in the party who can cast haste, then go with Good Hope or something like that. If you go with haste instead, pick up Heroism for some increased bonuses to hit. Since the morale bonus from rage goes directly to your stats, these things stack.
4. You seem to be at a loss of what to do with your feats. With your build, Lunge is a good option for increasing your reach since you won't have access to enlarge person yourself. Cleave and Cleaving finish aren't bad options either when you are busy with mooks.
5. Why do you want a mithril nodachi? It just increases your hardness from what I can figure. Adamantine is much better, but more expensive. I recommend a backup adamantine dagger or something for utility if anything but you wouldn't really need that.
Other than that, its good to see some good thought put into this. Your 5 levels of Dervish dancer are golden, and you are focusing on your strengths for the build. I would normally recommend a natural weapon focused build for this, but since it is a one shot and you will never get Dragon Form, it wouldn't be worth it. I hope you enjoy your game!
BrotherBen
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Thanks for the reply and for your DD guide. I found it right after posting this.
1. I have not found definitive proof that Robes of Arcane Heritage counts towards powers granted by Eldricht Bloodline. I'll have to consult my GM, but I'll take it if it works.
2. Any suggestions for 3rd level spells? After reading blink more closely I'm not sure I like it as much.
3. On the subject of spells, I may end up going for utility/role-playing spells such as disguise.
4. I may not go for Cleave and Cleaving Finish but I'll be using lunge for this one-shot. I was originally thinking of taking Moment of Clarity as the extra rage power but
5. I should have said that the entire point of the mithril nodachi is that it is 4 pounds. That means I can use Mage Hand to pick it up. My pfs character is this build at 5th lvl and I find that I tend to drop or switch weapons a lot. If nothing else, picking it up that way is cool.
I'll be re-examining my item purchases. I'll likely make room for a furious amulet of mighty fists.
| Oterisk |
No problem, it is why I wrote the guide. I am working on some improvements to it as well, and talking with individuals about builds helps me do that.
1. Yeah, everything is subject to the GM, but Eldrich Heritage does give you a level of sorcerer for your bloodline. But then again, so does DD. Your GM may require the robes to work for one of those, but I don't see why they wouldn't work with both logically. I don't know what kind of proof your GM might need beyond the wording of the feat and item, but that's all I got.
2. Major Image is fun and really useful sometimes. Daylight can be a lifesaver for your party. I would also recommend some healing for emergencies, and so cure light at level one or cure serious at level 3 could come in handy. Clairaudience/voyance is exceptional for scouting and can save you quite a bit of trouble on occasions as well. I would stay away from spells that require a save, but confusion and slow are really good debuffs.
3. Not a bad choice. Alter self is one of my favorites at 2nd level for its utility. You can use it to disguise yourself or grow claws and a bite (if you pick troglodyte as your humanoid form, I like to reflavor it to look like a dragon man).
4. Lunge is pretty nice for melee. I don't blame you on Cleave and Cleaving Finish, its a significant investment, and if you want to shore up your defenses instead of improving your offense, I understand.
5. The rule of cool is hard to reason against. It does seem pretty cool that you can pick it up with mage hand. I won't try to stop you there.
I'm sure you will do quite well with your character. Let me know how things go.