How do wands work?


Rules Questions

Silver Crusade

Okay so I was playing a game the other day when someone busted out a Wand of Cure Moderate Wounds. He thought he could use it as a ranged spell, however Cure Moderate Wounds is a touch spell. Everyone at the table said he could use it without making a touch, but that seems a little ridiculous to me. The wands description in the Core doesnt say much on the subject, and doesnt say the range on the spell, even if it is a touch. My friends assumed you could just use the wand at any range, as long as you could see the person your healing, but that seems a little overpowered to me. I was saying that the wand mimics the spell exactly, so you would have to touch someone with wand, since CMW is a touch spell. Yes this is a noob question but i would very much appreciate if someone could answer it for me. Thanks!


Wands don't change the way the spells in them work (except a wand requires at least 1 standard action to activate). If the spell is a touch spell, you must still touch your target. If the spell has a "1 minute" casting time, you must still spend 1 minute casting it.

Silver Crusade

Thanks for the info Are, it was a heated discusion. Glad to have answer.....Yes, you are right Fredrik, however once I tell my GM the proper rule he will probably want to follow it. Besides if you could just use a wand anyway you want it would totally unbalance the game I think. Wands seem overpowered anyway. XD


Elibdis Killstrokian wrote:
Wands seem overpowered anyway.

They are quite handy to have. However, they come with a couple of limitations:

- To use one, you need that spell on your class spell list, or have to make a UMD check at DC 20.
- It exactly mimics the spell. Range stays the same (so touch remains touch), target stays the same (so pretty much the only one you can affect with a wand of Shield is yourself, and possibly your pet you have a Share Spells bond with), casting time stays the same.
- If you use wands for offense, the save DC against their effects tends to be pretty lousy (10 + 1.5 x spell level, round down)

Sovereign Court

Midnight_Angel wrote:
Elibdis Killstrokian wrote:
Wands seem overpowered anyway.

They are quite handy to have. However, they come with a couple of limitations:

- To use one, you need that spell on your class spell list, or have to make a UMD check at DC 20.
- It exactly mimics the spell. Range stays the same (so touch remains touch), target stays the same (so pretty much the only one you can affect with a wand of Shield is yourself, and possibly your pet you have a Share Spells bond with), casting time stays the same.
- If you use wands for offense, the save DC against their effects tends to be pretty lousy (10 + 1.5 x spell level, round down)

...That's a clever way of calculating the DC. I like that.


Elibdis Killstrokian wrote:
Yes, you are right Fredrik, however once I tell my GM the proper rule he will probably want to follow it.

Sorry for confusing the conversation. I realized that I was giving advice instead of answering a rules question, so I deleted my post.

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