
Tvarog |

I'm trying to categorize (most of) the things Pathfinder characters do over the course of their adventuring careers. So far, I have the following:
- Combat
- Magic
- Social
- Traps
- Crafting
- Knowledge
There's some overlap, and many things fit in more than one category (knowledge and crafting overlap with just about everything). Are there any other categories I'm missing?
Thanks!

Gandal |

I gave up setting traps for example. My players used to disable them, then disassemble them without damaging the various components, and once all of this is done they sell them.
And if the trap is magical, it is impossible to keep playing until every part of the trap has been sold.
Last magic trap i remember was set on a marble step of an entry stair.
They dropped the mission to strip that stair of that (incredibly heavy) step and then struggled to take it back to the nearest city.
Under which category would you put this behavior?

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I gave up setting traps for example. My players used to disable them, then disassemble them without damaging the various components, and once all of this is done they sell them.
And if the trap is magical, it is impossible to keep playing until every part of the trap has been sold.
Last magic trap i remember was set on a marble step of an entry stair.
They dropped the mission to strip that stair of that (incredibly heavy) step and then struggled to take it back to the nearest city.
Under which category would you put this behavior?
Stealing. (Also, Chaotic Stupid.)
Reward them by having the bad guy succeed at his evil plan and destroy the world because they were too busy looting a single marble stair to be bothered to stop the ritual.