Some opinions on this build please


Advice


I don't need it,i just wanted to try and build a very powerful fighter,but so far we are still playing at low levels, so i'ld need to know if it is usable or if an appropriate CR will make short work of it.

I made the assuption that a NPC starts at CR-1 compared to a PC,then used a point buy reserved for PCs (20) as well as giving him gear for a PC of the same level, so final CR should be 21 (20-1+1+1).

Lev 20 half orc fighter

Thanks for considering.

Edit, just noticed it: in the will save the "contro paura" note means "against fear"


You seem to have split your feats and equipment between two strategies, two-handed with the greatsword, and "sword & board" with the warhammer. Why?


Pathfinder Starfinder Roleplaying Game Subscriber

He'll do fine in a fight. No doubt about that. Fighters do that sort of thing. But if you want him optimized, here are a few suggestions:

Why grapple and improved unarmed strike? He can't be disarmed with (I assume) his greatsword at level 20. I'd take combat reflexes and stunning critical. Or maybe Iron Will.

I don't love the mace. If you want a second weapon that is bludgeoning, stick with the shield bash. A couple feats and swapping weapon training (replacing what you stick into the mace) will make the shield pretty comparable. In addition, you won't have to worry about swapping weapons. Or, throw the transformative property on the greatsword. Maybe throw the extra gold from the second weapon onto energy resists on your armor. Also, the disrupting property on the mace isn't going to do a lot of good against stronger undead, and the ones it will be effective against, he'll dispatch with ease anyway.

I never found SR on armor to be very worthwhile. 19 SR isn't going to be very effective against any caster that will cause this guy trouble. Fortification would be better.

Boots of Striding and Springing are just the best boots. +10 movement speed makes a huge difference.

I like diversity in my weapon training. I like having a light weapon and a ranged weapon. Maybe go light blades for a dagger that you can use as a light weapon and a throwing weapon. I also like having a bow. Nothing fancy, just a +1 will do.


Blueluck wrote:
You seem to have split your feats and equipment between two strategies, two-handed with the greatsword, and "sword & board" with the warhammer. Why?

I think i felt the need for change tactics.I was inspired by a videogame char i used years ago (but i guess PF is much different and i wasted a lot of feats maybe?)


Gandal wrote:
Blueluck wrote:
You seem to have split your feats and equipment between two strategies, two-handed with the greatsword, and "sword & board" with the warhammer. Why?
I think i felt the need for change tactics.I was inspired by a videogame char i used years ago (but i guess PF is much different and i wasted a lot of feats maybe?)

-YES is a waste of feats. If you want some options try combine the great sword with archery, you really need quickdraw and deadly aim to be aceptable in archery.

-definitely iron will, that feat is almost a must have for fighters.

- If you want to take feats like staggering critical then you should use a falchion (that greatly increase your chance for acritical hit)

- Two much money in weapons. Your primary weapon (ake greatsword or falchion) can be made with a aquivalent +10 enachement, but do not need a +10 warhamer (or bow or whatever)that is your secondary weapons you should oly use a secondar y weapon when really needed. a +5 (to bypass DR) will be enough.

-at that level you need(really need) some way to fly. you also need some way to deal with invisibility (i think some wizard can cast you detec invisibility +permanency)

-Also note that at that level you will not grapple that much.

- my last advice. Furios focus+ dazzing assault (retraining later for stunning assault) it is a great combo.

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